Some things I think need to change the make the game really great
I've been playing Nova Roma for a good time now. I fully understand the game from the "Peaceful" perspective. I have not played a single game with invaders. So I'm just into building and growing your city.
First of all, I really dig this game. I love games like this where you can just build and chill. Kingdoms and Castles was bit bare, but this is there when it comes to this type of game.
However, I've noticed some things that I think should be changed.
- Large Granary's, Warehouse, Stockpile
Either ditch the small ones and make a huge one and make them available more early on. Or greatly increase their capacity. It becomes unmanageable at some point.
- Dock
Let's have a extendable one. Exporting is the main issue when it comes to overloading/clog all your stock because you can only export so much, which is too little. Or have boats in coming per dock at the same time, but not random like now.
- Let buildings just stop functioning on if there is a overload.
Now eveything is by standard dumped in random stockpiles, warehouses and granerys, full of everything.
I would say it would be better if you can have docks, warehouses, stockpiles and granery's connect together. So if there is a granery, warehouse, or stockpile within reach > an EXPORT option becomes available at the docks. And of the land stocks can be interconnected through a "teamster" building. It takes the range and just shifts things around so levels become even.
This will drive gold up by a ton. But it will also drive everything down. Inflation could be an option.
- Toolsmiths
They should produce more. It's extremely uneven. You need like parks of them to get in the plus. Simply because they also use a huge industrial space.
-AND/OR-
Let tool-using buildings not needing tools this often. Have a building that acts like a Tool Shop that fixes tools with minimal iron/coal.
What do you all think?