r/NovaRomaGame

Image 1 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.
Image 2 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.
Image 3 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.
Image 4 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.
Image 5 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.
Image 6 — Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.

Scyros, last island of the archipelago, home to simple, humble fishermen and craftsmen.

u/NYblue1991 — 1 day ago

WIP Creative Mode

Been abit since I had played and seeing the new Odyssey movie got me playing AC Odyssey for my first time, then that games beautiful architecture massively inspired me to get back into Nova Roma and try something similar to it. I’m still no where near to what I plan on completing but I have around 1800 peps with room for 200 more rn and it’s around year 118 with the first governor ruling since the year 100 for the sake of lore (yes I’m super slow at doing things), and yes the city ppl drink dirty lake water too but they don’t know that…

Let me know what what you all thinks and recommend plz:) forums are my nemesis for I don’t know how to make nice layouts for them:(

u/BuilderSpiritual2473 — 2 days ago

I gotta say I really dislike the toilet mechanic

it forces you to place the small 1x1 toilets in weird places, and then one isnt even enough so you need to place another next to it. Maybe give us a 2x2 toilet with a bigger radius which uses a bit more water but is more effective

u/Storms_Collection — 4 days ago

August Community Showcase

Hey everyone! The August community showcase for Nova Roma is here! Keep submitting screenshots to Steam, Reddit, X, Discord, or any other platform we have a presence on to contribute!

Congrats and thanks to u/vhexcrotic and u/lastoflight for their contributions!

u/Chompers_ — 5 days ago

Is ir possible to gain 100/100/100?

I play on survival difficulty and tried to gain 3x100 stats. I have masons all over the place end every building i check has full health, but still 99 on average. Did someone ever achieve this?

u/sociadis — 7 days ago

Some things I think need to change the make the game really great

I've been playing Nova Roma for a good time now. I fully understand the game from the "Peaceful" perspective. I have not played a single game with invaders. So I'm just into building and growing your city.

First of all, I really dig this game. I love games like this where you can just build and chill. Kingdoms and Castles was bit bare, but this is there when it comes to this type of game.

However, I've noticed some things that I think should be changed.

- Large Granary's, Warehouse, Stockpile
Either ditch the small ones and make a huge one and make them available more early on. Or greatly increase their capacity. It becomes unmanageable at some point.

- Dock
Let's have a extendable one. Exporting is the main issue when it comes to overloading/clog all your stock because you can only export so much, which is too little. Or have boats in coming per dock at the same time, but not random like now.

- Let buildings just stop functioning on if there is a overload.
Now eveything is by standard dumped in random stockpiles, warehouses and granerys, full of everything.

I would say it would be better if you can have docks, warehouses, stockpiles and granery's connect together. So if there is a granery, warehouse, or stockpile within reach > an EXPORT option becomes available at the docks. And of the land stocks can be interconnected through a "teamster" building. It takes the range and just shifts things around so levels become even.

This will drive gold up by a ton. But it will also drive everything down. Inflation could be an option.

- Toolsmiths
They should produce more. It's extremely uneven. You need like parks of them to get in the plus. Simply because they also use a huge industrial space.
-AND/OR-
Let tool-using buildings not needing tools this often. Have a building that acts like a Tool Shop that fixes tools with minimal iron/coal.

What do you all think?

reddit.com
u/NoidZ — 11 days ago