How to do combat in GM-less games
Hi everybody ! I'm here once again with another question.
The title says it all : how would you/how do you manage combat when there is no GM, either because it's a solo game or because everyone is a player ?
My friend and I are both players and GMs at the same time, both creating the world and plot as well as checking rules, and we haven't got combat yet, because we don't really know how to handle it.
The main issue is that we loose all the part of searching for affinities, because if we both manage the HP of the enemy, then almost all its sheet becomes pointless.
How can we avoid that, and how can we have a entertaining combat system for the two of us ?