
Is ir possible to gain 100/100/100?
I play on survival difficulty and tried to gain 3x100 stats. I have masons all over the place end every building i check has full health, but still 99 on average. Did someone ever achieve this?

I play on survival difficulty and tried to gain 3x100 stats. I have masons all over the place end every building i check has full health, but still 99 on average. Did someone ever achieve this?
Karoq 2026, every start shows this message: "...current setting of data transfer is 'share location'...".
I selected this setting on purpose, but don't want to acknowledge this every time.
Hallo, es wurde vor ca. 14 Jahren ein frostsicheres Fundament angelegt und darauf die Steine und Platten geklebt. Am Foto habe ich eine Stiegenplatte einfach umgekippt um den Riss freizulegen. Die Platte hatte sich schon komplett vom Fundament gelöst. Offensichtlich hat sich der untere Teil des Fundaments gesenkt und dann ist es gerissen.
Ich will am Fundament nicht viel machen, aber ich sollte wohl zumindest den Riss verschließen bevor ich die Platten abschleife und neu verklebe.
Könnt ihr mir Tips geben wie der mit was ich das am besten machen kann? Danke schon mal!
Hi, I have a Karoq 2026 and want to mount Thule WingBar Evo 711300 (127 cm) on it. Has anyone experience with this set? They are recommended by Thule and I have the right foots (710410) for it. Reason why I'm asking is, I tried it with WingBar Evo 135 cm and it didn't work. The feet could not "slide in" to the middle of the bar enough.
I consider myself an experienced player but this drives me nuts. Sometimes there are barren tiles which can be irrigated, but in my current game there are some that will never change from barren to e.g. fertile. Even if water is just one tile away. I also tried flowing water to no avail. I also tried to bury down the land, flood it and rebuild it. Still barren. Does someone know the rules on irrigation of especially barren land?
I used nearly every free tile on this map. After placing large insulas, i used small insulas with wells. Problem was that also small insulas drain water from water towers if they are within the water towers' radius. Also: the need for public toilets grows extraordinary and can't be handled at all places over the map without loosing substantial amounts of water.
Using 4 water intakes per well works fine. The 2 wells which supply farm irrigation only have 3 intakes each. Logistics is a spaghetti nightmare.
My C4 went into limp mode. I went home (only a ~10 min drive) and after a cool down period I checked the oil, which was below MIN. I refilled with the oil recommended by PSA but limp mode persists. Even after several days and restarts. I'm aware that there might be other severe problems, but my question is if a local mechanic can easily reset the limp mode so that I can drive to the next authorized repair shop?
Hi Devs, maybe you read this:
When a military unit is selected, highlight the corresponding barracks on the mini-map and in-game. This way, it's way more easier to send troops home for refreshing when you have 3+ barracks and troops. Currently the user must click trough all available barracks to find the one of the selected troop. Alternative: make a button in each troop-menue like "send home" or "training".
Water towers: Flow-in and flow-out is shown, but only for directly connected buildings. However, surrounding insulas which also drain water are not shown in this overview. They also reduce the available flow-out of a water tower.
Water inlets which are connected to a water tower drain water, even if there is nothing connected to this water tower (flow-out=0). This is tiresome if you build a dam and place the inlets before it fills with water. The inlets will prevent the water level to rise in the dam because they drain water even if nothing is connected. Also a solution for this: see #4.
When placing an inlet, place them on the ground level (not water level) or make a quick pop-up to let the user choose how high the inlet should be. I get the way it is now, is to be able to build multiple inlets with different heights (controlled by the water level at build time). But it makes no sense to partly flush a whole dam just to be able to place a water inlet not at the top of the water level in the dam.
I have all achievements, 104 h play time, currently building a city with ~12K people. Want to add that I love Nova Roma and that you did a great job! The terraforming and water mechanics are such an awesome extension to Kingdom and Castles.