Trying to attribute everything to Alan Wake takes away from the universe

With Control Resonant we're seeing a ton of theories, but it bugs me how many try to attribute the events to Alan Wake. I think it really takes away from the universe if we try to say that Wake wrote every character and plot line into existence (even though that isn't how his writing works to start with). I think it's better to think of Wake's story as an important, mostly independent one that occasionally overlaps with Control. Trying to claim that he wrote the FBC, the Oldest House, Jesse and Dylan, or anything else into existence without an actual reason makes the universe feel smaller and less interesting.

Anyway, just wanted to post my opinion. Resonant theories are way more interesting when we aren't trying to use Alan Wake as an explanation for everything.

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u/One-Fun9814 — 7 days ago

Anyone else think Stranger Than Heaven will push the series more mainstream?

Super excited for Stranger Than Heaven. I feel like this game is about to push RGG way closer to the mainstream though. It feels like it's getting a lot of mainstream attention and it feels like it noticeably has a higher budget than the rest of the series. It feels like almost everyday I'm seeing someone say they are interested even though they've never played a Yakuza game before.

I do also have a feeling that the gameplay is going to be super polarizing for long time fans, but mainstream audiences may like it because it's something completely new and they are unfamiliar with the usual RGG combat. Anyway, am I the only one seeing this or what?

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u/One-Fun9814 — 24 days ago

When have these games made you feel dumb?

When I was playing through Requiem on day one, I got through the game with no issues up until the part where you are sent into the little house to find the helicopter key. I genuinely spent 30 minutes in that house trying to figure out where to go, looking over what I thought was every nook and cranny for this key. I finally resorted to a guide, only to discover there was a button in the center of the room that I needed to press. Somehow, I had only looked at everything on the edge of the room without even thinking to look in the center. I won't pretend that these games have never stumped me, but I usually figure out where I needed to go without resorting to a guide. I beat Code Veronica and 0, the hardest games in the series, without a guide. Yet I needed a guide to tell me to look in the center of this room to find a button that should've been obvious.

Has anyone else had situations in this series where you felt dumb once you realized how obvious something was? Maybe a puzzle or gameplay mechanic or just finding out where to go.

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u/One-Fun9814 — 1 month ago

Funny things you tried to do/crazy expectations in LEGO games as a kid

I'm replaying LEGO Batman 2 for the first time since 2018 and I remembered that when I was a kid I would literally spend hours in game because I was convinced that if I waited long enough the sun would come up and I'd get to explore the city during the day. I was also convinced in LEGO Marvel Superheroes that if I waited long enough the bridge would open and let me explore a new section of the map. The oddest of all may be that I was playing LEGO City Undercover on the day that the Boston Marathon Bombing happened and I ran around the the carnival area fully expecting an explosion to happen because surely the devs would push an update on the day of to add a terrorist attack to a children's game.

Obviously as an adult I understand how game dev works and that games have to have some sort of limitation on what the player can do. I'm curious to hear if anyone else had wild expections or tried to do anything that wasn't really possible.

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u/One-Fun9814 — 2 months ago