u/NormalAssdude69

Current build AP mid

Current build AP mid

Have had great success with impreial rush for mid Gragas. It does 2k+ damage with the passive itself by midgame, and the amount of haste you have is insane. With the runes I take, you have huge damage while never going OOM past Imperial. Pasted some pictures below, one from a game, runes, then example late builds, feels great to play with.

Thoughts? Changes?

Low CD bomba gaming.

https://preview.redd.it/ivwbwnm85shh1.png?width=722&format=png&auto=webp&s=d220c77fb9e93122fd392472e77d3ebf294c7023

https://preview.redd.it/hl89dl7h5shh1.png?width=803&format=png&auto=webp&s=8ea5ba2102d855d95f5108509543f5894b0416cf

https://preview.redd.it/hrhe9gpx5shh1.png?width=136&format=png&auto=webp&s=64b110c9195c6cb00cbf2e61938d98177cb05e44

https://preview.redd.it/4hn15ntz5shh1.png?width=140&format=png&auto=webp&s=03e3de65d170089a39d9696b7507c063b93201cf

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u/NormalAssdude69 — 14 days ago

Genuine question to all Nasus JNG mains

Why does every Nasus jungle I encounter play the exact same way?

No ganks, no objective control, no counterganks and barely any pressure on the map. Meanwhile, the enemy jungler is taking three dragons, Herald, every set of grubs, and sometimes even walking into our jungle and taking Nasus’s camps for free.

I understand that Nasus needs stacks and wants to scale, but what exactly are we scaling toward? By 20 minutes, the enemy team has every neutral objective, our lanes have been playing against jungle pressure all game, and Nasus finally leaves the jungle with enough stacks to remove about a quarter of the ADC’s health before getting kited and dying.

The strangest part is that they often do not even protect their own camps. They will ignore a fight happening beside them, lose the objective, lose half their jungle afterward, and then continue farming whatever is left as though the game is going according to plan.

Is there an actual strategy here that I am missing? Because from the perspective of the laners, it feels like playing without a jungler for the first 20 minutes, except we are also giving up every objective while waiting for a powerspike that never seems worth the cost since the whole team beside nasus has been playing against a extra player and have to give all neutruals.

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u/NormalAssdude69 — 27 days ago

Toplane Yone.

Toplane Yone, The build might not be new, but I've tweaked it for the current meta with stats of Coachless.gg, I've had great success running a new acc but on a low sample size. It uses Conc for damage and healing. I'm curious for any input, maybe you have tried a similar build in the recent patch with Doran's Bow -> PD -> LDR/Mortal/Shieldbow. I'm happy to hear what people think. I'm Diamond Peak fIY.

Have only tried it around 10 games in Plat - Emerald lobbies, so happy to hear thoughts and how it goes for you.

Build code below for anyone interested:

{"title":"Korea nr1","associatedMaps":[11],"associatedChampions":[777,157],"blocks":[{"items":[{"id":"1086","count":1},{"id":"2003","count":1},{"id":"2003","count":1}],"type":"always bow."},{"items":[{"id":"3046","count":1},{"id":"3047","count":1},{"id":"3008","count":1}],"type":"PD rush, Plated if ranged or heavy AA, Gluttonous all other"},{"items":[{"id":"3036","count":1},{"id":"3033","count":1},{"id":"6673","count":1}],"type":"LDR Core, mortal if anti heal, Shieldbow if squishies."},{"items":[{"id":"3072","count":1},{"id":"6333","count":1},{"id":"3156","count":1}],"type":"BT core, DD, Maw if needed"},{"items":[{"id":"6333","count":1},{"id":"3156","count":1},{"id":"3072","count":1}],"type":"Finish with whats needed"}]}

u/NormalAssdude69 — 3 months ago