u/Odd-Highway477

I decided I don't like to play in the dark

I don't like to play in the dark. I understand that perhaps one of the goals is to copy the EQ day/night cycle. Other games have done this and it works OK for them. But MnM is too dark. I have been playing daily for over a month and I have decided I don't want to play like this anymore.

First of all, I am a dual wield melee class and a puller (fighter). My hands are occupied with weapons, so I can't carry a torch. Maybe there is a way for me to macro swapping weapons, I don't know I haven't explored it.

Any other class can simply remove 1 item but a 2H or dual wield class can't do it. I make a fire for my group and pull, and while running, I have to switch my weapon to a torch and then switch it back again when the mob reaches camp. This is just painful and aggravating busy work. I understand things like lanterns exist, but they cost 20g which is cost prohibitive for anyone who isn't wealthy.

Why can't you fix this? Does anyone think they would stop playing the game if the moon were 30% brighter, or some zones were permanently daylight?

Is it done for the challenge and the mystery? Ok I get that. Darkness feels scary and that can be cool. But not for a dual wield puller. I am not trying to be scared. I am not exploring. I am trying to grind.

Why not give players a belt slot lantern for free when they create a new character?

My solution is to play the game for 36 minutes and then log off and do something else for the same amount of time.

Do you really want to incentivize people not to play your game? I certainly can't be the only one. Also, this is not meeting my accessibility requirements. You are literally punishing people who have less than perfect vision or screen lighting conditions. At a time when designers go out of their way to accomodate color blind players, why am I punished for having age-related basic myopia?

I don't think the nostalgia, and the spooky feeling of being in the dark is worth trading 50% of my playtime for.

How about only make dungeons dark? That might make sense and give my poor eyes a break. No one would complain. To persist with this is just stubborness and I just don't get it.

I am tired of dreading logging in and finding that it is dark. This is the most hated part of the game for me. Hopefully the community will respond and devs will make changes.

BTW this is causing eyestrain as I try to make out shapes at long distances when pulling. It's just not good for anyone.

reddit.com
u/Odd-Highway477 — 6 days ago

New project: Rise of the Samurai

Rise of the Samurai

The shogun is dying and 4 prominent clan leaders must vie for power to see who will become the next leader of Japan.

A medium-weight worker placement 4x game with innovative action selection. Place your action peg on 1 of 6 actions. All players get to take the actions, but you get a bonus. Your peg blocks you from taking the same action again, but other players can bump your peg off returning it to you. Score on 4 different tracks for Might, Influence, Wealth, and Honor. The highest combined score wins.

Explore by placing a tile connected to your domain. Place a worker on the tile to control it, and take the work action to acquire resources in future turns. Every 4th turn during the harvest all tiles that produce resources acquire resource tokens that stay on the game board for players to explore and collect.

Travel to mountain shrines to train your retainers into elite samurai that have double movement and double strength in combat. Fight adjacent players to score honor points using deterministic combat. All retainers adjacent to the combat participate contributing their strength to your total. Draw a the top card from the conflict deck which will specify the 4 possible terrain types and any modifiers for the attacker or defender. Whoever has the higher might total wins.

Use resources to build construction projects to be placed from your player board including ships, shrines, and camps. Upgrade tiles with the build symbol into villages, towns, and even fortresses.

Feel free to join the discord https://discord.gg/EFBzbTq7Fr

u/Odd-Highway477 — 12 days ago

Tailoring is so punishing

I spent an hour farming mats to get 1 skill up at tailoring level 32.

36 x cloth scrap for 1 attempt is nuts.

Failure rate on blues crazy high. Sometimes 4-7 in a row.

Leatherworking has pelts you can farm that give you 24 hide scraps. Does tailoring have anything like that?

Seems so punishing.

reddit.com
u/Odd-Highway477 — 15 days ago