After the unvaulting, xur's location should be randomized again

I feel like xur spawning in random location instead of one dedicated spot at the tower was a decent part of the character's identity and it'd be nice to bring that back even if it's not as convenient. Would be nice to give him new spawn points across all the other patrol/social spaces too, except maybe the ones that aren't accessible for F2P players.
Edit : I get that looking up where he is is annoying but there's a compromise to be had there : have his icon show up at whichever destination and location he spawns at, but only if you've already found him there at least once before. That way veterans don't have to look up where he is but newbies still get that original experience of having to find him or randomly coming across him

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u/PaperMartin — 12 days ago

Best way to farm vanguard engrams?

title

farming strikes to get a piece of smoke jumper in a specific archetype and it takes forever to rank up

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u/PaperMartin — 1 month ago

I got both 1K and the catalyst in 1 run of LW using an ethereal key dating back to 2019

https://youtu.be/A3bYWotDeUU

Might be the only person in the world to ever do this

Back in the forsaken days I didn't care much for LW so I only cleared it 4 times, and apparently forgot to open a chest on my 4th.

I stopped playing at the end of year 3 then came back for MoT

I did a run yesterday, opened 2 chests at the end, got 1K then the catalyst

Unfortunately steam's recording thing crashed & didn't record any of the raid so all I have to show is someone else's POV and my raid report https://raid.report/pc/4611686018468533950

DIM has a loot feed thingy but it only shows weapons and armor, not items or catalysts, so if there's any doubt about whether or not I'm telling the truth I'd be interested in knowing what app I can use to show my loot feed in a way that includes the catalyst

u/PaperMartin — 3 months ago

Can't get SDL3 window resizing to work

Hi, I'm using Ash and the SDL3 crate, and resizing the window always results in a crash in the SDL code itself. I got a minimal repro here https://gitlab.com/PaperMartin/rust_sdl3_ash_crash_repro

Interestingly enough, removing vulkan() from the window building bit doesn't prevent me from using ash to render things on screen and still results in the same crash upon resizing a window, almost as if the vulkan flag was being ignored to begin with

Anyone knows what could be the cause and how to fix it?

u/PaperMartin — 3 months ago

Existing tools for 3D level design

Hello, I'm building my own engine but would like to avoid building a custom level editor. I'd like something as close in UX to source 2 hammer (the new version of hammer that operates directly on meshes instead of brushes), and was originally gonna use blender with a new community made plugin that tries to make blender geometry & uv edition closer to hammer 2, but that plugin is apparently vibe coded so I can't really rely on it.

What do peoples use for relatively freeform 3D level edition? I'm considering trenchbroom but as far as I can tell it doesn't support export to gltf and I haven't come across any well maintained gltf to bsp converter. I haven't investigated the other bsp based editors but I don't think any of the other ones support gltf export either.

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u/PaperMartin — 4 months ago