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What would you NOT like to see? Rome is a common one on this topic, given we have two hellenic civs. Adding Hinduism might be too controversial. Same thing if they add a Judeochristian civ. What other civilization do you think is most unlikely to be added?
The community center is probably my favorite part of the game, delivering items one by one to multiple bundles, then doing it again for the Forgotten.
Are there any mods that add more bundles, especially if they are late game? Either in the community center or outside of it, like the forgotten's bundle for the cinema.
Ideally being compatible with ridgeside, SVE and east scarp, as I already play with those.
Hello guys! Here I am with another new civilization. For this one, I wanted to make the Hawaiians or the Polynesians. I decided on the Hawaiians, with the possibility of leaving the Polynesians for a separate thing.
Whats unique about this civilization?
It has:
TLDR, they have very powerful naval might and very powerful economy, but lack in the human unit category. I feel like this allowed them to strike a decent balance. Despite that, I tried my best to give them usefulness outside of naval maps, so as to not make them feel useless half the time.
Tell me what you think of them!
I came up with this magic system, but I would like to expand on its mechanics a bit more, so any ideas for it are greatly appreciated!
Ok so, this system is basically measured in vibration. Much how sound, light, and most forms of radiation are actually vibration in different frequencies, this system would also revolve around vibration, but instead of physical vibration, it would be spiritual one.
Instead of Hertz, the unit of measurement is Beatz (Btz). Partly because it sounds good, and partly because it makes a sort of play on words with Hertz (sounding somewhat like "hearbeat" when you say both units together).
So, how does this system work?
First of all, you have to know that the human soul constantly vibrates. Specifically it vibrates at about 400 to 800 TeraBeatz (TBtz). Within this spectrum, every single normal human emotion that humans can feel can be measured. First anger at about 400 TBtz, followed by disgust, fear, anxiety, sadness, nostalgia, joy, and the highest-vibrating emotion of all, love at about 800 TBtz, with literally every other emotion in between. A soul can, and usually does, vibrate in several frequencies at once, emitting them into the environment, representing all the emotions that the person is feeling at any given time.
Empathy is the capacity of a human soul to adapt itself to the vibration of the environment. This means, for example, feeling sad when people around you are sad and feeling joy when they feel joy, but this does not apply only to other souls, as they are not the only thing that vibrates spiritually.
You ever enter a place and feel rancid vibes? Like the entire place is just... wrong? That can quite literally be an echo of some event that happened in the past. Echoes are effectively ghosts, created by extremely emotionally powerful events (such as a murder, for example), and they take on the form of the person who vibrated that strongly, even causing repercusions in the material world.
For this reason, most ghost stories are actually echoes of the event of the murder. Not actually the person who was assasinated, but an emotional clone that lingers on. But there can be echoes of living people, after events such as breakups, humilliations, or even higher-frequency echoes after things like someone declaring their love or holding their child in their arms for the first time. high-frequency echoes tend to be less resilient over time, dissipating on their own. Lower-frequency echoes tend to require... more direct measures.
So how are echoes dissipated? Well, much like actual physical waves, emotional waves can be dissolved if you make a similar wave with a similar frequency and amplitude, but a different offset in the wave form. In other words, in order to dissolve an echo, in order to let it pass on, you need to feel that echo's anger, sadness, or fear. You need to use your empathy to make your own soul vibrate like it, and then redirect it towards the echo, in such a way that neutralizes it.
This is, as you can imagine, extremely dangerous. Not only are you literally putting yourself in harm's way by getting directly inside of a wrathful echoe's territory, but you are also opening your soul to a potentially crushing experience.
Empaths, the people who dedicate themselves professionally to Vibrational Exorcisms, have extremely high rates of depression, mania, and psychotic breaks. Even the most trained of them eventually break down. The Empaths guild requires all empaths affiliated with them to take weekly psychological counseling, with severe punishments for missing even one.
Literally everything that I just told you was in the range of 400 to 800 TBtz, so what's below and above that?
Well, below that you have Pyromancy. You know how people quite literally get "heated" when they get angry? Pyromancers can emit, control, and sustain flames just by feeling sufficiently angry. Of course, this is also extremely dangerous. Fire famously lacks any sort of self-control, and in order to create fire, you need to get your soul down to about 300 TBtz, way below whats normal humans levels of rage, you pyromancers also usually lack any semblance of self-control, at least while they practice pyromancy. Even getting there requires an extreme amount of dedication and training, and even more so in order to survive and learn to handle it.
And whats above the 800 TBtz of the love emotion? Well, then you get into the realm of Hyperlove, and at that point you yourself feeling those emotions is not as dangerous as the effect you may have on others. If you get over 900 TBtz, you get into whats commonly known as "mind control". You can overwhelm the soul of those near you, causing them to feel an extreme euphoria from obeying you, as in doing so, their soul vibrates in the same frequency as yours. Quite literally manipulating them to do your bidding. Experimentation with these higher frequencies has been outlawed in most states, due to the ethical concerns that doing so implies. so not much more is known about these higher frequencies.
In summary, this system includes:
I am honestly somewhat impressed that I managed to put all three of those on a single system that is somewhat coherent, but I feel like this system is lacking... something. I can't quite put my finger on what. Hell, maybe this system is perfectly functional as it is.
At one point I considered making it an elemental system, where each classical element would vibrate at its own frequency, but that felt a bit... boring. I like elemental magic as much as the next one, but this system doesn't quite feel elemental to me.
Then I considered making it so gemstones to be able to "hold" emotional vibrations, allowing them to sort of store these vibrations, to connect with the frequent myths of gems vibrating at healing frequencies. But I am not sure how that could be integrated into the rest of the system without it feeling tacked onto it.
Any suggestions?
Its called Object Value. The original idea was that every material has a specific value. This value can be and is measured by Mana (Ma), a standard unit as well as a substance. One KiloMana (KMa), or 1000 Ma, is the amount of Mana needed to turn one pound of Lead into one pound of Gold at room temperature and one atmosphere of pressure, and the amount of mana released by doing the opposite process. The Mana value of an object can actually be improved in many ways. Polished gems and carved sculptures are much more valuable than their raw counterparts. The better the craftsmanship, the greater the Mana the object is worth.
Mana is obtained in a variety of ways, but the main one is turning objects into pure mana by chemical, alchemical or arcane methods. All over the world there are myths of people that can turn objects into mana with just a touch, but those myths have so far been unconfirmed. Certain chemicals slowly dissolve objects to pure mana, and placing an object in a ritual circle and performing an incantation can turn that object into its mana value.
Pure mana looks like a light blue thick liquid, or sometimes like a gas of the same color.
Mana can be stored in any organic, living material. Including animals, plants and humans. After an organic material absorbs too much mana, it becomes saturated, glowing, and becomes impermeable to mana. There is one species of tree called Bowltrees. They were specifically bred to very easily become mana saturated, and grow in the shape of a bowl (hence the name). These properties make them excellent to store physical mana without absorbing it.
Outside from Transmutation, Mana can be used to create materials. This is done by having a professional (called a Manamancer) absorbing some mana, picturing the object they want to create, and using the mana stored to do so. More experienced Manamancers can absorb more mana and make more detailed objects, while also wasting less mana in the process. The average person can hold about 20 Ma worth of value.
When a living object storing mana becomes "open" (read, is broken, hurt or wounded), mana begins to leak out of it. The more sudden the breakage, the more violent the release. In warfare, seeds can be dunked on pure mana, then taken out, and used as improvised explosive ammo.
Mana can also be used to create a continual flame, create illusions, or enhance the physical abilities of those that absorb it, as well as a million other uses. Each of these processes slowly drain mana from the user, so they cannot be done forever. But more experienced users expend less mana.
For those who don't know, you can obtain a relic in the underdocks that, after killing enough elites, transforms into the Jade Sword, which gives you 3 strength at the start of each combat. That effect is fine enough, but a bit boring. Here's how I would rework it:
Remember that these effects would only come online after killing 5 elites, and would only show up on one event on one act 1 variant. So at best you can get it at about halfway through act 2.
edit: reworked them
For example. Wailord is a fairly unassuming pokemon. Middling stats, no gimmick, nothing too calling. A low tier pokemon in all the competitive ways.
So do you give it an evolution? A mega? A new ability?
But also, not every pokemon needs to be unique competitively, or even good. Its good for the game to have low tier pokemon, as fodder for grunts and wild encounters. So how do you decide which pokemon not to buff at all? Do you decide to leave wailord as an unassuming water type whose only thing it can do is to tank hits mildly well?
I am very early on the creation of my fangame. And the basic concept is that multiple professors from all over the world got together to create an artificial island where most if not all pokemon species could coexist.
My question is, should I include fakemon, or is it enough to just have pokemon from the canon ones? Is the fact that no "new" pokemon are added a turn off from the game? The game would include many new things such as new megas, evolutions, forms, moves and abilities regardless. Just nothing from a new "exclusive" region.
Having pokemon from "other" regions would certainly make the world feel larger. But also expensive to make and take longer, so if people don't really care for games with lots of fakemon, that would give diminishing returns.
With the success of the Backrooms movie, I can't help but wonder if an SCP movie wouldn't be even more successful. I know it probably will not happen for a huge variety of reasons, but still, it is fun to speculate.
Basically title, what article do you think would work well as an SCP movie?
I think that for a first movie, an adaptation of the Secret Lab game would be the best idea, establishing the lore and several of the most important/iconic anomalies, but eventually, I personally would love to have a [[What Happened to Site 13]] movie or, and I am aware that this is extremely far fetched, a series of movies based on the Kaktusverse.
And I do mean anything.
Clothing? Magical threads that grant you power when woven into clothes.
Eating your greens? Have you seen Popeye? Like that, but each vegetable grants you different powers.
Handcrafts? Spirits are pleased or displeased with your handcrafts and posess them. The more perfect the handcrafting is, the more powerful the spirit that posesses it can be.
Did this a while back, and I am bored now, so I am doing it again.
I might take a bit to reply, but I promise you I'll get to it eventually
Minecraft mods, thats the place. I have noticed that, out of all places, Minecraft mods seem to have a huge variety of magic systems, which are also quite creative. For some examples:
Idk, it just surprises me that a game with such a young target audience has so many magic systems.
By that I mean a campaign that would include all civilizations in the game.
What would be the general plot? Who would be the bad guy or the protagonist?
I think that Gargarensis needs to somehow return for it, maybe he comes back from the dead? If this includes all civilizations, then the Atlanteas need to be included, so Kastor could be the protagonist again?
What do you think?
Assume that, if a roman civilization was to be added, all explicitly roman elements from the Atlanteans would be renamed or retextured. They would stay mechanically the same, but their appearance and presentation would be different.
This took me a while but it is done! This civilization takes a lot from welsh and celtic mythology, but not a lot, so I can still do a celtic culture at some point. I also have a LOT of ideas for future "DLCs", there are a lot of arthurian characters I did not manage to fit in here.
This civilization is meant to be relatively simple in most aspects, a sort of "New player" civ, like the greeks, so they take a lot of design cues from them, like having specific buildings for infantry, archers and cavalry or having a limited number of powerful heroes.
I also did wacky things with the flavor, with the Major Gods here being called Major Legends, Minor Gods being Minor Legends, and Temples being Monasteries.
Let me know what you think and what ideas you might have for future content!
If the stormlight archive ever gets a movie, and it is rated PG-13, it can have up to one F-Bomb, which must not be in a sexual context. Who would say it and when?
Realistically I think it would be Wit/Hoid, since everyone else says "Storms" as the curse word. But maybe I can see someone else say it.
I would put it near the end of WaT, right before he gets vaporized.
I know they promised a while back to give more things for the Æmber, being able to buy deck clones with special frames and whatnot, but have they actually done anything of that? Where can I get those things?
Asking because I have almost enough for an event key and I am wondering if I should buy one or not.
I am known on my LGS as the Infurnace hater. On my very first tournament, a guy brought a deck with 4 Infurnaces, and he purged everything I had.
Ever since then, I take every chance to slander the Infurnace, calling it things like, and I quote myself, "a crime against humanity", and "a blight upon the world that we have to rid ourselves of if we are ever to achieve world peace"
Is it exaggerated? Yes. Is it funny? Also yes.
The best part is that when I got my Prophetic Visions pledge and opened my foresight deck, it had 2 infurnaces. To this day, thats my best deck ever.
Do you have any such stories with a card?
Here is the link to it! Tell me what you think!
Huge kudos to RobbyLAVA on youtube, he has awesome ideas for which I took inspiration from for this pack.
Basically, giving each wonder a unique effect while they are built. Maybe if this would be too much, nerf the effects of the Wonder age itself.
Here are my ideas:
- Zeus: The lightning bolt power is free and has its recharge time set to 10 seconds.
- Poseidon: Every few seconds, spawns a free Hetairos
- Hades: Chance for human soldiers to return as shades is set to 50%
- Demeter: The wonder acts as a resource drop point, and any resouce dropped at it is doubled.
- Ra: All buildings within LOS of the wonder act as if they were empowered by a pharaoh (monuments dont have the further 60% empowerment)
- Isis: Enemy god powers cost twice as much to recast.
- Set: Every few seconds, spawns a random animal of set elephants being most likely.
- Thor: Large stat buffs to all human units, especially Hersirs
- Odin: The wonder has LOS comparable to the egyptian lighthouse (Odin's wonder IS a huge tower after all). In addition, it can train Great Hall units, and do so 75% faster.
- Loki: The spy god power costs just 10 favor, and you control the units that you cast it on. Units that the opponent controls won't attack it unless specifically tasked. If the controlled unit would gather a resource for an opponent, it goes to you instead.
- Freyr: Gullinbursti is always active and can be moved around very slowly. Casting the Gullinbursti god power allows for it to move normally for a a time.
- Gaia: The wonder spreads lush that slowly covers the entire map, effectively constantly healing all your units.
- Kronos: Time-shifting buildings is near-instantaneous
- Oranos: The Omniscience technology costs half as much. If you've already purchased it, you get a 50% refund of the gold you spent on it.