r/vcvrack

▲ 56 r/vcvrack+3 crossposts

WastelandFM Demo: Run a radio station with a gamified modular

Since you all love VCV Rack, I thought someone here might appreciate my game that is in development. I just released a Demo and would love to get feedback from people.

You can record the output of the game and save it to your harddisk, where you can of course use it how you see fit!

A short pitch about the game:

WastelandFM is a cozy managment-sim about running a radio station.

You make the music live on air, plan your shows, and grow your audience by performing DJ tricks & Combos!

Demanding sponsors force you to sharpen every performance and expand your sound library in order to become a legendary wasteland radio host!

Demo: https://hungry-dog-games.itch.io/wastelandfm?v=3

u/IAmSofaKing_Antn — 1 day ago
▲ 20 r/vcvrack+3 crossposts

New Strudel module for DreamRack — one pattern driving both Strudel's own voices and eight polyphonic rack voices

Hey r/webaudio — following up on the DreamRack post here a few weeks ago. That one was from my other account, u/chrisgr99. Going forward I'll be posting as u/themetameta.

This is a new module rather than a re-introduction. It imports the Strudel package, so Strudel's own superdough voices play alongside voices you patch yourself in the rack. Routing lives in the pattern itself — .rack(1) and .rack(2) send parts out to voice tabs, while parts that name a sound instead of a jack stay inside Strudel and play from its sample engine on the same clock.

Each of the eight note outputs carries a full polyphonic pattern down a single composite cable, every note carrying its own pitch, level, duration, pan and timbre. At the far end a Voice In module unpacks it and gives each note a voice, turning those properties into control voltages. Everything downstream of Voice In is duplicated per sounding note — you draw one oscillator, and as many run as there are notes.

Two things had to land before this could work: tabs, which I'd listed as "coming soon" last time, and per-note polyphony.

Five-minute walkthrough: https://youtu.be/-zu7oc7BWHI

Run it: https://dreamrack.dreamerdevelopment.app/

Source: https://github.com/chrisgr99/DreamRack

Still alpha, and this is the first time it's been in other people's hands — feedback and bug reports welcome.

u/themetameta — 2 days ago
▲ 16 r/vcvrack

made a Moog Drummer From Another Mother copy using deafulot modules

u/ervipa — 2 days ago
▲ 18 r/vcvrack

techno jam w/ minilab mkII

A vcvrack jam i made a few days ago, with minilab mkII as midi controller. I had a lot of fun with this one

u/narucci_ — 3 days ago
▲ 15 r/vcvrack+1 crossposts

Kalliste is now available in the VCV Rack Library – Free harmonic sequencing plugin

Hi everyone,

Following the public beta announced here a few weeks ago, Kalliste is now officially available in the VCV Rack Library.

https://preview.redd.it/w0z11fcy2ujh1.jpg?width=850&format=pjpg&auto=webp&s=bcb09b649d8a1bcc95116a8fd188b3dc0425bb78

Kalliste is a free and open-source plugin for interactive harmonic sequencing. It includes:

K-ARP — a chord sequencer combined with a visual programmable arpeggio matrix.

K-SCENE — an expander for storing complete K-ARP configurations as scenes and organizing them into longer musical sequences.

Nothing is generated randomly: chords, arpeggios and musical structure remain entirely under the user's control, and changes can be heard immediately while composing.

The Quick Start Guide has also been extensively updated, with visual reference sheets for both modules.

VCV Library:
Kalliste in the VCV Rack Library

Quick Start Guide:
Kalliste Quick Start PDF

Kalliste is free and open source (GPL-3.0).

Thanks again to everyone who commented on the beta. Feedback is always welcome!

reddit.com
u/Subigna — 3 days ago
▲ 42 r/vcvrack

SignalFunctionSet Slice

Here's a preview of SLICE, a new effect module I'm working on. A number of different modes for mangling the audio buffer. This clip is just a walkthrough of each.

u/shotsy — 6 days ago
▲ 13 r/vcvrack+1 crossposts

Electric Mist | Generative Ambient in VCV Rack (Eno's On Land & Apollo)

Electric Mist is a fully generative ambient patch built entirely in VCV Rack — largely inspired by Brian Eno's On Land and Apollo.

Everything here is quantized to C natural minor, so nothing resolves or cadences — it just drifts. Two Plaits engines (particle noise + wavetable) layer with FM operators for the core textures, while Marbles and Weave occasionally let chord-like, piano-ish tones leak in over a moody bass drone.

youtu.be
u/Scopula — 5 days ago
▲ 12 r/vcvrack

Silly generative patch

I really love this stupid bunny hoping sound, also can get some advice for patch made in cardinal please.

u/Tricky-Guy-595 — 5 days ago

Bad hair day - VCV Rack and some field recordings

Some field recordings and VCV. Photo from the garden with Nikon D7100. Cheers!

youtu.be
u/skydancer909 — 6 days ago
▲ 11 r/vcvrack

Venetian Snares style drums/sequencing in VCV?

hello, i'm looking for some tips on making more complex tracks in VCV, mostly inspired by v. snares's Traditional Synthesizer Music. any tips or modules you can suggest?

reddit.com
u/Ill-Goose1628 — 7 days ago
▲ 20 r/vcvrack

Experimenting with the new Clairaudient VCO

I'm just trying to see how far audio-rate modulation will take me with this oscillator. The result are quite interesting!

youtu.be
u/Omri_Cohen_Composer — 7 days ago
▲ 29 r/vcvrack

PipeWire Audio Driver for VCV Rack

Hi everyone!

I've made a VCV Rack 2 plugin that adds native PipeWire support directly to Rack's audio driver menu on Linux.

Instead of routing PipeWire through ALSA, PulseAudio or JACK, the driver creates a real PipeWire pw_filter node with named audio ports.

Rack shows up as a proper node in the PipeWire graph, ready to be routed with qpwgraph, Helvum or pw-link.

v2.0.0 is out and there's now a prebuilt binary no compiling needed:

  1. Grab AnimatekPipeWire-2.0.0-lin-x64.vcvplugin from the release page
  2. Drop it into ~/.local/share/Rack2/plugins-lin-x64/
  3. Restart Rack, add an Audio module, pick PipeWire in the driver menu

https://github.com/animatek/rack-pipewire-driver/releases/latest

What it does:

  • Manual routing nodes with 2 or 16 channels, left unconnected for you to wire up by hand.
  • One entry per sink in the graph pick a card and it links the ports automatically
  • Duplex I/O: the capture side of the same card is paired via device.id, so selecting an interface gives you its real channel counts (my Bitwig Connect Pro comes up as 6 in / 12 out)
  • Works with the stock Audio-2 / 8 / 16 modules
  • Adds no modules of its own registering the driver is the whole job

libpipewire is loaded with dlopen() and never linked, so the plugin loads fine on a machine without PipeWire and just doesn't register the driver.

One thing to know before you file a bug: PipeWire ignores any sample rate that isn't in clock.allowed-rates. The driver reports back whatever the graph actually granted and logs a warning saying so that one gets fixed in ~/.config/pipewire/pipewire.conf.d/, not in the plugin.

It's a fresh release and still being tested, so feedback from different distros, PipeWire configs and audio interfaces would be really helpful.

Source and build instructions: https://github.com/animatek/rack-pipewire-driver

Bugs and suggestions: https://github.com/animatek/rack-pipewire-driver/issues

Happy patching!

u/animateknet — 9 days ago

Neo Industrial drum patch. Creating percussion options for new piece.

Neo Industrial drum patch. Creating percussion options for new piece. Looking forward to putting all my recent development patch stems together and hearing the mountain of layers together. since creating this I have hooked up a launch pad so I can mess around with the layering options playfully.

youtube.com
u/Matthew_Paine_Music — 10 days ago