r/MonstersAndMemories

Beastmaster Rework Feedback 🐻

Disclaimer: This is merely my own musings, thoughts and ideas on how a Beastmaster should play and evolve into post rework and in no way reflects the previous, present or future official development of the class. It is only intended to drive feedback, discussion and fun for all fans. Please be respectful to myself and all who post/comment. ✌

  1. Companion Buffs - With the loss of Sense Magic, this has become an issue overnight. Not being able to see your Companion's buffs as the premier pet class in the game feels very bad. Fix: Adding a Companion Only sense magic trait to Beastmaster or their Instincts.
  2. Enraging Strike - The buff has a duration of 30 seconds and your strikes have a cooldown of 10. After getting off 3 swings you lose your buff and it feels bad to re-apply after just 2 swings with 10 seconds left on the duration. Fix: Add 2-5 seconds to the duration of the buff for upkeep time.
  3. Chop - This ability feels fantastic. Not only that it works directly hand in hand with our Companion's damage and makes you feel like a team. Instead of just a class that happens to have a pet. Fix?: I'd love to see a wind-up animation to match the castbar.
  4. Pounce - It's broken and goes nowhere. Fix: That's above my paygrade.
  5. Lick Wounds - The cooldown and mana cost, feels a bit harsh for what it does. It's only good if you're out of bandages, don't have any form of healing in your group and/or recently bandaged and still low. Fix: Perhaps a rebalance on mana cost and/or cooldown. Feels very punishing based on it's power.
  6. Guardian Spirit - Supposedly the De Facto tank stance for pets. However it only reduces physical damage. So on the off-chance you're fighting a caster mob, this buff becomes relatively useless. Fix: Make it reduce all damage across the board so casters don't nearly invalidate it's existence. As it stands, Savage Spirit is better against non-physical mobs.
  7. Invigorate Companion - The part of the ability that resets Command: Kill sounds nice. However, because it also respects the Global Cooldown, this aspect feels like it's underperforming and just sluggish. Fix: Remove it from Global Cooldown, for back to back and very quick use of Command: Kill for high burst damage.
  8. Maul - 5% for 5 seconds feels very weak and short. Fix: 10% for 5 seconds would feel much better and allow you an option to decently reduce incoming damage that you can't interrupt, for Companion or Tank. Bar space is precious and this feels like a very easy choice to get rid of currently.
  9. Auras/Instincts - Please allow us to move Stances/Instincts on our bar.
  10. Innates - Please allow us to delete old ranks of Innates like we can with Spells. In our "Book".
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u/-The_Stranger — 6 hours ago

M and M Reaching it’s full potential depends on Early Access Launch

I personally believe M and M can have much  success. I read devs hoped for even 10-15k active players. I wouldn’t be surprised if it sold to 100K+ copies. If it’s truly good, I wouldn’t be surprised if it sold more ove time. This game can appeal to younger generations, like original EQ, Runescape, etc did. Everyone’s predicting it appeals only to old school, but it can appeal to so many new people. It can be bigger than EQ. 

But the real take is active subscribers. That’s tougher. After the initial launch, the fate this game takes is determined by active subscriptions. If there’s a huge fallout in the first months, that’s the bigger worry. If EA isn’t fully developed and gets mid reviews, that’s a problem. Anyone who says the success of game doesn’t matter is only fooling themselves. 40 paid devs > 40 volunteer devs. More finances= higher volume of content, speed of development, quality of development. Everything goes up if you have more money. 

The very base of this game is restricted by finances. 1) A portion of releasing EA instead of 1.0 is money. They need to start collecting. 2) They only have so much resource, which limits everything they have done. If they started with more, it could have designed higher visuals, etc. 

As they say, they are volunteers. They only have X time. They can’t volunteer forever. If they are designing in all their free time, how do they play the game too? A volunteer business is almost always a struggle.  So success is important, even if that means 15k subscribers to them. But 50k subscribers is just better for the game. Therein lies the worry. Can M and M retain a decent player base? 

It’s an Incredibly niche market here witt this gameplay and visual graphics (Thousands of potential new players won’t even try this game based on visuals alone, even if they would have loved the game) 

It’s even tighter with all the games out/coming that appeal to the same player base

-Project Gorgon

-Everquest TLP

-Everquest 

*Everquest Legends

-Private Servers

-Pantheon if it ever releases and improves

-Any other throwback D and D MMO: There seem to be a few coming out

*WoW Classic + if it releases, which it probably will. This is a different crowd but there’s a ton of overlap on classic WoW and EQ players. Most original EQ players moved to WoW at some point

And lastly

-Monsters and Memories: Your own self. Everyone’s worst enemy is always yourself. Every game that’s ever failed only has to look in the mirror 

I wish everyone luck! I personally would rather have delayed EA if it means a better start. If they feel confident in EA release as is, power to them. Such as if the game is small but feels good. Then expand the world over time. But if it’s released in a buggy, or poor state, it’s very hard for any game, especially an MMO, especially a niche MMO, to ever recover from a poor start and mid reviews. I hope M and M releases it’s full potential. The game can survive with whatever number they need, 10-15k, but the game can truly thrive if they do it right.

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u/Outrageous_Wealth_53 — 18 hours ago

Do you know if The Deep will be accessible to the Faelindral / Evershade Weald area?

Or is it going to be more of a Night Harbor thing?

Also, another question, do you guys know if the servers will all share the same physical location during the EA? I'm leaning towards playing on the West Coast server just to avoid the crowds during launch, but I am also curious if this raise my ping significantly (I'm on the East Coast).

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u/lol_drama_elite — 14 hours ago

Inquisitor and Enchanter group comp

I play with a group of friends. One of us really wants to be an enchanter. I've been leaning most strongly towards inquisitor. Is there too much overlap between the teo classes to where my inquisitor won't be utilizing much of their kit?

I know there is a rework coming out for both but I'm curious how it feels now.

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u/Zucchini-Mountain — 1 day ago

Your #1 most important aspect

If you only had so much time before launch, and you want to improve something:

What is your top value for the game and why?

List top value, and/or order of importance (Feel free to suggest new value)

  1. Classes (everything that comes with)

  2. World Space: Big World with lots of biomes and dungeons, beauty, exploration

  3. World Content: Filling in world with lore, quests, quirks, etc. making it feel “alive”

  4. Combat: Feel, animations, difficulty, Strategy, etc

  5. PvP

  6. Loot and Economy

  7. End game Content

  8. Art and Music of the world

  9. Tradeskills/Professions

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u/Outrageous_Wealth_53 — 2 days ago

Big World vs Alive World:

Given time as a constraint for EA;

Would you rather have devs create more zones and space to travel in the world?

or would you rather have them fill in the current world with more lore and content?

A smaller world but rich and alive….or a bigger world with decent content but not as full/rich?

OR are both required? and they should simply delay EA until they feel they have a complete game then expand that world over time?

complete game can be however big or small they feel, but devs/players are fully satisfied with what’s there

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u/Outrageous_Wealth_53 — 2 days ago

We need a classic MnM server now 😢

These mob changes have now given us a more hardcore EQ clone. I wish we could go back. Xp loss on death, corpse recovery plus these mob changes is too much.

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u/Spare-Hat-2386 — 2 days ago

Spellblade or Inquisitor?

Hey there - I played a bit of a previous PTR and decided I wanted to jump into the game for early access in October.

I’m having trouble deciding between these two classes. I understand one is DPS and the other is a tank, but I don’t mind doing either. here’s things I like in a class:

- heavy armor with two hander

- a mix of melee fighting and spellcasting. I prefer the traditional elemental schools (fire, frost, etc)

- desired by parties and a somewhat underplayed class so I have less people competing for my gear or party slot

- Utility factor. Little QoL stuff like teleports, far sight, underwater breathing, soloability, etc

i realize Paladin and Shadow Knight might meet some criteria but they seem a little too vanilla for me.

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u/Prosidon — 3 days ago

October 1 concerned??

Amazingly October 1 will be here before we know it.

Just interested in what people think regarding will they actually hit their goals to release all the content, class refreshes for testing before Oct 1 or lots to be left out or Oct 1 gets pushed?!?

Patches seem to be few and far between and generally a few days of fixing each one afterwards.

Still lots broken from the last patches weeks ago even significant issues like the charms/mezz visuals all over the place.

Curious on thoughts from everyone.

Certainly hoping they hit their goals

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u/Akacia13 — 5 days ago

Community Event - Whack-A-Gnome

Tired of the Night Harbor infestation? Want to take matters into your own hands? Join the OEF (Ogre Extermination Force) and clean up the bends!

Shadows of the Deep <SotD> will be hosting another server event that will have team ogre and team gnome! The objective is for the ogres to bonk all those pesky gnomes before the timer runs out! Gnomes, you will get shrink, hide wherever you can in the Bends from the angry ogres!

This will be taking place on Saturday, July 18, 2026 9:00 PM EST with the below rules! Please let me know if you are going to attend and which team you prefer!

Rules:

  1. Must be level 1 gnomes, or level 3 Ogre FTR.(Whacking sticks/Shrink will be provided).
  2. Pvp enabled.
  3. No gear on anyone (Exception is ogre's mauls which are provided).
  4. Ogres please be a fighter, gnomes please be a wiz/enc/ele.
  5. Only the Bends area in Night Harbor is allowed (No hiding in the water you can use the docks, and you can use the whole area up to Underdocks ZL)
u/Kindly_Culture_9939 — 5 days ago

Does anyone else think the Racials being copy/pasta from WoW is kind of boring?

This is not an attack on MnM or the Devs. I've been enjoying the game so much that I actually stopped playing WoW.

But one thing that is kind of boring for me is the fact that the racials are essentially just copy/pasted from WoW.

Dwarf Stone Form is identical to WoW Dwarf's Stone Form.

Gnome's Slippery is identical to WoW Gnome's Escape Artist racial.

Human's Tenacity is identical to WoW Human's "Every Man For Himself / Will to Survive."

Ogre Smash is identical to WoW Tauren's War Stomp.

Wood Elf Hide is basically just WoW Night Elf's Shadowmeld.

With all that being said, I don't even think having a racial ability is even important or necessary. I think EQ handled racial differences pretty well. Race restricted items, starting locations, stat and size differences, passives like frontal stun immunity / regen + ac bonuses, night vision faction differences, unique skills like tinkering, slam or forage etc.

And I do realize that for most players the racials are hardly game breaking, but having racial abilities that are essentially copy/pasted directly from WoW feels uninspired IMHO. Especially in a PVE oriented game. (The racials they chose to copy are essentially PvP abilities and have limited functionality in PVE.)

What are y'all thoughts?

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u/lol_drama_elite — 6 days ago

Finding quests

Can I assume that if I 'Hail' an npc and they don't respond, then they have no quests for me?
Or do I need to ask every npc if I can do something for them to find out whether they have a quest to offer?

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u/ConfidenceFun7771 — 5 days ago

Beta Key Trade

I have a beta key and im looking to get into one of those private fancy torrenting sites where you have to maintain a ratio or seed for so long etc. I think i have two invites I can trade for one invite to any reliable, reputable private torrenting site

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u/dukereuchre — 4 days ago

Beta lottery

So I opted in a while back and unfortunately was selected for the PVP server, which I have no interest in whatsoever. I'd like to help with testing the game and finding bugs but I don't want to deal with PVP.

Am I still in the lottery each week for the pve server? I can't tell by looking at the account page on the website.

Thanks!

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u/VdubGolf — 6 days ago

Cheap laptop for playing on the go?

I've got a few years old Acer - i3-N305, 8gb of ram, integrated graphics, and I travel a fair bit for work and would like to be able to play while traveling.

The Acer "can" play MNM but it's choppy and I can't do anything in night harbour at all. Does anyone have a suggestion for the next step up in laptops, something newer with a basic graphics card that might do the job around 500-700 USD? Anyone playing on a laptop that's working decently?

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u/CE2JRH — 6 days ago

The Monsters &amp; Memories Gazette — Issue X is here! Read the full issue on Discord

Good morning, adventurers!

The Monsters & Memories Gazette — Issue X is here.

This week’s Gazette includes community news, announcements, a staff note of the week, community highlights, rumors from the road, adventurer etiquette, photos of the week, guild spotlight, guild recruitment, community events, fallen adventurers, supporters, and more.

Because the full issue has multiple pages, you can read the complete Gazette in the official Monsters & Memories Discord, inside the creator-content channel.

The Gazette is a project created to celebrate the players, stories, screenshots, guilds, events, and memorable moments shared around Monsters & Memories.

For official news and updates, please always follow the official Monsters & Memories channels.

If you would like to be part of a future issue, share a screenshot, submit a tip, mention an event, promote your guild, suggest a song, or send a small story from your adventures, you can find me in the official Monsters & Memories Discord.

Discord: rehok

Thank you to everyone who continues to support the Gazette.

See you on the road.

https://preview.redd.it/k9g29aepn9ah1.png?width=1080&format=png&auto=webp&s=396cdc49f73813f981dd970fdead952c9ea61960

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u/ItsRehok — 6 days ago

Make us only have to carry 1 Glinting Hollow scale/key.

The scale you get for say floor 4, should also give you access to floors 2 & 3, so you only ever have to carry your 'highest' scale.

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u/Janus408 — 7 days ago