Far Cry 5: A Beautiful Open World Playground Dragged Down by Forced Pacing and Story Bumps

I recently finished Far Cry 5 and it was my first time playing a Far Cry game in the series. The game delivered some refreshing choices in open world games, and surprisingly paired those choices with an unexpected amount of comedic charm. However, the game is heavily weighed down by repetitive gameplay loops and forced narrative interruptions. The game threw a bunch of spaghetti at the wall and some of it stuck. The rest, fell straight to the floor.

​My absolute biggest praise for Far Cry 5 is how Ubisoft finally killed the dreaded "climb a tower to reveal the map" formula they relied so heavily on from Assassin's Creed. Instead, you discover points of interest naturally: reading road signs, checking trail maps, picking up brochures, or talking to locals. It makes exploration feel completely organic, realistic, and unforced. You feel like a traveler exploring rural Montana rather than being tested on your platforming skills.

​Hope County is gorgeous. The dense forests, rolling rivers, and rural valleys look stunning and feel like a real place. At times, the scenery feels photo realistic and could compete with Red Dead Redemption 2. Complementing this visual harmony is an incredible audio production. The licensed radio tracks is expansive and fits the world well. The original soundtrack, especially the ambient tracks and the cult hymns, are outstanding. The hymns feel both peaceful and oddly terrifying due how much they show off the cult's power and influence. I applaud the amount of effort that was spent on just the OST alone.

​The writing for side characters is far better than it gets credit for. Hurk Drubman Sr. and Sharky Boshaw are absolute highlights, offering a perfect mix of crude humor and surprisingly deadpan, high-brow comedy. For example, a low hanging fruit for a joke is the shop named Dylan's Master Bait Shop. But Hurk Drubman's campaign voicemials found on landline phones are filled with high brow humor, such as saying if elected, he'll ensure no Canadians steal high paying jobs meant for Americans and naming professional hockey player as the job he is referring to.

What truly impressed me is how far Ubisoft went with unique dialogue.​The companion interactions when you pair characters up, ike Hurk Jr and Sharky, feature tons of unique dialogue, banter-filled lines. There's 9 compaions, although three are animals. But still, the fact they went out of their way to record so much conversations between 6 different characters interacting with each other, and giving them all unique personalities and dynamics depending on who they are talking to, is truly amazing and not talked about enough. Same with the news updates on the radio. How they change dynamically, offering subtle foreshadowing in the broader narrative context as you progress through the story. You can sense and hear the despair and tension in them as the game progresses. It's just such impressive level of detail and effort for something that isn't needed for the main game or completion, because you can play the entire game without hearing most of these conversations or news updates.

Far Cry 5 suffers from an over reliance on constant action. Unless you completely clear a region, you cannot walk 50 feet or pause to take in the scenery without a cult pickup truck, an armed plane, or a pack of wild animals attacking you. The constant gunfights and explosions break the peaceful immersion the environmental designers worked so hard to create. The story asks you to accept a massive narrative leap: that an armed cult managed to completely cut off an entire U.S. county from the outside world and operate with total impunity, without immediate state or federal military intervention. That the cult managed to rise to that much power but also keep supply lines to the outside world for supplies open with nobody outside asking quesitons. The premise breaks down the second you think about it realistically.

Gameplay gets repetitive quickly. Much like Mafia III, progress boils down to making as much noise as possible to attract the attention of whoever controls the region. You do this by blowing up or stealing cult property, freeing hostages, and taking out outposts until you fill a meter to summon the region's boss.

​Worst of all is the hunter mechanic. No matter what you are doing, whether you're mid air, fishing in a remote stream, or stealthing an outpost, once you hit a resistance threshold, the game sends unevadable hunters who shoot you with a dart andnforcibly kidnap you. When you wake up, you are dragged into a long, unskippable cutscene where the region’s antagonist monologues at length to convince you to stop. It destroys player agency and ruins the flow of the open world.

​I’m genuinely torn on how Far Cry 5 handles its ending. I appreciate that the game didn't opt for a clean, Hollywood "justice and freedom prevail" happy ending. Real life is messy, and bad actors don't always get caught or face consequences. Sometimes the bad guys win in real life. But after spending dozens of hours liberating outposts, saving civilians, and taking back Hope County, the outcome leaves you feeling like every piece of effort you put into the game was completely meaningless and for nothing.

TLDR: ​Far Cry 5 is a game of massive highs and tedious lows. Far Cry 5 had a lot of ideas and executed some of them brilliantly while others should have never been attempted. The open world scenery, exploration mechanics, soundtrack, and subtle comedic writing show a developer who put a tremendous amount of effort into the little things and details. Unfortunately, those strengths are repeatedly undermined by a hard to swallow narrative, multiple endings that will leave most players feeling unsatisfied, and repetitive gameplay. Far Cry 5 is worth playing, especially if you enjoy ambient exploration and causing chaos, but be prepared for narrative frustration.

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u/PHATstuFF21 — 13 days ago

Should Mayor Goodway resign for wanting to waste taxpayer funds and pull public servants from their job responsibilites to make a basketball team for Adventure Bay?

u/PHATstuFF21 — 2 months ago
▲ 1.1k r/oldreceipts+1 crossposts

Found a receipt for a Caesar salad at a cafe dated February 25th, 1996 in a used book

u/PHATstuFF21 — 2 months ago
▲ 81 r/tall

Paid an extra $150 round trip for a seat with 6" of more legroom. Well worth it!

u/PHATstuFF21 — 2 months ago

Successful trade with u/flashyone3 completed!!!

Hope to do business with him again and highly recommend!

u/PHATstuFF21 — 2 months ago

I now own 40% of the print run. Who has the other three?

I have two of the patch tags UD Artifacts /5 of Bryz. I have 4/5 and 5/5. Just need 1-3 to have them all. I'm not sure what the term would be for having all 5 card. A print run rainbow?

u/PHATstuFF21 — 3 months ago
▲ 239 r/tradingcardcommunity+3 crossposts

My wife flew Delta for a business trip and asked the pilots if they had any of the pilot trading cards

Delta started and set the gold standard for pilot trading cards but the other big airlines have followed suit. The trading cards typically feature every plane in their fleet and stats about the plane on the back. If you want the cards, you can only get them from the pilots when you fly or from someone who got them from the pilots when they flew. Delta does not sell packs or boxes online or in stores.

u/PHATstuFF21 — 3 months ago

Got this set of pins and case for $20 recently

I am aware that:

Some pins are missing

Some are for World Series the Yankees lost.

There are two different pins for the same World Series

There's a Super Bowl pin

The Yankees have 27 World Series championships.

All that being said, $20 was highway robbery for everything pictured

u/PHATstuFF21 — 3 months ago

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Is this the world's most wildest tweet?

u/PHATstuFF21 — 5 months ago

Just finished Skyrim for the first time. Incredible game, but the gameplay loop eventually turns it into a tedious slog

My Gamerscore on Xbox was close to crossing 100,000G. I wanted the game that would push me past that badge of honor for achievement hunters should be a well respected universally praised game. This lead me to playing The Elder Scrolls V: Skyrim Anniversary Edition for the first time ever in the fall of 2025 and finishing it now in the spring of 2026. After logging over 100 hours into it and getting about 95% of all the achievements, I have some incredibly mixed feelings. I deeply respect the amount of effort Bethesda employees and the community built here, but by the end, I was practically forcing myself across the finish line.

​

​First off, I have to give massive credit to the developers. The sheer volume of work poured into this game is staggering. Even over a decade after its original release, new things are being discovered. The amount of content in the game is mind boggling. It is every possible to play the game and miss so many different things. I found myself admiring the landscapes and settings on countless occasions thanks to the impressive graphics and designs. The soundtrack is legendary for a reason, and the world feels lived-in and atmospheric. For the first 20–30 hours, the sense of wonder and discovery was fully alive.

​

​Eventually, the magic wore off, and the curtain was pulled back. I realized that almost every single faction, side story, and town favor boiled down to the exact same formula: Go to this dungeon/location, kill the draugrs/bandit inside it, grab the radiant item, then bring it back.​It didn't matter if I was climbing the ranks of The Theives Guild, getting the skyrim equivalent of a college degree from the College of Winterhold, or working for a local Jarl. I felt like Skyrim's most overqualified delivery driver. The narrative context changes, but the mechanical action never does. Just fetch quest after fetch quest which became a chore.

​

​What really killed the experience for me was the progression scaling. By the 40-50 hour mark, my character crossed a threshold where all tension completely vanished. ​I became death incarnate. I was practically immortal, strolling into ancient dragon dens and slaying giant beasts or high-level priests in just a few hits. When there is zero threat of failure, a game’s mechanics lose all meaning. Combat turned into a brainless exercise of button mashing until the things in front of me stopped moving. Inventory management and crafting became meaningless. It was simply having enough soul gems to recharged my enchanted gear and magicka to use fast healing.

Overall, Skyrim was an enjoyable experience and a game I'm glad I got to play. It also did push me over the 100,000G mark. I have zero regrets but became less and less excited to pick it up the more I played. I don't understand how anyone can put 200+ hours into the game or play with different builds and be entertained. I'm happy for them if they truly enjoy it and it makes them happy, but it's not for me. Perhaps, I made the mistake of trying to do everything on one playthrough.

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u/PHATstuFF21 — 5 months ago