




My first complete character project
Tried to create a character for the first time.I used my own sketch as concept. Eager to know about your thoughts on this (good, bad anything)





Tried to create a character for the first time.I used my own sketch as concept. Eager to know about your thoughts on this (good, bad anything)
Behind the shoulder mirror shots are one of my favorite things in movies. I tried to create my own version.
I mean if I a create a character or an asset for my portfolio and I use displacement maps in them will it still count as a game ready asset or character?
Hello, I've been practicing character modeling for a while now. And I want to create a production ready character from scratch. Currently I'm at pre production phase, sketching out the costume designs. This the base of the body structure of this character I've created in zbrush. Any tips and suggestions would be helpful.
I used multiple references for this subject. I took 1 month to complete this.
Softwares I've use for this project is given below
Modeling : Maya
Texturing : Substance painter
Alphas and compositing : photoshop
Rendering : Marmoset toolbag
I am currently a student trying to go pro so any kind of suggestions, and technical criticism will be helpful to me..
Thank you.
How does it look..
Artstation : https://www.artstation.com/artwork/Nrwemq
Hi, I'm currently working on this concept bike.I made this in maya and I want to make it a game ready asset. I need some tips on how to wiframe really should be in the final output. Currently the polly count is very high. How much Polly count should this have to be in general to be a game ready asset. And also any other suggestions will be helpful to me.