Why a Risen Remake is the Key to Saving Gothic 3
G1R has been out for a month, the reviews are trending up, and G2R feels almost inevitable. But the real question nobody is talking about is what comes after that.
We all know that G3 was not shipped in the best way possible:
- Its a massive game, even for today standards(2-4x the size of Skyrim)
- It is half empty compared to G1 and G2,it is many times the size of G2, but density of stuff is noticeably poorer
- The city/town conquest loop, one of G3's central features, is repetitive and poorly executed.
- Story is half-finished
- Varant and even Nordmar to some degree are empty place holders
I don't think Embracer/THQ Nordic would want to give them 6-8 years to make G3 Remake, especially after splitting Fellowship Entertainment. THQ Nordic cant afford 6-8 years of silence from its main IP
Even doing a retold story of Gothic 3 which would be many times smaller would take at least 6 years (since its almost like designing a new game) and that would be out of question after the already mentioned split.
I presume most of what they could get is 5 years + 0.5 for polishing at best, if they have product done by those 5 years.
Even to make decision like that Faithful vs Retold version is going to take time, time that is of essence for Publisher and New Embracer.
In the new climate, Gothic is going to become main IP, THE MAIN IP of New Embracer and THQ Nordic...They would need a new Gothic game every 5 year cycle.
So what could be done?
CONTEXT: With G1R, Risen is now officially a part of Gothic universe(Risen flags in Gothic Remake, etc) and that is not by the chance, but a brilliant marketing strategy. Risen 1 is popular with Gothic fans, plays kinda similar and even its story feels like it connects to G3 ending.
After finishing G2R, studio would probably have around ~60 employees
They can split two teams
Team A: Gothic 4: Chronicles of Faranga / Gothic 4: Tales of Faranga (Risen 1 Remake as Gothic spinoff from main story, better for marketing and franchise momentum)
40-45 people
4-5 Years to make
Team B: Gothic 3 Remake
15-20 people, The community patch authors are an untapped resource Alkimia has direct access to. The community that maintained Gothic 3 for 15+ years documented every bug, every broken quest, etc.
Pre-production
This way Alkimia can make new Gothic/Risen game while working on Gothic 3 pre-production for 4-5 years without any pressure from publisher.
In that 4-5 years pre-production they can:
- Discuss about potential of Faithful Remake vs Retold,
- Fully design and prototype the new city conquest system (the single most important problem to solve),
- Build a narrative bible and full story structure,
- Think about what to do with Varant and Nordmar emptiness, if they want to go for Faithful remake they would probably go for Myrtana+Nordmar as Main game and Varant as DLC(like NOtR for G2),
- Develop the world density systems,
- many other things.
In the mean time Team A would work on G4(Risen 1 Remake) which is around the same size as G2, maybe even less. G4 would work as R&D for G3R of some kind, Alkimia can develop systems that are missing for G3.
When Gothic 4 ships and 40 people rotate over, G3 doesn't start from zero. It starts from a solved design with a proven prototype.