r/MonstersAndMemories

your solutions against inflation in the game

I was answering someone else but I think it's worth a post, please share your solutions to the economic problem of inflation in the game below. Just put your stupid or no-so-stupid ideas. Share it all of it, you never know something could be used for devs as inspiration.

First, I think dev team got in contact with an economist at some point (very sorry I forgot his name), so I am pretty sure they will find a correct solution to a complex problem, but for all economies it will works long term, not counting the spikes but the long waves and cycles over years. What we see during this test is a blip on a long run.

What I see personally (during weekends test for me) people are not willing to rent a stall or a house to sell their stuff, they prefer to wait at the bank, that's the first problem, there is no reputation system and so immediate materialism always wins for now. But over time players trust more each others and we could see more defined artisans.

Another thing my experience of crafting with others, asking help in /tells if they can complete my receipe, or craft the thing for me, sharing the profits, was excellent. Sometimes I was generous and sometimes it was the others players that were. We really need this kind of gameplay.

We lack liquidity of goods in this game, tons of objects are stored in everyone's banks and I personally think that's another problem, a stored value is interesting for crafting (like ingredients for cooking), but we lack relationship of "maker" and "customers".

The radical solutions could be:

1)less space in banks, to the point you must make a limited choice (and be inter-depandant to others), is it frustrating? yes, that's the whole point, asking help is not an option but a necessity with this. A lot of people could refuse this but the game will be much more interesting if everyone is limited.

1.5) 1 tradeskill only for each character. While I like the "everyone can do everything", it also incentive individualism. I think the best interactions are when you build something with others people. 2 skills could be a sweet spot.

  1. the second thing would be a taxes if there is a direct transaction (more if player to NPC), after all Cities' Kings would like to have their words too, how the walls of Night Harbour construction are paid in fact? However, If you do a transaction with a player maker (need to own a stall or a house), then it's the maker that will have to pay the taxe. It will strongly incentive players to buy from them, and makers to be more competitive. The good thing with taxes is very easy for devs to tweak in their desired direction (taxes for them can fluactuate to incentive them to produce more or less goods of different types)

  2. A special place/statut for an economy of services, with a 5-stars system of customer satisfaction. Need to make potions? Need to guide newbies? Need a lot of stack of woods? This system could be a "job board" from players to players, you look, accept, do it, adn the other person note your gig. Good thing when you are bored and don't want to party up for hours. Ideally it will create more interaction between them too. This one would be without taxes. We want more players doing actions for others.

  3. A hard max price limit for each item, with a lore excuse to it. "Are you trying to make the god of Greed angry..?"

  4. A tax bonus for merchants using the donkey/horse market and travelling around the world of Eth-Ur. Even better if they craft on place, we want thoses guys in the game.

  5. Magic dust (or whatever it is I forgot) should be "so magic" that you can't gather more than 2. Get your dust and leave the boss alone for others players. The problem is not the high players behaviors but the non-stop accumulation of something that should stay rare.

  6. Make the magical weapons..fragile & dangerous. So they can just break and never seen again. It will help all the non-magical markets to exist and be a stable way to play the game. Your DPS is lesser with this iron sword? yes, but she is not gonna explose in your face and killin your whole party at the same time. Make the high-level play more and more risky, so the winnings are also more blissful for them.

  7. If you ahave too much gold or beautiful armor on your shoulders, make the Thieves Guild or Goblin Populations attacking you non stop, and I mean non-stop until you pay them or get killed. Lore wise it's correct to say they should be relentless about it. The trick would be to be only wear poor's cloths in front of them to not get this absurd aggro. (It could bean hidden gameplay at high levels). At the same time, a rich player should have more probability to be scammed by NPC.

  8. If an item is crafted by 2 people from not-the same guild, then there is a little bonus. Crafted by 3 different guilds, another one. Crafted by a druid, then by a shaman, then by a knight, ...more the players, more diverse their crafts and their races, more the item should be full of bonuses. it could open the door to tons of customisations of products too. Perhaps a legendary item could and only could only crafted by innocent beginners from over the world..?

  9. make the platinium and gold coin more heavy, so more silvers and coppers coins are moving around.

  10. Kill the auction chat, it's too convienant, more than often spammed, and should be a physical place for each town. You should put 1 paper by character by town max, near the Fae's lift or West gate, people will get a look and will understand it. Job board+auction board close to each others. You see an interesting thing to buy, and just near, you found the right job for you to buy that thing. Another board could be added with names of players ready to participate into whatever missions it is.

  1. Auction board = I want to buy this
  2. Job board = I need to gather salt as a mission for another player
  3. Adventurers board = I send a tell to 3 people and someone is willing to help me
  4. We split the loot and coins
  5. You receive the star notation of the job poster.

tl dr : incentives and make life easy for the interactions betweens players and punish thoses that don't want. Sorry for solo'er, but I (PERSONALLY and respectfully) think the game is not so great as pure solo, but really shines while "active solo" (asking helps with /tells or negotiating)

(the star notation will be abused 100%, that's also why I wish like google critics you can write a commentary each time as a note, so it will filter the bullshit, at least a bit.)

reddit.com
u/Open-Performer3545 — 15 hours ago

The economy is my biggest concern.

I'm hoping this won't carry into the early access or full release, though on some level it no doubt will. But I've noticed the prices for pretty much everything is obscene. People are trying to sell low level items for multiple gold when they should be going for barely one. And I've been seeing the same guy trying to sell a low level two-handed sword for 18 gold for weeks now.

The entire economy is nothing but high levels perma camping every named to farm items to sell to each other's alts, completely locking out the rest of the server. General bloody nose for example has been permacamped for months by the same few people handing him off to each other, completely cutting him off from the entire server because they're they're technically protected by The play nice rules.

Making the problem worse, many of these enemies have such rare drops and spawn timers relative to the actual power of the items they have. This only makes the problem worse as these high levels sit in the camps that much longer.

I was around in the old days although I didn't play EverQuest itself much. But I had a very lengthy stay in games like Dark age of Camelot and final Fantasy 11, and I've never seen it this bad.

Just makes me worry a bit.

reddit.com
u/Null_Sector113 — 1 day ago

Trading Glitch

As someone who trades a lot I just wanted to offer everyone some insight on how I believe the trading glitch works.

You organize the trade and meet someone. If player A opens the trade window WITH the item on there cursor by clicking the player, player B will likely not see the item. It is there but you will not see it unless Player A moves the item to a new slot or you accept the trade and see it in your inventory.

I’ve done 100+ trades without being duped but it’s very possible.

The simplest way to avoid this that I found is simple:

  1. Organize the trade
  2. Type /target insertplayernamehere
  3. Assuming they are close enough to be targeted, find the yellow highlight name. (If they are not targeted, try again when they are closer to meeting spot.
  4. Right click on their health bar when you’re close to them.
  5. Click trade.
  6. All items should show this way.

I hope this helps you feel safer trading!

reddit.com
u/webzasaurusrex — 1 day ago

Can anyone explain how skinning works?

Hi Folks,

I grabbed a skinning knife thinking it would help me get more scraps/pelts, but I have no idea how to use it. You can't equip it. I haven't been able to find anything on it in or out of game yet.

reddit.com
u/St0rmal0ng — 2 days ago

Can someone explain what they are achieving with this tactic?

I watched for about 5 minutes or so, they were killing some occasionally, but I can't figure out what good running swarms around in choas like this is actually good for. This wasn't a mistake or anything like that, they were there for quite some time.

u/Jacmac_ — 3 days ago

Best Duos?

Looking for feedback on which pairings you've seen work well when groups are harder to find. My expectations for good duos are:

Enchanter/druid - double charms

Enchanter/necro - synergistic roles

Enchanter/elementalist - same as above

Any other duos worth considering?

reddit.com
u/One_Parsley_8348 — 5 days ago

I decided I don't like to play in the dark

I don't like to play in the dark. I understand that perhaps one of the goals is to copy the EQ day/night cycle. Other games have done this and it works OK for them. But MnM is too dark. I have been playing daily for over a month and I have decided I don't want to play like this anymore.

First of all, I am a dual wield melee class and a puller (fighter). My hands are occupied with weapons, so I can't carry a torch. Maybe there is a way for me to macro swapping weapons, I don't know I haven't explored it.

Any other class can simply remove 1 item but a 2H or dual wield class can't do it. I make a fire for my group and pull, and while running, I have to switch my weapon to a torch and then switch it back again when the mob reaches camp. This is just painful and aggravating busy work. I understand things like lanterns exist, but they cost 20g which is cost prohibitive for anyone who isn't wealthy.

Why can't you fix this? Does anyone think they would stop playing the game if the moon were 30% brighter, or some zones were permanently daylight?

Is it done for the challenge and the mystery? Ok I get that. Darkness feels scary and that can be cool. But not for a dual wield puller. I am not trying to be scared. I am not exploring. I am trying to grind.

Why not give players a belt slot lantern for free when they create a new character?

My solution is to play the game for 36 minutes and then log off and do something else for the same amount of time.

Do you really want to incentivize people not to play your game? I certainly can't be the only one. Also, this is not meeting my accessibility requirements. You are literally punishing people who have less than perfect vision or screen lighting conditions. At a time when designers go out of their way to accomodate color blind players, why am I punished for having age-related basic myopia?

I don't think the nostalgia, and the spooky feeling of being in the dark is worth trading 50% of my playtime for.

How about only make dungeons dark? That might make sense and give my poor eyes a break. No one would complain. To persist with this is just stubborness and I just don't get it.

I am tired of dreading logging in and finding that it is dark. This is the most hated part of the game for me. Hopefully the community will respond and devs will make changes.

BTW this is causing eyestrain as I try to make out shapes at long distances when pulling. It's just not good for anyone.

reddit.com
u/Odd-Highway477 — 6 days ago

Red Mantle Sash Quest

I am going through the Red Mantle Sash quest line and am at the step where I need to find the Terellian Ambassador that Sarithana Valran told me would be interested in the elvish books. I went to the Terellian Missionary by the Spellbinders Guild but he does not want the item.

I also tried giving it to the Terellian Emissary as part of the Rogue starting quest but they are KoS to me and I can't trade with them.

Has anyone been able to find this guy or know who they are talking about?

reddit.com
u/Soulcraver — 5 days ago

I find the closed beta server 'culture' to be surprising.

So I've been MnM beta-ing since the very first one. Hit 20 a few times on the opens. I got a key last week.

The experience on the closed server is not super great. The groups are mostly closed, people already seem to know each other. Very little LFGing happens. Run up to groups at Ashiras, in Wyrm, at Werebats etc and people often don't even respond if you ask 'need one?' ... and I'm playing an enchanter this time around, even if it's just 4 folks.

Furthermore, there's a high concentration of high levels. There's a seemingly robust commerce - items selling for 20g-50g? Astronomical prices. There's clearly tons of currency and items floating around - yet a near 0 culture of helping people. It can be tough to get a sow with 60 people standing at the bank. If you ask a 60 sham or druid doing their WTS's for buffs they ignore you.

Those buffs are more important when you've gotta solo and try to catch up.

This is super counter to all of the open betas I've been in so far. Last one I was handing out strong daggers to help the newbs, people giving out free backpacks, just establishing that culture of a social mmo.

If I was 60 on this server, had a plat or two and lots of spare gear, I'd be trying to help all the low & unaffiliated characters.

I think this server needs a wipe, or there needs to be a new server.

I've joined 2 guilds, one very big that came over from open beta, but even they are cliquey - if you're not the type to sit in a discord channel for a few hours it seems you can't get involved in playing. The second guild had one cool night then nobody logged in or used guildchat ever again.

Am I the last person left on earth that doesn't want to sit in discord all day? I spend my day doing zoom calls. The last thing I want to do is be in a voice chat when I wind down playing games. Makes me wonder.

Just my 2c but I really don't feel like leveling on this server. Disappointing cause I waited so long to get a key.

reddit.com
u/desertforestcreature — 6 days ago

Flagging for PvP on pve issue?

Looking for some help with this issue… last night during a guild event all players flagged for PvP on the pve server but none could target each other for actual PvP? Even same level could not engage. Had to duel.

reddit.com
u/Chef_Crowbane — 4 days ago

A little worried about cheaters and abusers

Someone posted a thread yesterday about not wanting any addons. We know the devs have said no addons and it is against the ToS.

There was a really strange reaction by the community. A lot of people admitted to using addons, sharing them, knowing guilds that all use them and believe there is nothing wrong with breaking tos.

Some people were saying they have been using addons for months and haven’t been caught, won’t be caught, and don’t care they are breaking ToS.

With the community declaring they want to cheat and see nothing wrong with it, how will this play out? the game is a competitive pve game and addons can easily give you a large advantage over someone who does not use them.

Can these devs really handle the amount of cheaters and rule breakers when the cheaters are so confident they will never be caught?

reddit.com
u/Ok_Turnover_2220 — 8 days ago

Was something other than 1 AC overpowered at level 17??????

What is the deal? Why am I getting a 1 ac face mask with zero magic from level 17 mobs, when I got the same gear at level 1? You guys afraid of any sense of power to the player or something? Someone had to drag this item to this mobs loot table and say "okay that works."

u/Sixence — 8 days ago

Best solo class?

Recommend the class, race, trait combination for soloing this game from 1-60.

I love group content, but it's hard to find group content.

Recommend me best solo class/race/trait combination that I can do 1-60 at my own pace without much difficulty and without inherited or transferred gear (from other toons).

reddit.com
u/Gamenecromancer — 7 days ago

Tested for years, still no key invite. Anyone else frustrated?

I find it a little unfair for people like myself that sign up to test years ago, tested the weekend sessions, the ad hocs, etc., and still have yet to get a key invite.

But then you see casuals that never log in, or people that get the invite and say, “I just want to wait for EA,” or people that just don’t check their emails.

I tested pantheon for 5 years, and I am sick of playing it. I’m sick of wasting my time with TLPs, pantheon wipes, Project Quarm, etc. to just fill the void becuase I enjoy playing MMOs.

I am ready to invest, to test, be part of something that will last for years, yet I’m just waiting around wasting my time.

For a lot of working-class people, especially with my physically demanding work, I’d love to come home to something permanent, something worth getting excited over, something worth my time because I know I’m 100% invested in M&M at this point long term.

Anyone else frustrated? Why not offer a pledge donation, 500, 800, 1k.

reddit.com
u/Caligula_54 — 6 days ago

Trait choices

What are your favorite traits and races/racials for each class? I’d love to hear about all classes in general, along with any tips.

One in particular I’d like to know about is for rogue. I’m thinking about making one, but I’m not sure what trait to take. Right now I feel like taking magic resist to break cc or Strong for dps is the choice. Stacking the 50% strength buff of strong sounds really nice when stacked with the 100% dmg and 15% attack speed buff they also have. At the same time, I feel like being able to break cc will be a life saver. Thoughts?

Here is something fun I saw on the discord that wizards use: since they mostly only need Intelligence, they spend their other points on strength and get the strong trait. This allows them to carry more loot and they can pop the 50% strength bonus in order to gate while “encumbered”.

reddit.com
u/_Ashe_Bear — 7 days ago

Regarding Ranger's Role

Off the rip, I love this game, and I am 100% sold on playing ranger. I also am aware of the coming class changes, especially for Ranger.

So, this question is for both the devs and the seasoned EQ players. Based on historical ranger gameplay and the current state of Ranger in MnM, is the Ranger primarily DPS, with a secondary role in Utility?

I'm asking because, well I am no EQ vet, and per other posts here and follow up conversations with players in-game and on discord, it sounds like every class will be played for their primary role, e.g. Fighter and SHD are tanks, though currently Fighter is outpacing DPS for a tank, but you'd never pick up a Fighter to fill a DPS role.

All that being said, it appears that Ranger is lackluster on DPS, but seems to be a wonderful puller, offering CC, and the occasional spot heal, along with buffs.

My big question is, could a ranger be outfitted, say late game, with gear that makes them a better off-healer, or a better off-tank, or a better CC specialist, or have they historically always been geared to be DPS lategame, despite being a last pick for the dps role in a group?

Thanks in advance

u/coup1393 — 7 days ago

Can paladin or fighter be a dps?

I'm still looking into the game that I was wondering if the classes have multiple playstyles, for example, can a paladen build dps

Like in wow you can be a prot paladin tank or go 2h ret paladin for burst damage, etc

reddit.com
u/REDEDITNUMA — 8 days ago