u/PayComprehensive8982

So what would’ve KF3 been like if they continued with their initial ideas with operators?

First of all Killing floor has 7 perks in KF1 while KF2 has 9. So far we have 6 perks in KF3 and it has me curious where were they going with the direction for the game?

Like were we gonna get 2 variants of each class? Like those skills for perks in KF2 which has 2 sides. for example commando 1 would use assault rifles and Commando 2 would use LMGs? Or Medic 1 would be good for healing the whole team but less combat efficient while Medic 2 would be more combat efficient but heals 1 person? Ninja uses light melee weapons while Berserker uses heavy hitters?

Or would we be getting just the the same perks from KF2 (total 9) then add newer ones like Ninja and Engineer?

Its really peaked my curiosity as to how the game would go from there. Dont get me wrong i hated the operators thing at launch but im kinda curious to see what the game would look like and how they would go before they stop supporting the game

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u/PayComprehensive8982 — 9 days ago

New weapon idea for Pax family

Id like to see a new variant for the Pax(Peacemaker) family tree. Which is why i introduce the Pax Quickshooter, its basically Pax version of the Scotfield spitfire. Faster rate of fire than scotty spitfire but damage and reload remain the same. Why pick this over scotty? Scotty still has faster reload so its pretty much players preference if they want a medium pistol that shoots faster or reloads faster. Hell devs can make it scare weapon. Basically a buff Pax like the wildland and homstead 88 with the bonus of firing faster and slightly quicker draw but have the same reload speed

u/PayComprehensive8982 — 2 months ago