Hex Clash is out on Itch.io! A free Turn-Based Tactical Board Game with RPG elements. Looking for playtesters.
https://reddit.com/link/1ujkedu/video/r4qj5gsp2eah1/player
Hey everyone! 👋
I’m an indie dev, and I recently published my passion project, Hex Clash, on Itch.io. It’s a fast-paced, turn-based tactical board game set on a hexagonal grid, and I am currently looking for some honest feedback from true TBS fans.
The core idea was to blend the deep, calculative mechanics of Chess/Checkers with unique RPG-style magic abilities. You command a Queen (Fire, Ice, Magic, Warrior, Poison, etc.) and deploy elemental pawns to outsmart your opponent.
Here are the core mechanics if you are interested:
- Pure Tactical Hex Grid: Positioning is everything. Every move counts.
- Unique Skills: You can use abilities like Stealth, Teleport, Poison, Blizzards, and Traps to turn the tide of the battle.
- Colony Building: It has a progression system where you climb up levels and build your ultimate loadout.
Why I need your help: Since I’m a solo dev, balancing the units and abilities is the hardest part. I would absolutely love it if you could give it a try and tell me what you think about the pacing, the UI, and the skill balance. Is there a strategy that feels too overpowered?
The game is completely free and downloadable for Windows and Mac.
🎮 You can check it out here:https://salihdemirkol.itch.io/hex-clash
I will be hanging out in the comments to answer any questions or discuss mechanics. Thanks in advance for your time! 🐝👑
Hex Clash is out on Itch.io! A free Turn-Based Tactical Board Game with RPG elements. Looking for playtesters.
Hey everyone! 👋
I’m an indie dev, and I recently published my passion project, Hex Clash, on Itch.io. It’s a fast-paced, turn-based tactical board game set on a hexagonal grid, and I am currently looking for some honest feedback from true TBS fans.
The core idea was to blend the deep, calculative mechanics of Chess/Checkers with unique RPG-style magic abilities. You command a Queen (Fire, Ice, Magic, Warrior, Poison, etc.) and deploy elemental pawns to outsmart your opponent.
Here are the core mechanics if you are interested:
- Pure Tactical Hex Grid: Positioning is everything. Every move counts.
- Unique Skills: You can use abilities like Stealth, Teleport, Poison, Blizzards, and Traps to turn the tide of the battle.
- Colony Building: It has a progression system where you climb up levels and build your ultimate loadout.
Why I need your help: Since I’m a solo dev, balancing the units and abilities is the hardest part. I would absolutely love it if you could give it a try and tell me what you think about the pacing, the UI, and the skill balance. Is there a strategy that feels too overpowered?
The game is completely free and downloadable for Windows and Mac.
🎮 You can check it out here:https://salihdemirkol.itch.io/hex-clash
I will be hanging out in the comments to answer any questions or discuss mechanics. Thanks in advance for your time! 🐝👑