It’s time for damage caps to be pushed back a turn
It’s completely ridiculous that most games are in top 3-4 by turns 9-11, and dark gifts have made that trend even more polarizing by giving players one more thing to whiff on and die the next turn because of.
Games being too fast is by no means a new issue, but that doesn’t make it any less of a deterrent to playing more when the fun of BGs is often found in mid- to late-game scaling, when you actually have the gold and setup to make complex decisions.
All that’s needed is one more turn of damage cap for players to have the chance to turn the corner.