u/No_Sleep_5837

Hex Clash is out on Itch.io! A free Turn-Based Tactical Board Game with RPG elements. Looking for playtesters.

https://reddit.com/link/1ujkedu/video/r4qj5gsp2eah1/player

Hey everyone! 👋

I’m an indie dev, and I recently published my passion project, Hex Clash, on Itch.io. It’s a fast-paced, turn-based tactical board game set on a hexagonal grid, and I am currently looking for some honest feedback from true TBS fans.

The core idea was to blend the deep, calculative mechanics of Chess/Checkers with unique RPG-style magic abilities. You command a Queen (Fire, Ice, Magic, Warrior, Poison, etc.) and deploy elemental pawns to outsmart your opponent.

Here are the core mechanics if you are interested:

  • Pure Tactical Hex Grid: Positioning is everything. Every move counts.
  • Unique Skills: You can use abilities like Stealth, Teleport, Poison, Blizzards, and Traps to turn the tide of the battle.
  • Colony Building: It has a progression system where you climb up levels and build your ultimate loadout.

Why I need your help: Since I’m a solo dev, balancing the units and abilities is the hardest part. I would absolutely love it if you could give it a try and tell me what you think about the pacing, the UI, and the skill balance. Is there a strategy that feels too overpowered?

The game is completely free and downloadable for Windows and Mac.

🎮 You can check it out here:https://salihdemirkol.itch.io/hex-clash

I will be hanging out in the comments to answer any questions or discuss mechanics. Thanks in advance for your time! 🐝👑

https://preview.redd.it/fq61tmlj2eah1.png?width=1920&format=png&auto=webp&s=9fea7751238a8e9f6a09ded27e69013c1c5a42e7

reddit.com
u/No_Sleep_5837 — 6 days ago

Hex Clash is out on Itch.io! A free Turn-Based Tactical Board Game with RPG elements. Looking for playtesters.

Hey everyone! 👋

I’m an indie dev, and I recently published my passion project, Hex Clash, on Itch.io. It’s a fast-paced, turn-based tactical board game set on a hexagonal grid, and I am currently looking for some honest feedback from true TBS fans.

The core idea was to blend the deep, calculative mechanics of Chess/Checkers with unique RPG-style magic abilities. You command a Queen (Fire, Ice, Magic, Warrior, Poison, etc.) and deploy elemental pawns to outsmart your opponent.

Here are the core mechanics if you are interested:

  • Pure Tactical Hex Grid: Positioning is everything. Every move counts.
  • Unique Skills: You can use abilities like Stealth, Teleport, Poison, Blizzards, and Traps to turn the tide of the battle.
  • Colony Building: It has a progression system where you climb up levels and build your ultimate loadout.

Why I need your help: Since I’m a solo dev, balancing the units and abilities is the hardest part. I would absolutely love it if you could give it a try and tell me what you think about the pacing, the UI, and the skill balance. Is there a strategy that feels too overpowered?

The game is completely free and downloadable for Windows and Mac.

🎮 You can check it out here:https://salihdemirkol.itch.io/hex-clash

I will be hanging out in the comments to answer any questions or discuss mechanics. Thanks in advance for your time! 🐝👑

https://reddit.com/link/1uiu15k/video/ccaiun6ef8ah1/player

https://preview.redd.it/h40p7kg9f8ah1.png?width=1920&format=png&auto=webp&s=eb12ed429347833b1e12b9f53dbd29c168cc18ef

reddit.com
u/No_Sleep_5837 — 7 days ago