u/Ok_Philosophy_7156

Struggling with visual interest in this region

Struggling with visual interest in this region

Ignore the region north of the Scarlands, I’m just focusing on this southern country at the moment.

I don’t want to go crazy overboard with ‘features’ here, the country is largely quite flat and with lots of open plains. I’ll add forests and such once I’ve got the primary features all worked out.

Settlements and Forests will be going in once I’ve got the full shape of the land and its features and structures out so they can inform the settlement placement.

I really liked the idea of one big long river spanning the width of the country and I had a rough reference for where I wanted the capital (marked with the star symbol) to go but beyond that this country is a bit of a blank state and I’m struggling to find ways to add detail and interest to the map without just clogging it with *stuff*.

I’m aiming for a ‘realistic at first glance’ kind of vibe with this area - nothing that immediately stands out as artificial or unrealistic, but also not so beholden to realism that I’ll sacrifice the elements I *do* want for it.

u/Ok_Philosophy_7156 — 3 days ago

Making crevasses/fissures?

Hey gang, just wondering if anyone has any tips for making crevasses or fissures etc? I’m trying to make a big old fracture in the world, I’ve played around with using cliff symbols and filling the centre in black but it doesn’t really ‘track’ the way I’d hoped

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u/Ok_Philosophy_7156 — 5 days ago
▲ 598 r/mapmaking

Does this region feel believable/realistic?

Thanks to some help from the sub on a previous post, I’ve been figuring out the geography of this region a little more.

For context from the previous post: this is for the setting of a D&D campaign I’m running and while there’s a lot of high fantasy goings-on, I wanted this region to be quite grounded and realistic. The giant inland lake is supposed to be of similar size to the Great Lakes and measures about 300-350 miles across (1 hex being the equivalent of 50 miles).

The canal marked with anchors on the west is a man (well, Dwarf)-made canal, considered one of the wonders of the world.

There will be a large free-standing city at the heart of the lake (both above and below the water) that is the nation’s Capital, and some other populated islands, though the majority of the population are going to live on the surrounding landmass, divided into regions based on the different in-and-out-flows of the lake.

Does this all feel coherent and ‘realistic’? Anything that stands out in a bad way?

u/Ok_Philosophy_7156 — 9 days ago

How would I make this ‘great lake’ work?

The idea is that this is a giant inland lake (Lake Arunn, hence the country’s name of Lakarunn) on par with the Great Lakes - about 300 miles across at the widest point (1 hex being approx. 50 miles). The river running out to the west is a man-made canal that’s considered one of the great wonders of the world. I’m not dead set on the canal being there but it looked like a nice spot for it.

Terrain-wise, the only thing that’s set in stone is the mountain range that makes the border with the Nation to the southeast. I’ve not got huge amounts written about this country yet, certainly nothing that would have a significant effect on its geography so there’s basically nothing off-limits.

While I’m not limiting myself to strict realism in the setting (classic high-fantasy D&D campaign), there already a lot of areas in the surrounding continent where magic and natural disasters and ancient titans have shaped the land so I like the idea of this area being more grounded and ‘believable’.

u/Ok_Philosophy_7156 — 11 days ago

First attempt at making a map, could use some thoughts

So it’s obviously lacking any terrain features at the moment but I’m just trying to get the layout of the continent itself fine-tuned first. I’m mostly pretty happy with it (minus a little bit of finer detail needed in the south) but something about these two ‘corridors’ I’ve highlighted in red just looks really wrong to my eye and I can’t put my finger on why, or how to fix it.

I could split the landmass on the one on the left but would prefer not to if there’s ways to make it look better without. The more central of the two can’t be split for narrative reasons.

Any thoughts/tips would be appreciated!

u/Ok_Philosophy_7156 — 13 days ago

Can’t masterball Eternatus in challenge runs?

Is this a deliberate thing?

I almost always end up getting a master ball during a run and usually just use it on Eternatus turn 1 for a quick and easy finish (plus Eternatus candies) but when I get there on challenge runs I get the ‘a strange force is preventing you from using pokeballs, weaken it first’ message (I can’t remember exactly what it says but that’s the gist of it) even with Master balls.

I thought it was something to do with Eternatus being the wrong generation/type on previous runs but I’ve had the same issue come up on Gen 8 and mono-poison and mono-dragon runs, which it certainly wouldn’t be excluded from.

Anyone else had this issue? It’s hardly the end of the world since the fight’s not *that* hard but still, annoying when it catches me out

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u/Ok_Philosophy_7156 — 13 days ago

8-way random gate distributor?

Does one exist? I just want to have a gate/clock signal go in and be sent randomly to just one of 8 outputs. Would expect something like that to be fairly commonplace but I can’t find one in the library.

At the moment I’m doing it with a chain of Bernoulli Gates but it takes up a lot of rack space. Not a huge problem but I like trying to work with small, limited footprints and create as much as possible in a small space.

In a perfect world I’d want something that has 8 inputs corresponding to each of the 8 outputs and a recieved gate would randomly send to any of them *except* the one matching the recieved input, but I feel that one might be a stretch. Can’t even think through the logic of how to make that with long chains of other modules.

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u/Ok_Philosophy_7156 — 14 days ago

Let’s set some rules for this hypothetical battle format.
- All mons get their abilities and passives as they are in Pokerogue
- All mons get access to their PR Egg Moves.
- Only one held item per mon. All items from Mainline games are available.
- EVs are disabled, just to slightly flatten the insane power curve this metagame would have.
- You’re only allowed one each of Fusion, Mega and GMax on a team - those can all be in one mon (a GMax and a Mega fused together) or spread out.
- Fusion follows PR rules and can be prepared at team creation.
- Mega Evolution is permanent and doesn’t take up the item slot.
- Any moves/abilities that don’t work in Pokerogue currently are considered to work as normal.
- No usage tiers (considering this hypothetical metagame *has* no usage by which to judge tiers), just a free-for-all
- no Wonder Guard, and Sleep Clause applies as per Showdown rules.
- Total cost for a team is limited to 30 (average cost of 5 over 6 team slots), and all mons use their *base* cost, not their reduced cost. Use the cost of both mons in a fusion.
- 6v6 battle format with both singles and doubles.

What mons would you predict being the biggest ‘meta’ threats? What team would you bring along?

For my money, I think Rotom fused with the special-attacking future Paradox mons would be a very popular and potent threat. Hadron Engine plus Quark Drive with a very respectable SpA stat, and a reasonable cost of 12 (versus the 18 of a double-legendary fusion). The only other way to get the Hadron Engine/Quark Drive combo would be to use Zekrom or Kyurem-B which would put that combo up to 16 cost, though would be even stronger.

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u/Ok_Philosophy_7156 — 16 days ago