Gears of War Judgment Recomp for Windows: Higher Resolution, SMAA, FSR, Unlocked FPS, Widescreen
▲ 95 r/recomps

Gears of War Judgment Recomp for Windows: Higher Resolution, SMAA, FSR, Unlocked FPS, Widescreen

What is in this release

  • Keyboard and mouse play with raw mouse look instead of emulated joystick, wide range of controller support
  • Frame limiter (default 60), full unlock, F9 fps counter, F8 limiter toggle
  • F4 in-game settings menu and a separate dedicated settings launcher with Low / Medium / High / Auto quality levels
  • SMAA and FSR 1.0 upscaling and sharpening, 16x texture filtering, 1x or 2x internal resolution (2x is 2560x1440)
  • Fixes: motion blur removal, film grain and FXAA options, shader pipeline cache (no compile stutter after the first run)

Known issues

  • Very CPU limited: about 90 to 110 fps unlocked on a Ryzen 7 5800X3D; a slower CPU gives less
  • Internal resolution above 2x is not supported
  • Shaders and pipelines are built on the first run, so the first minutes can be less smooth
  • Tested only on an NVIDIA RTX 5070 Ti with Windows 11. AMD, Intel and handheld GPUs are untested

Check it out here: https://github.com/OverkillLabs2/gears-judgment-recomp

u/OverkillLabs — 11 days ago

God of War Sons of Sparta Running on PC: First PS5 Exclusive Ported via AnyPS5

Quick project update: God of War Sons of Sparta, taken from the PS5 release, now runs on a Windows PC. It's built on AnyPS5 and as far as I know it's the first PS5 exclusive to get this far.

For anyone wondering what that means technically: the game's x86-64 code runs directly on your CPU, so no CPU emulation. What's missing on Windows (the PS5 system libraries and the GPU side) is reimplemented in a compatibility layer, the same general idea as Wine and DXVK.

What works:

- Boots normally to gameplay and plays through with music and sound effects

- Around 60 FPS on my machine (5800X3D, RTX 5070 Ti)

- Keyboard, mouse and controller input works

Issues still remaining:

- Shaders get built while you play the first time, so expect some visual glitches until they're cached

- The intro video can freeze on a dark frame for about 10 seconds before moving on

- Occasional crashes or freezes

- I haven't finished the game, so large parts are untested

- Only NVIDIA tested, and only game version 01.008.001 (PPSA28997)

Gameplay video: https://youtu.be/Oi4RU8-n_bQ?si=7gI2jcuLHHy5TLl6

Download and setup: https://github.com/OverkillLabs2/SoS-PS5

PS. One funny discovery is that the game has native keyboard and mouse glyphs, so it was probably meant to release on PC at some point, but I guess Sony scrapped it and it never did, I tried restoring them, but they were too broken to get working properly, I will probably revisit it later once the other issues are fixed

u/OverkillLabs — 12 days ago

Native ARM Vice City Stories Recomp Based On PSPRecomp

I bring you some exciting news, I've ported over the VCS Recomp from Windows x86 to MacOS ARM for a true native port and exceptional performance!

What I've achieved:

Rewritten the entire renderer from DX12>Vulkan (MoltenVK) which translates it to Metal

Windows x86>MacOS ARM natively on Apple Silicon

Dedicated Launcher for changing settings for the game

There are still some graphical and audio issues left to fix and that's why the release is marked as Beta, but it's in a state where I am happy to release it for general use for everyone, the majority of issues were fixed over many days of debugging and rewriting

Github Link: https://github.com/OverkillLabs/PSPRecomp-MacOS, there is already a release I compiled on there, but you are free to compile it yourself from source if you want to

All credits to Jessica Natalia for her incredible work on the recomp project, without it this wouldn't have been possible

u/OverkillLabs — 1 month ago