u/No_Spot_8778

Image 1 — I am making a strategy card game in Godot! Which UI should I work on?
Image 2 — I am making a strategy card game in Godot! Which UI should I work on?
▲ 19 r/uidesign+1 crossposts

I am making a strategy card game in Godot! Which UI should I work on?

Hello,

"Both of the UI are just prototypes and not a finished product yet"

I am wondering which Ui should I keep for my game. Personally I think I should keep the rounded corner UI, because it is clean and more UX friendly and if I ever want to add any new nodes, it would be much easier. About the second image, it looks more visually appealing and more eye catching IMO, but cards look too small and it's hard to read. So I was wondering if anyone can help me decide. I can also go hybrid, where I can take the futuristic style of the second image and combine with the simpler UI, but I kinda liked the rounded corner panels.

P.S. UI is made in Illustrator/ Inkscape. There is no use of AI in UI. Images on card are AI generated as placeholder only, they will later be replaced by my simpler art.

I have also got a fancy way of revealing detailed card version on hover, which I am so proud of. I was not able to add a video with images, so if anyone wants to see let me know.

EDIT: I think reddit compression is heavy, sorry if the images are hard to read

Thanks

u/No_Spot_8778 — 13 days ago