r/TESVI

We’re all waiting for the game to come out for the cities to just look like this:
🔥 Hot ▲ 21.1k r/TESVI+1 crossposts

We’re all waiting for the game to come out for the cities to just look like this:

u/Notmitchwilson — 8 hours ago
▲ 13 r/TESVI

I’m just curious, what race will you play as in TESVI

Also what did you play as in Skyrim? And your reasoning for your choice for tes6

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u/PZY_Product — 4 hours ago
▲ 171 r/TESVI

The Baffling Leaklessness of TESVI

I find it genuinely baffling that there’s been literally zero leaks from TESVI. It can’t just be that “there’s nothing to leak,” because even that itself would have leaked, plus we know that there’s a build of some kind.

GTA VI: an entire early build leaked and set the internet ablaze.

Destiny 1: huge internal storyboard leak that caused a restructuring of the campaign

Battlefield V: had an entire alpha build leak that made me regret my preorder

MW2019 had a significant leak if I remember correctly

Halo Campaign evolved has been leakier than the Titanic.

Hell, even Starfield and Oblivion Remastered had significant leaks, granted not everyone actually believed the oblivion leaks but still.

The question remains: how on earth is Todd managing to lock this up so tight? My guess is that Bethesda has been using closed loop servers to store data, terrifyingly draconian NDAs, and good old fashioned team discipline to keep this shut down so tight.

Thoughts?

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u/Pleasant-Bend-7414 — 8 hours ago
▲ 192 r/TESVI+7 crossposts

J'zahrin sleeping at his home base in Whiterun.

J'zahrin purchased the plot of land in Whiterun after being named Thane in recognition of his services to the city as a merchant.

He eventually built a basement beneath his home, which he mainly uses to store food, daggers, books, potions, and herbs from his garden for alchemy.

After spending so much time singing to his plants, he somehow caused a mysterious tree to grow, one that is surrounded by glowing blue orbs every night. He even hung a lantern from one of its branches to attract and catch moths.

If you liked the chapter, you can read the entire story of J’zahrin and his friends in order here:

The Tale of J’zahrin: Paw of the North Megathread, Complete Series (Ongoing)

This is a series created by me, Cursed_Changeling, about my OC, J’zahrin the Alfiq, and his adventures across Skyrim.

u/Cursed_Changeling — 10 hours ago
▲ 10 r/TESVI

Has Elder Scrolls lived up to its potential?

Elder Scrolls is my favourite game franchise of all time and it has been ever since I first played Oblivion when I was 11 years old. I fell in love with the setting, the lore, the open ended nature of the game etc. I didn't even know games could be like that.

I used to get excited for the future and imagining how many TES games we would get when I was older, all the provinces we would explore, what the tech would be capable of. Well, sadly that future never really came lol. We got one mainline game after that, Skyrim (I will be 30 in October this year) and TES VI is still far off.

I can't help but feel the franchise has been massively squandered and mishandled by Bethesda. It seems like we've not even scratched the surface of what TES could be, but at the same time its glory days are past. At this point, I mainly love the series for what it 'could be'. Reading about the lore, stories and provinces is more exciting than what we actually get.

The lore is so deep and rich, the setting and characters are so interesting. Where are the novels, spin off games, comics, animated series? (I know we got two novels which I really enjoyed) but still. I'm not saying I want the series to be completely saturated with content, but c'mon. Hell, Fallout gets more love from Bethesda and TES is their baby. "Theres ESO so its not like there isn't high quality content out there."- Todd Howard. Yeah, but its not the same thing Todd and you know it.

Sorry for the rant, its just frustrating man. I'm just sick of this, "just be patient, bro" attitude. Patient? Its a drought here. What company lets their mainline series go 15/16 years without a game or even content. I can't help but feel bitter about the whole thing, it just seems like this could have all be avoided, and there should have been more planning and management around this whole situation as to not let it get to this state.

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u/No_Strike_1579 — 10 hours ago
▲ 26 r/TESVI

I hope more interesting and unique quests become more normal with TES: VI

I'm talking:

"The Wolf Queen Awakened" from Skyrim

"A Brush with Death" from Oblivion

"Entangled" from Starfield

"Whodunit" from Oblivion

"An unexpected voyage" from Oblivion

Can you come up with any more?

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u/FartingSlowly — 9 hours ago
▲ 20 r/TESVI

If a Fan-Made Project Can Look This Good, How Incredible Will TES VI Be?

If the Beyond Skyrim: Iliac Bay mod project can look this incredible, I’d like to believe that Bethesda—with hundreds of developers working on TES VI every day—will create an even more amazing Hammerfell. Of course, while I’m excited, I also have my concerns. Still, I’m really looking forward to seeing the kind of world they’ll create with Creation Engine 3. What do you all think?

youtu.be
u/Orbit_JP — 13 hours ago
▲ 82 r/TESVI

There will be an announcement tomorrow.

Chances are we will get an announcement in the next 1000 days.

That means I have a 1/1000 chance of being right (not really but whatever).

If I am wrong nothing will happen.

If I am right you will all worship me and Todd Howard will send me death threats for spoiling the announcement.

Cyas tomorrow!

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u/PoemJust2279 — 18 hours ago
▲ 0 r/TESVI

Hand holding Vs natural exploration

After playing Gothic 1 remake I have absolutely loved the no quest makers, ambiguous instructions that you have to pay attention too.

I'm 90% certain TES 6 will be tailored to the casual gamer whuch is a shame but an 'explorer' option in setting would be great, something like what assasins creed odyssey had where it would tell you what part of the map the quest is in and whether N, S, E or W from a land mark. But at the bare minimum please let us turn quest markers off

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▲ 20 r/TESVI

Will we see our body/legs in 1st person?

Personally in a 1st person game it always adds to the immersion and gives weight to your character! With the game meant to be the biggest bethesda have ever done and potentially being on next gen hardware I would be very disappointed if they go with the floating camera option for 1st person!

TES 6 needs to look and feel like a next gen game and without this it would cheapen it imo along with not seeing sheathed weapons on your character.

Do you think bethesda will give us a true 1st person experience like KCD2? It doesn't need to be that realistic but seeing your characters legs and feeling the weight would add alot, even footprints in sand/snow would be great!

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▲ 25 r/TESVI+1 crossposts

The Music in Skyrim Means so Much

It’s so wild that when reviewing comments and/or the 10hr version of this, how many others either sleep to or meditate to just the music and atmosphere of Skyrim. How it brings you back to a place in your life.

This is So peaceful.

https://youtu.be/vgUaZz04bkw?si=opHVo6zR6YyMJtyP

It also takes you back to that time in your life, what you were doing, what you were striving for, the break in your life that Skyrim gave as a little reprieve or maybe it was earlier in life, like Morrowind was for me, a young middle schooler without a care in the world…

I for one was new to my career, grinding 60-70hrs per week to make it. It was time of incredible stress and life challenges and uncomfortable growth. And in the middle of that transformation, I needed a reprieve. So taking my first actual vacation in over a year and a half, I took that Christmas off as a reward for the hard work, and my efforts. For 1-2 weeks I literally removed myself from the world like I was a kid in middle school playing Morrowind. I ordered junk food, and gamed

Turns out it actually created a habit for the my next 5yrs in my career where the 2 weeks around Christmas and NY were my only vacation time to check out and reset. Some of those breaks were surely in Skyrim, exploring, some were exploring actual mountain out west

Forever this music brings me back to that apartment and allowing myself a little break in my life and to help me keep going.

u/MajesticAd1580 — 1 day ago
▲ 2 r/TESVI

How good will verticality be in TES6?

Im not expecting Assassins Creed level parkour in Tes6 but Todd has frequently explained that if another game has a mechanic they like, they don't avoid it; instead, their rule is to ensure they implement it in a way that is better or more fun than the original.

We've been asking for verticality. Starfield(haven't played it but watched some videos) had mantling and ladder mechanics. Though its not much, theyre still moving in the right direction.

This is something they would have had to plan from the start of how they think about building the world.

Im hoping this is one of the reasons they've dubbed the updated engine to Creation engine 3. Completely new(to Bethesdas games) technology coming to new games.

This isn't unique to Assassing Creed. Many massive open world games these days are using these mechanics. Its only makes sense that Bethesda would evolve their engine and games to not only keep up with the times but hopefully impress with both 1st and 3rd person views of these mechanics in action.

They are hiring for first person animator positions at several studios. This could be for anything, technically. But here's hoping 🤞

Im going to make another post shortly about what cool things could Bethesda do that would be unique.

u/JX900 — 1 day ago
▲ 20 r/TESVI

More public executions/events

One thing I’d love to see in TES VI is a wider variety of public executions and punishments that reflect the culture and laws of each region.

Not because I want the game to be excessively violent, but because it adds weight to the world. Imagine arriving in a city and seeing someone in the stocks being pelted with rotten fruit, a public hanging in one city, or a culture/religion that despises necromancy, burning offenders on a cross somewhat regularly. It immediately tells you what that society values, fears, and how justice is enforced.

Skyrim had Helgen’s and Solitude execution and a few heads on spikes, but after that the world rarely showed the consequences of crime. If someone is executed, people should gather, guards should react, conversations should happen, and maybe your own actions could influence the outcome if you intervene, or engage in related quests.

The events in Helgen and Solitudes are also one offs. With larger scale cities and a wider variety of cities in TESVI, this should create more room for much more prominent religious buildings and culture as well as towns/city folk that can be culled frequently enough without it feeling like people are dropping like flys.

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▲ 18 r/TESVI

Dialogue Camera.

Let's talk about Dialogue Camera.

So far we've seen them try 3 things. The zoom-in camera (Oblivion, Starfield, Fallout 3). The 'immersive camera (Skyrim), and the cinematic camera (Fallout 4).

My preference is a return to Skyrim's style, but I could also be open to a cinematic camera with a silent protagonist, BG3 style (although I wasn't always a fan of the BG3 animations that came with it, stop making my dude so flirty).

I just really really hope we don't see the zoom in camera again.

What's your preferences, any ideas on new things they might try?

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▲ 21 r/TESVI

Tried to gaslight google, as y'all been doing. Got a fun response!

Saw y'all doing this and it made me chuckle.

u/Tolkraft — 1 day ago
▲ 44 r/TESVI

Is the Bethesda actually outdated?

I see all the time that Bethesda formula is outdated and the Creation engine is holding them back. But of the people who say this, does anyone ever actually offer a substantial an alternative?

Like always Bethesda combat is “outdated” but people never say why. Like beyond a dodging/parry system what would have actually made Skyrim better?

Same with the creation engine. Like a bunch of 5sec loading screens are ruining the experience that much?

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u/Ok_Cauliflower_8393 — 2 days ago