u/OutlandishnessRich36

Do you have any personal history with any card?

I am known on my LGS as the Infurnace hater. On my very first tournament, a guy brought a deck with 4 Infurnaces, and he purged everything I had.

Ever since then, I take every chance to slander the Infurnace, calling it things like, and I quote myself, "a crime against humanity", and "a blight upon the world that we have to rid ourselves of if we are ever to achieve world peace"

Is it exaggerated? Yes. Is it funny? Also yes.

The best part is that when I got my Prophetic Visions pledge and opened my foresight deck, it had 2 infurnaces. To this day, thats my best deck ever.

Do you have any such stories with a card?

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u/OutlandishnessRich36 — 2 days ago

Another idea I'd like to see: Unique Wonders

Basically, giving each wonder a unique effect while they are built. Maybe if this would be too much, nerf the effects of the Wonder age itself.

Here are my ideas:

- Zeus: The lightning bolt power is free and has its recharge time set to 10 seconds.

- Poseidon: Every few seconds, spawns a free Hetairos

- Hades: Chance for human soldiers to return as shades is set to 50%

- Demeter: The wonder acts as a resource drop point, and any resouce dropped at it is doubled.

- Ra: All buildings within LOS of the wonder act as if they were empowered by a pharaoh (monuments dont have the further 60% empowerment)

- Isis: Enemy god powers cost twice as much to recast.

- Set: Every few seconds, spawns a random animal of set elephants being most likely.

- Thor: Large stat buffs to all human units, especially Hersirs

- Odin: The wonder has LOS comparable to the egyptian lighthouse (Odin's wonder IS a huge tower after all). In addition, it can train Great Hall units, and do so 75% faster.

- Loki: The spy god power costs just 10 favor, and you control the units that you cast it on. Units that the opponent controls won't attack it unless specifically tasked. If the controlled unit would gather a resource for an opponent, it goes to you instead.

- Freyr: Gullinbursti is always active and can be moved around very slowly. Casting the Gullinbursti god power allows for it to move normally for a a time.

- Gaia: The wonder spreads lush that slowly covers the entire map, effectively constantly healing all your units.

- Kronos: Time-shifting buildings is near-instantaneous

- Oranos: The Omniscience technology costs half as much. If you've already purchased it, you get a 50% refund of the gold you spent on it.

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u/OutlandishnessRich36 — 7 days ago

What is the symbolic meaning behind Achilles's parentage?

Because like, his father's symbolism is pretty obvious. Peleus is a noble, most if not all greek heroes are nobles by birth, so Achilles being a noble does make sense.

But why is his mother Thethis, a Nereid, a water deity, instead of someone like, say, Zeus, Ares (though they ARE fighting on opposite sides of the Trojan war so this would not make much sense, granted) or Hephaestus (with whom achilles is apparently on very good terms with, given he makes a fancy new set of armor for the hero) or even someone like Moros (given his grim comparisons near the end of the book)?

Why is the guy who is most well known for its wraththe son of a goddess who has nothing to do with anger, narratively speaking?

Is Thetis even angered or "wrathful" at any point?

Is it just as a narrative contrast? Is there something I am missing?

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u/OutlandishnessRich36 — 7 days ago

One thing about the Aztec DLC that is not mentioned enough imo

So, back when the Aztecs were annpunced, I was a bit sad/miffed that they were called "The Aztecs", instead of something like "The Mexica".

Why? Because the name "Aztec" is derived from the semi-mythical city of Aztlan, which was destroyed and where the Mexica people said they come from. So I assumed they were just going with the most marketable name instead of the most accurate, with no regard for historicity or mythology.

Imagine my pleasant surprise when the campaign actually does address this and narrates the tale of the destruction of Aztlan, recontextualizing the Aztec name, in the same way that we have Atlanteans, which similarly come from a mythological destroyed city.

On the note of stlanteans: the established connection between Aztecs and Atlanteans can be used to retroactively solve some of the... oddities that Atlanteans have, like llama caravans or some of their architectural choices.

Anyways, this all to say that the Aztec DLC is even better than what you might think at first.

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u/OutlandishnessRich36 — 8 days ago

My concept for a Typhon God Pack for the greeks

Here's the link for it

It obviously had to have a focus on myth units. Echidna, its unique Mythical age minor god, is basically Hel for the greeks, getting three different myth units, while also buffing Typhon as a whole.

Do tell me what you think!

Edit: By popular demand, Typhon is meant to be more atlantean than greek, so stay tuned, I'll be posting an updated, Atlantean version soon!

Edit 2: Atlantean version is out! here you go!

docs.google.com
u/OutlandishnessRich36 — 11 days ago

One mechanic I would add for future god packs.

So, one thing that really bothers me from the Demeter DLC is that Demeter gets Persephone, while Hades doesn't. And I'm not saying Demeter shouldn't get Persephone, she absolutely should. But so should Hades. Persephone is his wife and the queen of the underworld.

So, what's the solution? Allowing Hades a third god upon reaching the mythic age? Not really. That's too strong, offers Hades players too many options, making hades the most versatile and adaptable and thus most powerful Greek god.

What about replacing Artemis or Hephaestus on Hades with Persephone? That's also not great. Mostly because it would make some previous strategies people had and liked irrelevant and outdated.

My solution? Make it so, some minor gods can optionally replace other minor gods before the match starts.

So for example, you select Hades. Before the match starts, you have a little button that allows you to swap either Artemis or Hephaestus with Persephone, if you so wish.

This would still give the Hades player a lot more options, so new major god packs should be made with the intention of distributing the new minor gods among all major ones from the pantheon. For example, Poseidon could get Pan and Zeus would get Hestia, and Demeter could get Hephaestus (which would follow the pattern of him being available to all major gods).

This way, previously existing strategies are still relevant, and the Hades player doesn't get the massive adaptability that comes with a third whole new mythic god.

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u/OutlandishnessRich36 — 14 days ago

The main mechanics are ammo counters, and doing thigns with the first card you played this turn, as well as also being the house who is best at creature destruction.

plus it has some inside jokes from our friendgroup, like the phrase "Two shotguns.", a giant cockroach, and the infurnace being a most-wanted criminal.

What other cards should I make?

u/OutlandishnessRich36 — 25 days ago

So yesterday I made this post about my idea for a mythology-based TCG and how I divided the factions based on geography. The feedback I got was that this was... too arbitrary at best, or outright offensive at worst. So I decided to completely revamp the way I divide factions in this game, and would like to hear your feedback from this.

There are six colors, not related specifically to pantheons, but to the aspects of each god or monster and what they represent:

  • Yellow: Sky, lightning, light, and rulership
  • Red: Fire, love, invention and war
  • Blue: The ocean, water, rivers and rain
  • Green: Nature, life, exploration, and healing
  • Black: Death, trickery, darkness and night
  • White: Law, family, and knowledge

In this way, for example, each of the first six olympians would be one color each (Zeus yellow, Hestia red, Poseidon blue, Demeter green, Hades black, and Hera white). Heracles would be Yellow, since he is a son of Zeus. The minotaur would be blue, since he is related to poseidon in his origin. And so on, and similarly with other pantheons. There can also be cards that are multiple colors, of course. Odin, for example, would be white and yellow, since he is both a ruler of the gods, and a god of knowledge.

Pros of this system, it feels like it can more easily expand outwards and cover other mythologies, and allows each god to have its own unique playstyle, instead of being tied up to the pantheon they belong to.

Cons of this system, each pantheon loses a bit of its individual identity, and it is harder to play multiple cards of the same pantheon. Though I imagine some cards would try to fix this, like the card for Mount Olympus having an ability like "Your tales can produce favor of any color, but you may only play Greek cards". It also feels a bit more generic, like, a bit too similar to games like Magic the Gathering, but that's not necesarily a bad thing, MtG is the biggest TCG in the world for a reason, after all.

What do you think? Is this system better?

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u/OutlandishnessRich36 — 26 days ago