8 hours of DynDolod and Grass Caching 😭😭

All I wanted to do was add a new quest/lands mod...

8 hours of work just to update dyndolod, grass cache, and pg patcher. 3 of that was researching how to do it because who tf remembers all of this insane technical information.

Please. Somebody automate this, or better, make an auto patcher to run skyrim mods in a better engine 😭😭😭

Edit: by the way, I am simply sharing my experience, offering a place for discussion, and suggesting that we keep working to find better solutions. To anyone mad at that, sucks to be you.

I never once said anything bad about the devs of these tools, and obviously I appreciate the effect said tools have on my game, or I wouldnt still be using them.

I am allowed to have an opinion and discuss it on the internet, and anyone trying to attack my character or just be plain rude will get blocked. Thanks!

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u/No_Historian6675 — 11 days ago

Vanilla Animation Replacers & ADXP/MCO + SCAR & CPR Compatibility

Are vanilla replacer animation mods like the ones listed below compatible with ADXP/MCO and SCAR+CPR moveset-based setup? IIRC, mods bug with CPR when the equip animations don't include CPR annotations, and SCAR usually has it's only dummy equip file which contains info/annotations, so I'm not sure if this would work. If not, I could potentially just delete equip animations from these sets, and let the movesets/smooth animations handle those. I want these mods purely as backups for certain idle animations not covered by movesets, and for sprinting power attacks and sideways/directional power attacks, which aren't often covered in movesets. I could also add a dual wield animation mod so that, when enabled through the use of mods like Attack - MCO Updated, I can have dual wield attack animations to fall back on. My hope is that these mods can be fallback options, and, for example, if a moveset doesn't have a sprint attack animation, it will just use my fallback mods attack as a part of the movesets combo. Will that work? If not, would it provide issues with things like priority?

Vanilla Replacer Mods:

  • YY Animation Replacer - Mystic Knight (OAR Version)
  • Vanargand - One Handed Power Attacks
  • Greatswords and Battleaxes Normal Sprint Attack Animation Replacer
  • Leviathan Animations II - Greatsword Power Attacks

Update:

So far from my testing, Vanilla animations replacers are completely compatible with movesets. If the default vanilla animation would have played already, they will play instead, while the movesets will still overwrite when possible, in the same fashion. This makes it so I can replace my left and right power attack animations, while keeping my movesets, and directional power attacks on. Previously, movesets that allowed for directional attacks would use a default animation, which didn't match. This changes things, because many animators didn't or don't include directional attack animations!

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u/No_Historian6675 — 3 months ago

Smooth Animations Visual Bug

For me, the smooth animations mod has one major bug, which I need help with. The "mt_idle" default/original animations attempt to play when I ready my weapons, even though I have replacer animation mods such as movesets containing idles, as well as smooth moveset. It causes a visual bug when the "interruptible" tagged default animation tries to play, and then gets interrupted by the replacer.

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u/No_Historian6675 — 3 months ago

I haven’t played in weeks…

Every time I get close to playable I add more… my bug fixes list just keeps on growing.

There’s just too many amazing mods

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u/No_Historian6675 — 4 months ago
▲ 7 r/phreshboyswag+1 crossposts

March 16, 2024 show with Fakemink and some other popular DJ (filthy?)

Hey yall,

I went to show for phreshboyswag and fakemink on March 16th 2024 in London and I cannot remember who the DJ was. I believe his name had "filthy" in it because I kept confusing him with carti's producer. Also, does anyone happen to have videos of the set, or is there one uploaded on youtube? The venue was so sick too, all the walls were screens projecting a live video of the crowd

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u/No_Historian6675 — 5 months ago

Mod Request: Attackable Dragon Wing Hitboxes/Collisions?

Hi yall,

Is there a mod that makes dragon wings attackable? I have always had troubles with dragon hitboxes, even with fixer mods. I currently have immersive dragons for the resizing, as well as some retextures.

Thanks!

reddit.com
u/No_Historian6675 — 5 months ago
▲ 2 r/TESVI

What features and popular scrolls mods do you think will be in TES:6?

To be clear, I am asking what features like survival, base building, ship building and water combat, which Bethesda has tried their hand at already, do you think will be present in ES:6?

Also, what popular mods that commonly have a place in most modded load orders, will be either referenced lore-wise or modeled after mechanics-wise? Things like Beyond Skyrim: Bruma’s time adjusted lore, dodge mods, SkyParkour, etc…

In terms of features that Bethesda has worked with already in other games, I expect base building, ship building (and ship combat tbh), and survival mechanics, though this needs to be more in depth than just food, water, and cold. IMO, if paired with base building and material gathering, Bethesda has a chance to truly make ES:6 stand out as something new and unique to the series; an addition. I also want faction building to pair with settlements. As for mod inspiration, I feel like because they chose to have modders finish the games for them, they need to respect the voice of the modding community, and turn to it for references as to what players want.

What do you think?

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u/No_Historian6675 — 5 months ago