Image 1 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 2 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 3 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 4 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 5 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 6 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 7 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
Image 8 — Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime
▲ 13 r/pygame

Shipped my first solo game: a toilet-rush manager where all art is Python-generated and the entire soundtrack is synthesized at runtime

After months of evenings, my time-management game about running public restrooms for a demanding toilet god is live on Google Play. Wanted to share a few build details, and I'd genuinely value feedback from other devs.

Unusual choices that mostly worked out:

  • Every sprite in the game is emitted by Python scripts — characters, venues, a 24-landmark city map. No art program was opened in the making of this game. Changing the palette means re-running a script.
  • Zero audio files (except one recorded laugh). Both music loops and every sound effect are synthesized with the WebAudio API at runtime from note tables. When I wanted the title theme to sound like Chaozhou yingge drumming, that meant adding a pitch-bend parameter to my gong synth, which is a sentence I never expected to type.
  • It's Phaser 3 in a Capacitor shell, which meant one codebase but also meant discovering exactly how a WebGL canvas reacts when the Google Play billing sheet rotates your app to portrait mid-purchase. (Badly. It reacts badly.)

The game itself: drag desperate patrons to the right fixtures, manage etiquette and hygiene, 24 venues, endless mode, daily runs.

Store page: https://play.google.com/store/apps/details?id=com.mcs2k8.loogod

Honest feedback wanted — especially on difficulty pacing and whether the monetization (optional coin packs, opt-in rewarded ads) feels fair. Ask me anything about the pipeline.

u/OddCaterpillar5513 — 7 days ago

I made an 8-bit game where you manage public toilets for a Chinese toilet god. Looking for honest testers.

Game Title: Loo God: Toilet Rush Manager

Playable Link: https://play.google.com/store/apps/details?id=com.mcs2k8.loogod

Platform: Android (iOS coming soon)

Description: The Loo God has appointed you manager of every restroom in Loo City. Drag desperate patrons to the right fixture before their bladders give out — kids to the kid urinal, poopers to the stalls, and never seat two strangers side by side. Deal with shy guys who freeze up, phone zombies who camp the stall, drunks who stumble into the wrong door, and the occasional health inspector. 24 themed venues (dive bar → space lounge), an endless mode, arcade minigames, and a chiptune soundtrack I rearranged in the style of Chaozhou yingge drumming because at some point I lost all restraint.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Hey everyone — solo dev here (well, me and my day job). I've spent the last couple of months building Loo God: Toilet Rush Manager, an 8-bit time-management game, and I've reached the point where I genuinely can't tell if it's fun anymore. I need fresh eyes before launch. Happy to answer anything about the build process too — it's Phaser 3 in a Capacitor shell, all the art is generated pixel-by-pixel from Python scripts, and the entire soundtrack is synthesized WebAudio (zero audio files except one laugh). Honest admission: the game creation process utilized AI to some extent, I'm happy to answer any questions about that as well!

u/OddCaterpillar5513 — 8 days ago
▲ 3 r/AndroidAppTesters+1 crossposts

My meme soundboard app just went live — looking for people to try it and tell me what's broken

I've been building a meme soundboard on and off for a while and it's finally on the Play Store, so I'm after a few people to actually put it through its paces.

What it is: tap a button, a meme sound plays — airhorn, VINE BOOM, "bruh", sad violin, that kind of thing. You can:

- Browse boards other people made and vote them up/down

- Build your own board with custom labels + images and upload your own clips

- Push boards to a Wear OS watch if you have one — but you don't need a watch,

it's fully usable on your phone

Free, no account needed to just open and start tapping. One small banner on the browse screen, nothing intrusive.

What I'd genuinely love feedback on:

- Does anything crash or feel janky? It's a small solo project, so real-world

testing helps a ton.

- What sounds or boards are missing that you'd actually use?

Link: https://play.google.com/store/apps/details?id=co.bailong.memesoundboard.mobile

Roast freely 🙏

u/OddCaterpillar5513 — 25 days ago
▲ 4 r/WatchFacesWearOS+2 crossposts

[1 month FREE + 60% off subscriptions] [App] Watchland: Thousands of premium luxury faces for Wear OS

I want to introduce my app, Watchland. It’s a tool I’ve been building that allows you to discover and download premium luxury watch faces that you won’t typically find anywhere else.

I’ve spent a lot of time on the technical side to ensure the app is optimized for Wear OS 6 with very low battery usage. Here is what the app offers:

  • Thousands of faces: A massive library of beautiful, high-end designs.
  • Daily Freebies: You can download 5 faces for free every day. If you need more, you can watch ads or answer quick surveys.
  • Fair Pricing: I’m currently offering a one-month free trial and a 60% discount on all subscription plans.

I’m a solo developer and I’ve put a lot of work into this latest version to make sure the library is top-notch and easy to use. I’m not much of a social media person, so I’m hoping to share this with the community here directly.

You can find Watchland on the Google Play Store. I'd love to hear your feedback on the designs or the app performance!

u/OddCaterpillar5513 — 1 month ago

Low user growth after a major redesign of my Wear OS app. Any advice?

I've been working on Watchland for a while now—it's an app designed to help users discover and manage watch faces on Wear OS. It actually used to be quite popular a few years back, but I recently spent about five months doing a complete top-to-bottom redesign to bring it up to current standards.

The issue is that since the relaunch, my user count has been sitting under 1000. I know it’s a niche category, but it’s a bit discouraging after putting so much time and energy into the development. I’m a solo developer and honestly a bit introverted, so the social media and TikTok side of marketing doesn't come naturally to me.

I was wondering if anyone here had advice on how to share a niche app like this with the right audience? I’m hesitant to jump into paid ad campaigns until I’m sure people are genuinely enjoying this new version. If anyone is willing to give it a shot on Google Play and share some feedback, I’d really appreciate it.

reddit.com
u/OddCaterpillar5513 — 3 months ago