
Now that the dust has settled, how bad was the Coral nerf?
Do you still do corals and which frags? and is it even worth with how long it takes to get secondaries?

Do you still do corals and which frags? and is it even worth with how long it takes to get secondaries?
- doubles the amount of items that are alched in one cast (configurable)
- uses the same amount of runes per item as the base spell
- you receive the same amount of gp per item, just halving your time spent alching
designed by theatlantis_rs when the initial drawing of the 'necklace of pursuit' was released, i think it would make for a great unlockable ornament kit.
every game has at least 2-3 turbo sweats that live and breathe pvp. [edit: many present in this thread]
For years, LMS for rune arrows have been a staple for early irons, 2-5 points a game was do-able and got you a nice start with ammo, blighted supplies, msb imbues etc.
suddenly taking these off the table with the goal of bot prevention at the harm of legit players is ridiculous, especially considering the 'services' that come up from this change, and the advancement of bots in general would cake-walk themselves through to a win.
Jagex Devs should all be required to have a game win before deciding on this change.
For as prestigious as they are, pets suck to have out while actually playing the game.
- Receiving a pet is a big moment, if you get any pet in an instanced area (doom, colosseum, all raids, kraken, hydra, araxxor, gwd.. most places you get a pet..) the moment you leave, it disappears, and you're forced to click the whistle.
- Taking your pet with you while grinding PVM.. any instanced boss where you one kill trip and bank, after every single kill, your pet is disappearing.
- Having a pet out while doing slayer, hunter rumours, questing, anything where you use a fairy ring often, your pet is invisible every time you travel through.
- Any instanced mini-game or quest area that you should enter and then leave, your pet is gone.
- Your pet is invisible, you forget it's 'out'. ~30% of content in the game you can't enter until you've recalled and banked the pet you didn't know was still following you. And if you died during that time, mandatory trip to Ardy, though at least it's free now.
"just click the whistle" is not a solution, when the option of leaving your pet in the bank or POH exists, naturally pets aren't worth having out besides bank-stand flexing, tolerating the jank around them while doing content isn't worth it, and to me that's a shame for how cool the allure of pets are.
for as long as this bug has been in the game, i'm surprised there has been no acknowledgement of it by the development team or if there's some reason it can't be fixed, which i'd imagine would be running the function of the whistle in the very reliable and repeatable situations in which this bug occurs.