
Shenmue 3 vr motion controlled whacky mole fully working
Performance is perfect now. Completely fixed and awesome in VR. I had to replicate and call each function from the game on every hit. It was a crazy amount of work to figure out how to fix the performance and took me days. Understandably it's going to stay early access for now but it will be included in the 2.0 public release.
Video of it in action:
Shenmue 3 VR -whack-a-mole performance is finally 100% fixed. The stats speak for themselves.
Early access here:
version 1.0 of the profile (public release):
Tensai37/Shenmue_3_first_person_with_motion_controls_UEVR_mod - Codeberg.org