r/YoneMains

15 Games Into Learning Yone... Am I Completely Misunderstanding Mid Lane?

15 games into learning Yone. Am I completely misunderstanding how this champion is supposed to lane mid?

I've got around 15 games on Yone now, and I've been trying to actively improve instead of autopiloting. One game I'll try to pressure lane more, and the next I'll play much more patiently just to compare what works.

The conclusion I've arrived at so far is... it feels like Yone just doesn't have winning matchups in mid.

Against most mages, they either sit too far back to realistically threaten, or they have enough CC that every engage window feels fake unless they make a huge mistake.

Against assassins it doesn't feel much better either. My last game was into Fizz. If I engage with Q3, he just presses E and avoids everything. If I let Q3 expire, he immediately walks up, procs Electrocute, and backs off while I have to spend several seconds stacking Q again. It felt like I never actually dictated the lane.

After 15 games, it honestly feels like the first 10 minutes are just about collecting as much CS as possible, bouncing waves when you can, and trying not to die until one or two items. It feels less like I'm looking for opportunities and more like I'm just waiting for the lane to finally become playable.

Is that actually how experienced Yone players approach mid lane?

If not, what am I missing? Are there specific trading patterns, wave states, or matchups where Yone is supposed to have agency before his first item? Or is surviving lane and scaling simply the intended game plan for most matchups?

I'd rather know if my understanding of the champion is fundamentally wrong than keep reinforcing bad habits.

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u/Many-Translator-8512 — 6 hours ago

Yun Tal on Yone first?

I've been going Yun Tal on Yone first since the item got reworked to what it is today. I think it's a great first item if you can find 1300 gold in lane before you need to commit to an item, so before or right after boots.

Yun Tal with the new omnivamp boots seems like everything he wants, but I don't see any builds including it. Why is that? Is there something I'm missing and I've been nerfing myself?

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u/06KoolKid101 — 10 hours ago

Locke?

Takes electrocue ignite, has more burst, has no mana issues, has no cds, hard as fuck to hit because of his mobility & also wins long trades because how tanky he is with W

is it dodge against him or is there something I don't know? Because I am dodging 2 Qs and he still out trades me?

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u/UpstairsAnxious3148 — 18 hours ago

Why does it feel like my team is always shit and it’s always team diff.

I have a bunch of headless apes every game meanwhile the other team feels like a coordinated semi pro team. How does one climb out of silver to actually have decent teammates.

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u/Morphhy — 1 day ago

Anyone else having trouble vs locke?

Just got absolutely fisted by this guy. I didnt think itd be so bad, wouldve played yasuo but banned. Probably had my worst performance of all time playing against him in high emerald

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u/TheLastPlumber — 2 days ago

Sorry to all of you guys

I give up guys. I give up on this fucking champion bro. I tried so hard, to prove to a friend that Yone mid is braindead easy (I was destroyed by him a few times out of lane, and only cause I made a mistake, but I was too arrogant to admit it) only to realise how dumb I was. Genuinely, unless and until you don’t really love this champ, please do not play him for LP gains.

Alright so, I still think that there are certain aspects of him that are easy/mid in difficulty. Last hitting is pretty satisfying and easy on him. He has relatively safe engage and disengage IN LANE (I fucked up hard in teamfights). And mechanically, maybe it’s just me, but I don’t think he is that hard. Like mid difficulty at best. I see him like an easier version of Yasuo.

I feel like what makes him hard, is how weak he feels. Apparently people never got over the fact that the champion isn’t the same guy he was release. If you play him now, his weaknesses are clear as crystal. Starting with his lane phase, I lowkey thought I was playing a second Katarina. I couldn’t feel any dominance in lane, unless they were playing some terrible laning champ.

I have played other melees like Diana, Ekko etc, and to think that I believed Yone was easier is so funny now looking back at it. Coming to teamfights, he is probably one of the worst designed assassins I have played. And I know he is a skirmisher/assassin, but after a really detailed guide by an ex pro on him, I understood that you really shouldn’t be going for those massive team ults, and rather play like assassin 90% of the time.

I’ll give a bit more in depth explanation on why I think he is hard in team fights. I firmly believe that Yone’s ultimate was always meant to be this great 5 man cc, high damage ability. But in solo queue, it rarely happens that someone lines up 5 people properly for you, so that you can get that massive ult. And the guide I was watching, explained how that relegates him to play more like an assassin, who can skirmish even after taking out the carries.

But this is where I believe it gets worse. Almost all assassins have a guaranteed way of reaching the back line, unlike Yone. His q3 and R are so telegraphed, it feels like you are gonna fuck up everytime you teamfight with him. The guide mentioned using fog of war and terrain to make it easier to land those abilities, and it certainly helps, but not nearly enough. In the guide, a key aspect of his teamfighting was to wait for someone to cc any back lines with dashes etc, or they waste them. As you know, that is pretty unreliable in solo q, especially in lower elos.

All in all, I was able to him atleast 65% of my ults in teamfights, but it wasn’t a good experience. Last but not least, the hardest aspect about him: It’s surprisingly very easy to die on him. For a champion to have a relatively safe engage and disengage, I can’t believe how easy it was to die on him. I’ve played immobile mages and immobile melees and never felt this unsafe. You die at times where you least expect it lol.

One last message to anyone who thinks this champ is braindead, and wants to play him to climb fast: Please don’t. He is a hard champion. Not hard because he doesn’t have a riven like kit (He doesn’t), but he is hard because he is purposely kept weak weak. Only play him if you love him, and are going to be an OTP. His low winrates across all ranks should be a good indicator of what you are dealing with.

And again sorry yall, I gained a lot of respect for this champ!

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u/Huge-Frame-1990 — 2 days ago

Is Yone a good pick to climb with?

Hey yall, title, Yone is probably one of my top 2 favorite champs to play, pretty sure he's my highest mastery champ as well. I am low Silver and have wondered about how Yone is in a climb attempt. I havent picked him much in ranked because his winrate hasnt been the best recently, but people always say "climb with the champ you like". So im here looking for advice!

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u/drakey280 — 2 days ago

How are you actually supposed to play Yone into mages that can always hold their CC?

I've been trying to improve at Yone and there's one type of matchup I still don't understand.

How are you actually supposed to play against mages that have long range CC that completely shuts down your engage if they just hold onto one spell?

I'm talking about champions like Syndra, Ahri, Hwei, Anivia, and Lissandra.

It feels like they only need to save one ability. If I go in with Q3 or E, they immediately CC me, knock me away, or root me before I can actually follow up. Even if I land Q3, I often can't convert it into a real trade because I'm instantly interrupted.

Against players who understand the matchup, it feels like they don't even have to use those abilities aggressively. They can just hold them, and that alone prevents me from ever taking a meaningful trade.

Am I misunderstanding how these matchups are supposed to be played?

Should I just accept that I don't have kill pressure until they waste their CC, and focus on wave control, farm, and roaming? Or is there some Yone-specific trading pattern or baiting strategy that I'm missing?

I'd appreciate advice from higher elo Yone players, because these are the matchups I struggle with the most.

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u/Many-Translator-8512 — 3 days ago

Yone is getting a variant (above) for his Chinese TFT chibi - Chibi Lone Peak Sunset Master Yone 🌅✨

u/aroushthekween — 3 days ago

Why can Cho Gath kill me in a 1v1 just with auto attacks and ult

Is there any counterplay to that or should I just wait until I lose the game? Like I can dodge his Q and space his W while in E with auto attacks and he can just press E and kill me. 3 auto attacks into R and I'm dead and I cant win a single trade not even with Bork when he rushes Heartsteel.

That shit cant be a tank I have seen assassins hitting a full combo to a Yuumi support and dealing less damage than this bullshit seems to deal to me. Not to mention he can ult three times before my useless 150 damage ult refreshes its cooldown.

Is this unwinnable in lane????????????????????

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u/mmjyn — 4 days ago
▲ 15 r/YoneMains+1 crossposts

Yone with Mystic Punch

This had to have been the most fun I've had in aram

Yone can just instantly q after q, with 1.25s cd reduction from mystic punch, so beautiful

u/IIIIIIIIIIstutter — 3 days ago

Help me main Yone top lane

I am currently trying to climb out of bronze, I picked up league more than a year ago and mostly play fun modes such as ARAM with friends, but now I want to get rank.

The reason I want to main Yone is he feels quite versatile, he has mobility and damage/burst that feels good to play top.

Apart from learning regular league, there are two scenarios that’s hard to handle:

  1. I get hard ganked and cannot seem to come from behind, I feel useless without a shieldbow/ldr and enemy laner just kills me.

  2. I get so fed but not really sure how to make proper use of it. Yone is not good at pushing turrets but if I help too many objectives and not push enough, enemy bruiser/top laner ends up pushing hard and takes all my turrets. Especially when enemies are dead for 30 sec and team pings baron instead of pushing, like I don’t get what to do late game. When I played sett i would solo take everything lol.

Feel free to give any general advice that I may need to learn. Thanks for reading this post :)))

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u/KnightEren — 4 days ago

Call me superstitious but--

I am telling you, with all my heart, the Inkshadow Yone skin is CURSED. Actually cursed XD

Not a rant, more like sharing of my experience.

So I've got a couple of Yone skins. Spirit Blossom is my favorite and I use it the most. I also got high noon, and battle academia I got from a chest recently.

And I also got Inkshadow, and I swear to you, some vile witch placed a curse on this skin, because whenever I play with it, I always lose XD

Now I have pretty good win rate on Yone and I'd dare say I'm quite good but at this point I just find it really funny that the one skin everyone seems to praise the most is the one skin I can't seem to win with at all XD

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u/LopsidedAd4618 — 4 days ago

Toxicity

As a yone main, I am genuinely confused by Yone mains, why are we all toxic? See its as if its coded in the game, you play tahm you listen to some music you're doing fine even if you die its fine who cares, you play yas same thing you dash dash and win, but yone, yone you lose its like the whole game is lost for you, is it the champ that makes us toxic or is it us?, I'm telling you this isn't normal, like if you win its fine some people type ez or "?" or whatever but if you lose and your team talks we start talking as if we are about to sell their organs in the black market, this isn't only with me, like I had a lot of friends who told me yone is easy, they play sett or irelia or whatever but as soon as they play yone, they become toxic. It has to be the champ, just has to be, like the majority of times when you win engagements early on you feel like a god because you end up probably 1hp, but if you lose you always feel like you could of played better no matter what even if you played perfectly. Ya thats my rant over go back to talking about your ranks or whatever

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u/Mediocre-Plankton428 — 4 days ago
▲ 3 r/YoneMains+1 crossposts

Need help with builds please!!

I started playing LOL 2 weeks ago and picked Yone as my main because I liked his overall concept and skills. I play mostly Yone top and sometimes mid. While I understand Bork and shieldbow are always a must unless you're behind when it's better to take pure dmg, I'm struggling with countering the enemy comp with the right items.

I'm healivy struggling with AP heavy teams as I feel like Wit's end doesn't do much when it comes to reducing the dmg and I'm not certain if building magic defense items are a good idea and if they are, which to build since there are quite a few of them. I would really appreciate some tips on how to change my items depending on enemy champions.

The same applies to runes, it seems certain runes are better against certain champions and I don't know which runes to pick against who. Another problem I often face is deciding to build Mortal reminder or dominik's regards as the enemy champion has both haling and a lot of extra Hp. I don't know which items are best to buy at the beginning of the game either and always buy doran's bow.

Thank you!

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u/Ok_Freedom_8497 — 5 days ago

Move Speed Runes Underrated

So I’ve been experimenting with runes and I found my new favourite set up.

Instead of taking Resolve tree secondary, I go Sorcery with Celerity Nimbus Cloak and I take the move speed shard over adaptive force. This took my spacing to a whole other level. In toplane it felt like I was playing a ranged character and throughout the game it felt like I was so much harder to touch. The synergy with the move speed from E makes chasing or kiting for cooldowns way better and Nimbus cloak is so strong in early skirmishes if you run ignite or exhaust. Other wise you could swap it for Gathering Storm for some more scaling or even get techy with Axiom Archanist for more ult uptime. This page works even better if you’re allowed to run the Conqueror PD build I see tempest running all the time.

Am I saying this page is optimal? Yes I said it, but only in matchups you would be allowed to. Really oppressive range matchups you kind of need second wind. Try it out before you knock it I’m not lying when I say the champ felt significantly smoother.

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u/Chizzle_Chazz — 4 days ago