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[iOS / TestFlight] Solo developer looking for early testers for a physics-based puzzle game
Hi everyone!
I'm a solo developer looking for some early playtesters for my iOS puzzle game Pairlure.
The game is built around gravity, physical blocking, and chain reactions.
When you tap an item, it starts being affected by gravity. If another item is blocking its path, it will rest there — but it remains under gravity. Once the blocker moves away, the item automatically continues falling without needing another tap.
Because of this, a single move can sometimes affect several objects and trigger a chain reaction across the board. The puzzle is about figuring out what to activate first, what's blocking what, and how the stack will react.
I'm especially looking for feedback on:
- Does the physics feel intuitive?
- Can you understand why an item is blocked?
- Can you predict what will happen when a blocker moves?
- Are there any levels that feel confusing, frustrating, or unfair?
- Is there any point where you feel like stopping or losing interest?
TestFlight:
https://testflight.apple.com/join/wJjySv5z
You can send feedback in whichever way is easiest for you:
- directly through TestFlight's feedback feature
- leave a comment on this post
- or send me a DM on Reddit
Short feedback is totally fine — even knowing where you felt confused, frustrated, or stopped having fun would be extremely useful to me.
Thanks to anyone willing to spend a little time trying it out!