Ah fresh juggernaut asym

Ah fresh juggernaut asym

I was a fan of Reality Compromised annd Undertale:Last corridor and I will keep a close eye on this game as well. Kinda wish there was more juggernaut asyms that are actually popular.

u/Ok_Avocado_5880 — 5 days ago

Why is that gooner game getting so much traction as of recen- Oh god dammit

Hello I’m goober who is a Undertale/Deltarune fan. I don’t play OM but I liked the music and would listen to UST and OST pertaining to it.

I’m also aware what you poor sods have to deal with now. And I give my 2 cents.

I can put most of this situation into one word.

Unprofessional

It was a misguided judgement on astranova’s part. That’s that.

It was at worst a mistake that can be learned from.

It was not worth them leaving the internet over.

It was not worth the songs getting removed. Especially one like Don’t Blink

It was not worth making public.

At the end of the day none of this should’ve mattered. Yet it did.

And where does that leave you presumable OM fan?

Well simple if you believe the song removals were misguide. Then bring attention to it then and show support for Astranova. A opinion is an opinion and no amount of belittlement will change that. And if you believe the removals were in the right. Then you better pray for a better tomorrow. Because things are sure as hell bleak.

u/Ok_Avocado_5880 — 16 days ago
▲ 15 r/AntiForsaken+1 crossposts

And The Seraphim Wept fails as a LMS theme in my opinion

(Note: This is a critique of the song in context of being a LMS theme and not on its own merits as a song)

To get straight to the point the songs fails on being intense enough to immerse you in the LMS. The intense moments in the song are good but they cant make any proper momentum.

After the 30 second build up the main meat of the song gets cut off by a nearly 15 second interlude that completely kills the momentum and makes the last 30 seconds feel jarring.

It feels like it tries to capitalize on the tragedy of two time and azure with the middle interlude. But the middle of the song should be intense since that's the part where the players are going to be most focused on the game and trying to win. The ending and beginning often being used for emotional part in other LMS songs makes sense since that's when players are getting prepared or winding down from the LMS and can afford to take in the song.

And the one last critique i have is that the song is slow for nearly 45 seconds which is nearly half the songs time. With it being split up as it is the intense moments feel like they come and go.

In short the theme feels like it was made as a song first and a LMS second.

(PS: This is purely my opinion with no professional musical experience. I made this as a opinion piece and not gospel.)

u/Ok_Avocado_5880 — 25 days ago

Half-life 3 syndrome has now spread to Roblox games.

Have this animation I found to make your lives slightly less painful. I’m going back Die of Death now.

u/Ok_Avocado_5880 — 27 days ago

Hot(or cold)Take: This match up will have the most interesting pre fright and after fight analysis out of any match up.

I mean think about it.

Both of these guys know about the diegetic game mechanics and abuse them. Death battle would have to consider so many possibilities outside of just raw stats.

It will be not only a Hax but cleverness battle over who and can abuse there own or even the opponents battle systems in their favor.

hell animation wise this fight would be interesting with the fights while still being filled with action. Will take both art style‘s of the respective battle systems and shift between them mid fight.

Honestly this is my most anticipated match up that isn’t confirmed to be happenin.

u/Ok_Avocado_5880 — 3 months ago

Megamind losing due to The Doom Syndicate Movie basically being a anti feat for his skill has to be the funniest and saddest things of all time.

u/Ok_Avocado_5880 — 4 months ago