







Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
After months of evenings, my time-management game about running public restrooms for a demanding toilet god is live on Google Play. Wanted to share a few build details, and I'd genuinely value feedback from other devs.
Unusual choices that mostly worked out:
- Every sprite in the game is emitted by Python scripts — characters, venues, a 24-landmark city map. No art program was opened in the making of this game. Changing the palette means re-running a script.
- Zero audio files (except one recorded laugh). Both music loops and every sound effect are synthesized with the WebAudio API at runtime from note tables. When I wanted the title theme to sound like Chaozhou yingge drumming, that meant adding a pitch-bend parameter to my gong synth, which is a sentence I never expected to type.
- It's Phaser 3 in a Capacitor shell, which meant one codebase but also meant discovering exactly how a WebGL canvas reacts when the Google Play billing sheet rotates your app to portrait mid-purchase. (Badly. It reacts badly.)
The game itself: drag desperate patrons to the right fixtures, manage etiquette and hygiene, 24 venues, endless mode, daily runs.
Store page: https://play.google.com/store/apps/details?id=com.mcs2k8.loogod
Honest feedback wanted — especially on difficulty pacing and whether the monetization (optional coin packs, opt-in rewarded ads) feels fair. Ask me anything about the pipeline.