u/PassionateAloo

My android game that I have been working on for a while now

Game Title: Dusky Climb

Link: https://play.google.com/store/apps/details?id=com.GlitchedCheese.com.unity.DuskyAscend&pcampaignid=web_share

Description: Dusky climb is a challenging 2D platformer for mobiles meant to be played with one hand. It's a story based game with multiple movement mechanics. You have to aim Dusky like a slingshot to make the perfect. Jumps need to well calculated or you may end up dying, which will happen, A LOT. Make sure to think before you jump. You can also dash, fly, drill, grapple, shoot and fight enemies.

The game is still not complete but I would say it's about 70% done and may require a month or two to completely finish. But it's still very polished and playable. Any feedback would be greatly appreciated.

Free to play status: It's a free to play game with not many ads. It has in-game IAP, which is a one time purchase to remove ads permanently.

u/PassionateAloo — 11 hours ago

How to market a difficult mobile game that might not be suitable for general audience?

My main focus right now is getting retention first rather than profit. How to target the audience that won't rage quit in the first minute itself? I would really appreciate any tips.

Also, I noticed that the number of new users on firebase analytics is much lower than the number of installs on Google ads (Around 30%)

I've currently set the campaign to install volume (all users) and set a low target CPI. Although, my CPI is even lower than my target (0.05$, Indian users only).

reddit.com
u/PassionateAloo — 12 hours ago