
u/Opposite_Rhubarb_947

Reckoning; three lives, and someone has to spend one of theirs to bring you back
You get three lives. Lose them all and you go Hollow, you can still walk around and talk, but you can't touch anything, for 48 hours. Unless another player spends one of their own lives to bring you back.
That last part is the whole game, really. Whether anyone thinks you're worth a life is a question you find out the answer to.
Everything below is detail.
Lives
You start with three that nobody can ever take.
Beat another player and you take a spare life from them. If they have none spare, theirs is destroyed and you gain nothing at all, so killing someone with nothing to lose costs you standing and earns you nothing, and a freshly made alt is worthless to hunt.
Dying to the world is free. Lava, creepers, falls, the void, none of it costs a life. Only another player can take one. If you never want to fight anyone, you never have to.
Nobody is ever removed from the server permanently. Hollow ends after 48 hours on its own, or sooner if someone spends a life on you with /revive.
Standing is public
Every kill drops it, and /history <player> shows anyone what someone has actually done.
Killing the same person over and over drops it far faster than killing several different people, that's harassment, and it's priced like it.
Fall far enough and the world notices:
- mobs spot you from further away
- villagers stop trading with you
- you keep less XP when you die
It only recovers on days you play without killing anyone. A spree costs a season.
New players
You can't be harmed, and can't harm anyone, for about three hours of real playtime across two separate days.
Nothing else is restricted, build, mine, explore. It protects newcomers and makes alt accounts pointless in one stroke.
Handy Info
- Java and Bedrock both work.
- Land claims are on. Placing a chest claims the ground around it; golden shovel to claim properly. Claims protect blocks and containers, not people, PvP is on everywhere, including inside them.
- Proximity voice chat if you want it (Java, via the Simple Voice Chat mod). Optional.
- No pay to win. Nothing is purchasable, and if that ever changes it will never touch lives, standing, or combat.
Joining
Java reckoningsmp.com
Bedrock minecraft.ishiaki.com port 33338
Version Minecraft 26.2
Discord https://discord.gg/tZnpXpt3pP
Reckoning; three lives, and someone has to spend one of theirs to bring you back
You get three lives. Lose them all and you go Hollow, you can still walk around and talk, but you can't touch anything, for 48 hours. Unless another player spends one of their own lives to bring you back.
That last part is the whole game, really. Whether anyone thinks you're worth a life is a question you find out the answer to.
Everything below is detail.
Lives
You start with three that nobody can ever take.
Beat another player and you take a spare life from them. If they have none spare, theirs is destroyed and you gain nothing at all, so killing someone with nothing to lose costs you standing and earns you nothing, and a freshly made alt is worthless to hunt.
Dying to the world is free. Lava, creepers, falls, the void, none of it costs a life. Only another player can take one. If you never want to fight anyone, you never have to.
Nobody is ever removed from the server permanently. Hollow ends after 48 hours on its own, or sooner if someone spends a life on you with /revive.
Standing is public
Every kill drops it, and /history <player> shows anyone what someone has actually done.
Killing the same person over and over drops it far faster than killing several different people, that's harassment, and it's priced like it.
Fall far enough and the world notices:
- mobs spot you from further away
- villagers stop trading with you
- you keep less XP when you die
It only recovers on days you play without killing anyone. A spree costs a season.
New players
You can't be harmed, and can't harm anyone, for about three hours of real playtime across two separate days.
Nothing else is restricted, build, mine, explore. It protects newcomers and makes alt accounts pointless in one stroke.
Handy Info
- Java and Bedrock both work.
- Land claims are on. Placing a chest claims the ground around it; golden shovel to claim properly. Claims protect blocks and containers, not people, PvP is on everywhere, including inside them.
- Proximity voice chat if you want it (Java, via the Simple Voice Chat mod). Optional.
- No pay to win. Nothing is purchasable, and if that ever changes it will never touch lives, standing, or combat.
Joining
Java reckoningsmp.com
Bedrock minecraft.ishiaki.com port 33338
Version Minecraft 26.2
Discord https://discord.gg/tZnpXpt3pP
Reckoning; three lives, and someone has to spend one of theirs to bring you back
You get three lives. Lose them all and you go Hollow, you can still walk around and talk, but you can't touch anything, for 48 hours. Unless another player spends one of their own lives to bring you back.
That last part is the whole game, really. Whether anyone thinks you're worth a life is a question you find out the answer to.
Everything below is detail.
Lives
You start with three that nobody can ever take.
Beat another player and you take a spare life from them. If they have none spare, theirs is destroyed and you gain nothing at all, so killing someone with nothing to lose costs you standing and earns you nothing, and a freshly made alt is worthless to hunt.
Dying to the world is free. Lava, creepers, falls, the void, none of it costs a life. Only another player can take one. If you never want to fight anyone, you never have to.
Nobody is ever removed from the server permanently. Hollow ends after 48 hours on its own, or sooner if someone spends a life on you with /revive.
Standing is public
Every kill drops it, and /history <player> shows anyone what someone has actually done.
Killing the same person over and over drops it far faster than killing several different people, that's harassment, and it's priced like it.
Fall far enough and the world notices:
- mobs spot you from further away
- villagers stop trading with you
- you keep less XP when you die
It only recovers on days you play without killing anyone. A spree costs a season.
New players
You can't be harmed, and can't harm anyone, for about three hours of real playtime across two separate days.
Nothing else is restricted, build, mine, explore. It protects newcomers and makes alt accounts pointless in one stroke.
Handy Info
- Java and Bedrock both work.
- Land claims are on. Placing a chest claims the ground around it; golden shovel to claim properly. Claims protect blocks and containers, not people, PvP is on everywhere, including inside them.
- Proximity voice chat if you want it (Java, via the Simple Voice Chat mod). Optional.
- No pay to win. Nothing is purchasable, and if that ever changes it will never touch lives, standing, or combat.
Joining
Java reckoningsmp.com
Bedrock minecraft.ishiaki.com port 33338
Version Minecraft 26.2
Discord https://discord.gg/tZnpXpt3pP
Reckoning; three lives, and someone has to spend one of theirs to bring you back
You get three lives. Lose them all and you go Hollow, you can still walk around and talk, but you can't touch anything, for 48 hours. Unless another player spends one of their own lives to bring you back.
That last part is the whole game, really. Whether anyone thinks you're worth a life is a question you find out the answer to.
Everything below is detail.
Lives
You start with three that nobody can ever take.
Beat another player and you take a spare life from them. If they have none spare, theirs is destroyed and you gain nothing at all, so killing someone with nothing to lose costs you standing and earns you nothing, and a freshly made alt is worthless to hunt.
Dying to the world is free. Lava, creepers, falls, the void, none of it costs a life. Only another player can take one. If you never want to fight anyone, you never have to.
Nobody is ever removed from the server permanently. Hollow ends after 48 hours on its own, or sooner if someone spends a life on you with /revive.
Standing is public
Every kill drops it, and /history <player> shows anyone what someone has actually done.
Killing the same person over and over drops it far faster than killing several different people, that's harassment, and it's priced like it.
Fall far enough and the world notices:
- mobs spot you from further away
- villagers stop trading with you
- you keep less XP when you die
It only recovers on days you play without killing anyone. A spree costs a season.
New players
You can't be harmed, and can't harm anyone, for about three hours of real playtime across two separate days.
Nothing else is restricted, build, mine, explore. It protects newcomers and makes alt accounts pointless in one stroke.
Handy Info
- Java and Bedrock both work.
- Land claims are on. Placing a chest claims the ground around it; golden shovel to claim properly. Claims protect blocks and containers, not people, PvP is on everywhere, including inside them.
- Proximity voice chat if you want it (Java, via the Simple Voice Chat mod). Optional.
- No pay to win. Nothing is purchasable, and if that ever changes it will never touch lives, standing, or combat.
Joining
Java reckoningsmp.com
Bedrock minecraft.ishiaki.com port 33338
Version Minecraft 26.2
Discord https://discord.gg/tZnpXpt3pP
Reckoning; three lives, and someone has to spend one of theirs to bring you back
You get three lives. Lose them all and you go Hollow, you can still walk around and talk, but you can't touch anything, for 48 hours. Unless another player spends one of their own lives to bring you back.
That last part is the whole game, really. Whether anyone thinks you're worth a life is a question you find out the answer to.
Everything below is detail.
Lives
You start with three that nobody can ever take.
Beat another player and you take a spare life from them. If they have none spare, theirs is destroyed and you gain nothing at all, so killing someone with nothing to lose costs you standing and earns you nothing, and a freshly made alt is worthless to hunt.
Dying to the world is free. Lava, creepers, falls, the void, none of it costs a life. Only another player can take one. If you never want to fight anyone, you never have to.
Nobody is ever removed from the server permanently. Hollow ends after 48 hours on its own, or sooner if someone spends a life on you with /revive.
Standing is public
Every kill drops it, and /history <player> shows anyone what someone has actually done.
Killing the same person over and over drops it far faster than killing several different people, that's harassment, and it's priced like it.
Fall far enough and the world notices:
- mobs spot you from further away
- villagers stop trading with you
- you keep less XP when you die
It only recovers on days you play without killing anyone. A spree costs a season.
New players
You can't be harmed, and can't harm anyone, for about three hours of real playtime across two separate days.
Nothing else is restricted, build, mine, explore. It protects newcomers and makes alt accounts pointless in one stroke.
Handy Info
- Java and Bedrock both work.
- Land claims are on. Placing a chest claims the ground around it; golden shovel to claim properly. Claims protect blocks and containers, not people, PvP is on everywhere, including inside them.
- Proximity voice chat if you want it (Java, via the Simple Voice Chat mod). Optional.
- No pay to win. Nothing is purchasable, and if that ever changes it will never touch lives, standing, or combat.
Joining
Java reckoningsmp.com
Bedrock minecraft.ishiaki.com port 33338
Version Minecraft 26.2
Discord https://discord.gg/tZnpXpt3pP
A 27B dense model just matched a 397B MoE. Same lab. 47x smaller on disk.
A 27B dense model just scored 77.2% on SWE bench Verified. The 397B MoE from the same lab two months ago scored 76.2%.
The gap is 1.0 points the wrong way. The disk footprint is 47x smaller.
Alibaba dropped Qwen3.6-27B in late April. 27 billion total parameters, dense (no MoE routing). 17 GB on disk at Q4_K_M. Fits on a single RTX 4090 or 3090 with room to spare.
The previous was Qwen3.5-397B-A17B. 397 billion total parameters, 17B active per token, 807 GB on disk. Required a multi GPU rig or H100 class hardware just to load.
Same training pipeline, same benchmark suite, same lab.
The "you need a frontier scale MoE for frontier coding performance" assumption is gone. Dense architecture, properly trained on the right data, just won on the metric everyone cares about.
Apache 2.0. 262K context native, extensible to 1M with YaRN.
Cost-per-task math is the part nobody is talking about yet. A 17 GB model running on a $1,500 consumer GPU at high throughput vs a 807 GB model requiring server grade hardware. The economics flip completely.
EDIT: A commenter pointed out I was comparing FP16 weights to Q4_K_M for the disk size figure. At matched quant it's:
- Qwen3.5-397B-A17B at Q4_K_M: ~200 GB
- Qwen3.6-27B at Q4_K_M: 17 GB
- ~12x smaller on disk, not 47x
The benchmark scores stand (those are at the served precisions per each tech report). Headline is overstated, leaving the post up with this correction.