Totally stumped where to go next

Totally stumped where to go next

Fog of War plus regular Killer Cage rules. I feel like I’ve exhausted all my options, I’m not seeing any more info I can use to rule down the options I have. All I know (or at least all that’s actually useful) outside of the pencil marks is that if the red cage is any more than 5 cells it has to use the orange cells shaded.

Don’t want a straight up answer, but some hints about where I should be looking or what sort of logic will get me to the next step would be so helpful!

u/Ok_Philosophy_7156 — 8 days ago

Mastering an album with wildly different tracks/genres?

Hi folks!

I’m working on mastering my OST for a video game ready for a stand-alone streaming release.

Obviously in-context some of these tracks were intended to be much lower than others. I’ve done a first pass through of the album mastering each track to what feels natural relative to the other tracks when listened through. It all feels reasonably good and balanced as an album, and nothing feels out of place when played through on shuffle either.

My only concern is the different ‘types’ of tracks are hitting wildly different LUFS and Peak levels to feel natural. The three Boss Fight tracks sit at around -12LUFS and peak at -1dB. The regular gameplay loops sit comfortably at -15 to -18 LUFS and also all peak at -1dB. The more ambient and minimal tracks, however, sit at around -21LUFS and only peak between -6 and -8dB. If I try to bring up these particular tracks they sound AWFUL, really unnaturally loud and in-your face.

What’s the general wisdom surrounding this kind of situation? I don’t really see a way around it.

What would happen if I sent this off to streaming sites with such a track-by-track disparity in these levels?

Thanks in advance!

reddit.com
u/Ok_Philosophy_7156 — 8 days ago

Lustrous armor builds?

Once you hit 520 you can buy a guaranteed T5 piece for a mere 2 legendary marks at the tower (Solstice Armor Focus at the Tenet of Bravery), making it the cheapest and quickest set to hunt for perfect stats (by my reckoning at least, correct me if I’m wrong)… but the effect is a little lackluster. Certainly not bad - fast free healing and a buff to solar weapons will never hurt - but not really a powerhouse set like many others.

Outside of the obvious Solar (or Solar-oriented Prismatic) subclass choice, is there anything else that can play well into the effect? Any other buffs that can be chain-triggered by the healing, or any weapons that benefit significantly from the armor effect?

reddit.com
u/Ok_Philosophy_7156 — 16 days ago

Better Orb Gen for my Buddy build?

Doing a fairly standard prismatic Buddy build - Getaway Artist for Arc Soul, Hellion and Feed The Void aspects. Strand Melee and either Strand or Void Super.

Primary: Lethal Abundance with Slice and Rampage
Energy: Choir of One, which I pretty much run as my primary unless I somehow run out of ammo
Heavy: Mistral Lift or Cynosure, both with Envious Arsenal and Bait and Switch

Armor set is Exodus Down for the time being, there’s some raid and dungeon set effects I want but I haven’t been able to get started on those yet to get them. Stats are 200 Grenade, 120 Melee and Weapons, 80 Super, Class is something like 30 and no Health.

Head Mods: Harmonic Siphon and either Void or Strand siphon (depending on which super I’m running and whether there’s ammo scarcity mods that would limit my Choir of One), and Ashes to Assets

Arm Mods: Firepower x2, Momentum Transfer

Chest Mods: Damage Resistance

Leg Mods: Void/Strand Weapon Surge, Absolution, Recuperation

Class Mods: Bomber, Utility Kickstart (for class regen with my lower class stat), Time Dilation

I find as long as I can pick up a decent amount of orbs, this build hauls ass and has great survivability and damage, but currently I’m not generating many by myself, so I’m dependent on generation from the fireteam. Is there anything I can change here to generate more orbs?

reddit.com
u/Ok_Philosophy_7156 — 26 days ago

Can you disable Auto Melee without breaking Glaives?

I hate how auto melee chooses to pop the unpowered one instead of the actual ability if I’m too close to enemies (especially frustrating on Stasis Titan and Strand Warlock) but when I have it disabled I can’t use my Glaive melee, and I really like Glaives…

I’m on PS5 so my rebinding options are limited.

Any ways to solve this? Don’t mind doing a bit of rebinding but the only free button I’m seeing is R3 (since that’s only used for finishers) but using that feels bad for both options.

reddit.com
u/Ok_Philosophy_7156 — 1 month ago

Struggling with survivability on Prismatic Buddy Warlock

TL;DR: here’s the DIM link, need help finding ways to die less https://dim.gg/zoatjoq/Raid

Using the typical setup: Getaway Artist and Bleak Watcher for double turrets on hold grenade. Having no issues keeping 100% uptime on my buddies and loving how quickly they shred enemies but I’m just dying *all the time* in Master or Pinnacle Ops.

Elected for Feed the Void to keep Devour up over Hellion for another buddy, but I feel like Devour isn’t doing much to keep me standing. If I could reliably get overshield or similar instead of relying on devour I’d probably go back to Hellion instead. I don’t have every facet for Prismatic yet but I’m not seeing any I don’t have that seem to be hugely more useful on the survival front.

I’m used to my pure class builds where I can more easily maintain Cure/Overshield/Frost Armor/Woven Mail but I struggle with uptime on those in every prismatic build I’ve tried. Is that just the name of the game with Prismatic? Better damage and versatility but less sustain?

Armor set is either 4 Exodus Down or 4 Reverie Dawn, or in easier content when survivability is less of an issue I can go for 4 Luminopotent just to clear quicker.

Here’s the DIM link for the build with my best stats, but all three set options get me somewhere similar stat-wise https://dim.gg/zoatjoq/Raid

(Side note: there is 100% some degree of player error in my deaths as I’m not amazing at FPSes but I still find this significantly harder to stay alive with than, say, my Nezarec’s Sin Soul Siphon build which I can sail through Master/Pinnacle ops with)

u/Ok_Philosophy_7156 — 1 month ago

Stuck for weapons on my Void Warlock

Mostly struggling for boss DPS. I feel like my only good Void heavy is Truth, but I’m really accident-prone with RLs and am liable to wreck a solid run at the boss with a stray shot. By choice I’d probably use LFRs or similar but the only void LFR I’ve got is a Taipan-4FR from before enhanced perks were even a thing. I also struggle with Anti-Champ options when running truth because the only anti-barrier kinetic slot specials I have are Snipers and I’m absolutely garbage with snipers.

Loadout 1:
- Mint Retrograde/The Call OR some kind of sniper that I only ever use for Barriers if I need it
- Destabilising/Repulsor Brace Gridskipper
- Truth

Pros: Gridskipper is an absolute monster primary, and Truth is great for DPS.

Cons: basically a wasted special slot if I have to deal with Barriers, and my accident prone-ness with Truth sometimes wrecks DPS.

Loadout 2:
- Chaos Reshaped Blast Furnace
- Wavesplitter
- Destabilising/Killing Tally Hammerhead

Pros: Wavesplitter tears through everything except bosses and has great orb generation. Blast Furnace is a solid workhorse for ammo gen if I need it. All champions are covered.

Cons: Boss DPS is abysmal. Less void debuffs than the Gridskipper set

I’ve tried running non-void heavies but not having them benefit from my void weapon buffs also really stings my DPS compared to the Truth loadout.

The rest of the build is based around Nezarec’s Sin Soul Siphon spam, with the Exodus Down armor set. Sitting at 180 Melee, 150 Super, 100 Weapons, 80-ish Grenade, 0 Health. All the void mods on the Alchemy Satchel artifact.

Any thoughts or gear recommendations to hunt for would be greatly appreciated!

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

Need help getting my Void Warlock Dungeon-ready

Looking to start doing Dungeons, currently just working on getting armor pieces with the right stats.

Survivability has been my biggest issue in solo content with my other builds and I’m wary of being a burden to the team so I really want to focus on something that can keep my health and overshields up, keep enemies weak or incapacitated, etc. I’m happy not to be the kill leader if I can hold my own.

I’m torn between using Nezarec’s Sin for suppress and energy recharge vs Winter’s Guile for damage. Been running both and prefer NS in solo but I’m not sure which would be better in a dungeon.

Aspects: Soul Siphon, Feed the Void
Fragments: Provision, Undermining, Vigilance, Expulsion, Persistence

Armor Set: Eutechnology x4
Helmet Mods: Hands On x2 and Harmonic Siphon
Glove Mods: Heavy Handed x2 and Melee Font
Chest: All resistance, changed with the Op
Boots: Orb of Restoration, Invigoration, Absolution
Class: Powerful Attraction and Time Dilation

Primary: The Recluse (Collective Pugilism/Chaos Reshaped)
Secondary: still hunting for something that really suits me, but most of the time I just use something with Pugilist for melee uptime.
Heavy: Really liking Fafnir at the moment, but not sure how suited it is to Dungeons etc.

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

Kinetic Primaries for my Arc build?

Fairly standard Geomag Chaos Reach build, running Delicate Tomb for the exotic.

- Melee: Ball Lightning
- Grenade: Pulse Grenade
- Class: Healing Rift
- Aspects: Electrostatic Mind and Ionic Sentry
- Sparks: Resistance, Shock, Discharge, Frequency

I don’t run any particular heavy, but I’ve got a whole bunch of different options with good Arc-Based perks so I tend to just tag out what suits the encounter.

Got plenty of decent primaries but I basically just use them for ability or ammo gen. I’m wondering if anyone has recommendations that are strong for Arc or Super-heavy builds in particular?

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

Returning player looking for a clan!

Haven’t played since the Witch Queen, and really want to get stuck into raids and dungeons that I was never able to do before!

Hoping to join an active clan for more regular raids/dungeons and other high-end activities rather than just a one-off Sherpa run. I did a lot of raiding back in D1 but haven’t had the chance to do any in D2 yet.

I’m UK-based so looking for people in GMT-adjacent time zones for ease!

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

Need some help with my ‘fantasy’ warlock build!

Just a silly idea I had to try and make the most ‘fantasy’ warlock possible. Low-tech, no guns, only the most ‘magic’ abilities rather than the more tech-y or cosmic ones.

Weapons-wise, only using Glaives, Swords or Bows.

What I’ve got so far is:
- Super: Stasis. You get a big ol’ staff, doesn’t get more wizard than that.
- Melee: Solar Snap. Fire at the fingertips is another classic wizard move.
- Grenade: undecided
- Movement: Blink (inefficient? Yes. Wizard as hell? Also yes.)
- Class: one of the rifts. Don’t think the Phoenix Dive is as wizard-y as a rift.
- Aspects: Hellion and Bleak Watcher. Magic turrets are also very wizard.

Looking for recommendations for Facets to use (I get 6 with those Aspects) and any recommendations for particular Glaives, Bows or Swords that would be worth chasing to play well with the build!

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

If you got a chance to find out the answer one outstanding question, what would you ask?

Just a fun hypothetical.

Let’s say you get to ask the lore team one question now, knowing that we won’t be getting any more in-game lore to solve the *many* outstanding mysteries.

You only get one question, and it is assumed that whatever you do ask, they actually have worked out the answer and whatever they say is considered to be correct and lore-coherent.

What do you ask?

reddit.com
u/Ok_Philosophy_7156 — 2 months ago

Looking for some help on my HM Durge Darkness party

As the title says. I’ve got a basic outline but stuck on a few bits of fine-tuning.

Durge: Hexblade Warlock 12. Shadow Blade, Devil’s Sight, Resonance Stone, the usual there. Also going for all Ilithid powers on him.

Tav (started in local multiplayer to have 2 custom chars): Beast Master Ranger 12 using the Raven to cast Darkness. Fairly cut and dry too, though gear recommendations would be appreciated!

Shadowheart: Although it has its weaknesses, I really want to do a thematic Sharite/DJ so I’ll be going Trickery Cleric/Shadow Monk multi. I’ve seen 6/6 usually being the recommended split for this but I’d be interested to hear if other options may be better. I want to be fairly melee-oriented using the Spear of Evening and full DJ gear so perhaps more monk is better?

Astarion: want to ascend him and go for Shadow Sorcerer to 11. Is there anything worth a 1-level dip, or just go all the way through to 12? Want to use him as more of a control sorcerer than damage, so gear recommendations would be appreciated! He will also be using tadpoles and going half-Ilithid

reddit.com
u/Ok_Philosophy_7156 — 3 months ago

Get Closest Point on Collision tracking strangely?

(Apologies I cannot show a visual example because of NDAs)

I’m in UE5.2. No third-party plugins in this project other than FMOD which I can’t see affecting this.

We have a bunch of waterfalls in the level, and I’m trying to set up audio emitters for them using Get Closest Point on Collision to move the emitter. The waterfalls all use the same Static Mesh with a simple collider covering a shallow rectangular plane over the vertical element of the mesh. I’m going to try and make a more complex collider shape eventually but I want to get it working with a simpler shape to start.

If the player is reasonably close and moves parallel to the plane, it tracks perfectly. Matches the closest point in the horizontal and vertical planes (relative to the waterfall, not globally) with no issues.

As soon as the player moves perpendicular to the collider, the emitter moves away in the vertical plane.

For example if the player starts level with the bottom of the waterfall and walks directly away from it, the ‘closest point’ moves up the waterfall, or if they start level with the top the emitter moves down towards the bottom. It seems that the angle it’s ‘casting’ between the player and the emitter gets steeper as the distance increases.

In the Blueprint, all that’s happening is just Get Closest Point on Collision with the target as the player pawn, and a Move To Location node to change the FMOD emitter’s location. As I said before the collider is a very shallow rectangular collider over the vertical element of the fall, no funny business there.

Anyone have any idea what’s going on here?

reddit.com
u/Ok_Philosophy_7156 — 3 months ago

Struggling with visual interest in this region

Ignore the region north of the Scarlands, I’m just focusing on this southern country at the moment.

I don’t want to go crazy overboard with ‘features’ here, the country is largely quite flat and with lots of open plains. I’ll add forests and such once I’ve got the primary features all worked out.

Settlements and Forests will be going in once I’ve got the full shape of the land and its features and structures out so they can inform the settlement placement.

I really liked the idea of one big long river spanning the width of the country and I had a rough reference for where I wanted the capital (marked with the star symbol) to go but beyond that this country is a bit of a blank state and I’m struggling to find ways to add detail and interest to the map without just clogging it with *stuff*.

I’m aiming for a ‘realistic at first glance’ kind of vibe with this area - nothing that immediately stands out as artificial or unrealistic, but also not so beholden to realism that I’ll sacrifice the elements I *do* want for it.

u/Ok_Philosophy_7156 — 3 months ago

Making crevasses/fissures?

Hey gang, just wondering if anyone has any tips for making crevasses or fissures etc? I’m trying to make a big old fracture in the world, I’ve played around with using cliff symbols and filling the centre in black but it doesn’t really ‘track’ the way I’d hoped

reddit.com
u/Ok_Philosophy_7156 — 3 months ago
▲ 598 r/mapmaking

Does this region feel believable/realistic?

Thanks to some help from the sub on a previous post, I’ve been figuring out the geography of this region a little more.

For context from the previous post: this is for the setting of a D&D campaign I’m running and while there’s a lot of high fantasy goings-on, I wanted this region to be quite grounded and realistic. The giant inland lake is supposed to be of similar size to the Great Lakes and measures about 300-350 miles across (1 hex being the equivalent of 50 miles).

The canal marked with anchors on the west is a man (well, Dwarf)-made canal, considered one of the wonders of the world.

There will be a large free-standing city at the heart of the lake (both above and below the water) that is the nation’s Capital, and some other populated islands, though the majority of the population are going to live on the surrounding landmass, divided into regions based on the different in-and-out-flows of the lake.

Does this all feel coherent and ‘realistic’? Anything that stands out in a bad way?

u/Ok_Philosophy_7156 — 3 months ago

How would I make this ‘great lake’ work?

The idea is that this is a giant inland lake (Lake Arunn, hence the country’s name of Lakarunn) on par with the Great Lakes - about 300 miles across at the widest point (1 hex being approx. 50 miles). The river running out to the west is a man-made canal that’s considered one of the great wonders of the world. I’m not dead set on the canal being there but it looked like a nice spot for it.

Terrain-wise, the only thing that’s set in stone is the mountain range that makes the border with the Nation to the southeast. I’ve not got huge amounts written about this country yet, certainly nothing that would have a significant effect on its geography so there’s basically nothing off-limits.

While I’m not limiting myself to strict realism in the setting (classic high-fantasy D&D campaign), there already a lot of areas in the surrounding continent where magic and natural disasters and ancient titans have shaped the land so I like the idea of this area being more grounded and ‘believable’.

u/Ok_Philosophy_7156 — 3 months ago

First attempt at making a map, could use some thoughts

So it’s obviously lacking any terrain features at the moment but I’m just trying to get the layout of the continent itself fine-tuned first. I’m mostly pretty happy with it (minus a little bit of finer detail needed in the south) but something about these two ‘corridors’ I’ve highlighted in red just looks really wrong to my eye and I can’t put my finger on why, or how to fix it.

I could split the landmass on the one on the left but would prefer not to if there’s ways to make it look better without. The more central of the two can’t be split for narrative reasons.

Any thoughts/tips would be appreciated!

u/Ok_Philosophy_7156 — 3 months ago

Can’t masterball Eternatus in challenge runs?

Is this a deliberate thing?

I almost always end up getting a master ball during a run and usually just use it on Eternatus turn 1 for a quick and easy finish (plus Eternatus candies) but when I get there on challenge runs I get the ‘a strange force is preventing you from using pokeballs, weaken it first’ message (I can’t remember exactly what it says but that’s the gist of it) even with Master balls.

I thought it was something to do with Eternatus being the wrong generation/type on previous runs but I’ve had the same issue come up on Gen 8 and mono-poison and mono-dragon runs, which it certainly wouldn’t be excluded from.

Anyone else had this issue? It’s hardly the end of the world since the fight’s not *that* hard but still, annoying when it catches me out

reddit.com
u/Ok_Philosophy_7156 — 3 months ago