u/Odd_Interaction_6191

How do you market a social/competitive app when the core feature is dead until users have friends on it?

Full disclosure up front: I built a gym app (competitive, friends compete on leaderboards and head to head rivalries). So this is my real problem, not hypothetical, and I'm here for the marketing angle, not to pitch.

The issue: the whole hook is competing with your friends. But a brand new user with no friends on the app lands in an empty version of the exact feature that's supposed to sell it. Empty leaderboard, no one to challenge. Classic cold-start / network-effect problem, but I'm a solo dev with basically no budget, so I can't buy my way to critical mass.

Stuff I'm weighing:

  • Shifting acquisition from "one user" to "one small group" (recruit whole gym crews at once so the leaderboard's populated day one)
  • Adding a global/public weekly challenge so solo users have something to compete in immediately, even with zero friends
  • Leaning harder on solo value (ranks, streaks, goals) to retain people until friends join

For anyone who's marketed a social or multiplayer-type app: how did you get past the empty-room problem early on? Did you focus on group acquisition, fake-it-till-critical-mass, lean on single-player value, something else? Genuinely trying to learn what actually worked, not looking for a plug.

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u/Odd_Interaction_6191 — 23 hours ago

I got tired of gym apps being either spreadsheets or Instagram, so I made one where you actually compete with your friends

I've lifted for a while and always used some app to track it, but none of them ever felt satisfying. They all fall into one of two camps.

Camp one is the spreadsheet. You log your sets, the app stores them, and nothing else happens. Camp two is the social feed, where you post your workout, someone drops a like, and you scroll past everyone else's. Neither did anything for the part I actually cared about: me and my friends are always going back and forth about who's training harder, who's stronger, who actually showed up this week. There was never a way to settle it.

So instead of building another tracker or another feed, I tried to make the gym feel like a competition between mates.

The app is called Reps. The heart of it is a weekly leaderboard that ranks you and your friends by how much you're actually training, plus head to head rivalries where you challenge someone directly over a set period on a metric you pick (sessions, volume, whatever). Fall behind and you drop. It turns "I definitely trained more than you" into something you can actually prove.

On the competitive side you've got:

  • A live weekly friends leaderboard
  • Direct head to head rivalries with a friend
  • Ranks, levels and XP as you go
  • Streaks to keep you honest

And it still does everything a normal tracker should:

  • Workout logging and split management, build your own or import routines
  • PR tracking with a little celebration when you hit one
  • Muscle heatmaps and training balance to spot what you're skipping
  • Goals and progress analytics

The core app is free and I intentionally didn't lock the main experience behind a paywall. Happy to hook anyone here up with a free month of premium if you want to try the full thing, just say so in the comments or DM me.

Mostly though I'm here for honest feedback. The whole bet of the app is that competing with your friends makes you train harder. Does that actually land for you, or does gamifying the gym feel gimmicky? I genuinely want to know before I lean into it further.

It's live on iOS: https://apps.apple.com/us/app/reps-lifting/id6783420334 (or search "Reps: Lifting", the black icon).

[Free Month] Reps: a gym app where you compete against your friends, not just log workouts

I've been lifting for a while now, and the whole time I've used gym trackers to log my workouts. But something always felt off about them.

The problem: every gym app is basically one of two things. Either it's a glorified spreadsheet, you punch in your sets, the app saves them, and that's it, nothing happens. Or it's a social feed, you post your workout like it's Instagram, people leave a like, and you scroll past everyone else's. Both felt dead to me. You put in genuinely hard work at the gym, and there's no real payoff beyond the numbers going up, and your friends have no idea you were even there.

Meanwhile, me and my gym mates are constantly, low key arguing about who's actually putting in the most work. Who trained more this week. Who's stronger. There was never a way to actually settle it. So I didn't want to build another feed to scroll. I wanted the gym to feel like a game the whole friend group is competing in.

So I built Reps.

The core idea: you and your friends get ranked on a live weekly leaderboard based on who's actually training, and on top of that you can start head to head rivalries. Pick a metric (most sessions, most volume, whatever), pick a length of time, and go. Whoever slacks off drops down the board. It finally settles the "who's actually stronger" argument with receipts instead of talk.

The competitive side (the whole point):

  • Weekly friends leaderboard, ranked by real training activity
  • Head to head rivalries, challenge a friend directly over a set period
  • Ranks, levels and XP as you progress
  • Streaks so you don't want to be the one who breaks the chain

And it's a proper tracker too:

  • Full workout logging and split management (build or import routines)
  • PR tracking with a celebration when you actually hit one
  • Muscle heatmaps and training balance so you can see what you're neglecting
  • Goals and progress analytics

It's genuinely free to use for as long as you want. Premium just unlocks the extra stuff, and I'm not gatekeeping the core experience behind a paywall.

🎁 Free month of premium for anyone here who wants to try it. Just comment or DM me and I'll send you the redeem link. It's a real free month, not a trial that quietly charges you (it won't auto renew). Limited spots and the code expires Sept 15, so grab it while it's up.

How to redeem (takes a few seconds):

  1. Tap the link I DM you, it opens the App Store and shows the offer and that it's for Reps
  2. Hit continue, accept (it'll warn you that you can cancel anytime, standard Apple stuff)
  3. Done. You can check it worked in the app's settings, or in your iPhone Settings under your Apple ID > Subscriptions

A bit about me: I'm a solo dev, I built Reps because I wanted it to exist for me and my own gym crew. It's live on the App Store now and I'm finally starting to actually market it, which is why I'm here.

I'd genuinely love feedback, especially on the competitive side, because that's the entire bet of the app: does ranking yourself against your friends actually make you want to train harder, or does it come across as gimmicky? Be honest, I really wanna know.

iOS: https://apps.apple.com/us/app/reps-lifting/id6783420334
(or search "Reps: Lifting", black icon)

Android: still in testing, not on the Play Store yet. If you're on Android and want in early, comment and I'll DM you to add you to the tester group.