u/OtreborShm

M12 HD Battery issue

Hello everyone,

A couple of days ago, I bought the Mobapad M12 HD controller. I've recently noticed that the right controller drains its battery much faster than the left one. Specifically, the right controller starts showing low-battery notifications while the left controller still reports a full charge.

At first, I thought this might be normal because the right controller contains the NFC reader, but I'm not sure if that's actually the reason.

I've already checked the firmware, and both controllers are running the latest version.

Has anyone else noticed this behavior with their M12 HD controllers?

reddit.com
u/OtreborShm — 5 days ago

Prototype Proposal: Ergonomic Inclined Joystick Base for Enhanced Biomechanical Alignment

I have notice a minor detail when playing video games with a controller.

Most standard gaming controllers utilize a horizontally aligned joystick base, placing the analog stick on a flat plane parallel to the internal PCB.

https://preview.redd.it/9lle9bi46p9h1.png?width=447&format=png&auto=webp&s=2e74b8f5fddd0379b55c5064cf4359bec59c0ead

I was thinking of a prototype that introduces a cambered, asymmetric joystick mounting base. By tilting the entire potentiometer and spring assembly toward the user (at an optimal angle of attack, approximately 20 degrees), the neutral resting position of the thumbstick is physically angled to face the player.

https://preview.redd.it/fov6y1hz5p9h1.png?width=445&format=png&auto=webp&s=f9cd822a109b3c476dc9c9ca7cad4360b93bf836

Purpose: Biomechanical Synergy and Precision

While the human thumb naturally rests flat against a controller, it approaches the faceplate at a downward angle when gripping the chassis.

Current Challenge: Standard flat joysticks force users to adapt to the hardware. Pushing the stick "forward" or "up" requires different muscular effort compared to pulling it "back" or "down." Most games necessitate constant forward pressure, leading users to engage the tip of their thumb rather than utilizing the thumbprint for control.

You can tell this by the way the joystick wears down

Ergonomic Solution: By inclining the joystick base, our prototype aligns the joystick's mechanical pivot point with the natural pivot point of the user's thumb. This alignment equalizes the force required across the entire 360-degree motion range, reducing thumb fatigue during extended play and allowing for more precise directional inputs.

The Result: This alignment equalizes the force vector required across the entire 360-degree range of motion. It significantly reduces thumb fatigue during extended play sessions and allows for much finer, more precise directional inputs, as the thumb no longer fights the geometry of the controller. Most importantly, the user can handle the joystick with his thumbprint at any gaming moment.

This could be a useless idea but what you think?
Putting mechanical and hardware limitations aside, and focusing only on gamer experience, do you think this as a viable implementation?

reddit.com
u/OtreborShm — 11 days ago