
















Step 1: Build an orbital base. Step 2: Lift to orbit
Not sure how to do Step 2, though...
- Universe: Expedition 22 and main game on Normal mode
- Base: "Orbital Construction Yard"
- Planet: Haywarke
- Co-ords: +1.36, 39.21
- Portal: in images
- Resources: 50k of Silver, and 50k of Nitrogen
My last base was build around a 64-edge circle. This one is made from a 96-edge circle as I wanted to make the outer ring larger for an orbital base.
If there is no power, the Short-Range Teleporters won't work. There are doors on the top, in the middle on one side, and the bottom layer with the larger landing pads. None on the outer ring. If you enter via the bottom doors (where the main landing pads are), look for a missing floor panel behind the teleporter to get in.
The central core is 4 layers (service with landing pads, mechanical, mercantile, and relaxation). The outer ring is for playing with Exocraft. Finally, there is a control room suspended above everything with the Base Computer and Base Teleporter.
I added shrunk alternate landing pads on the struts, which worked rather well. Taking off from them feels fantastic!
The outer ring has three miniaturized Exocraft for racing around the ring, which is rather fun.
There are some in-construction shots near the end.
In retrospect, I should have made this in orbit but it was more of a test of a larger circle when I started that then grew a tad.
This is already at 3,000 base parts. For larger bases, more is definitely needed to let us decorate properly :)