[Miles Deep] What if an incremental game was a 90s military auto-battler?
Hey folks!
I've been working on Miles Deep, a small incremental auto-battler set on an abandoned oil rig in 1996.
The loop is pretty standard: fight, die, buy permanent upgrades and try again until your squad is strong enough to reach and kill the area boss.
It's inspired by games like Nodebuster and Loot Loop, but I wanted to see if that kind of progression could work with an old-school military/action-horror vibe.
Combat is mostly automatic, although I've recently added active skills to give the player some agency without turning the game into a full RPG.
The current version is a short browser demo covering the first area and boss. It's completely free and plays directly in the browser:
https://pixelarmygames.itch.io/miles-deep
I'd especially love feedback from people who play a lot of incremental games. Does the progression loop feel satisfying? And when you reach the end of the demo, do you feel like you'd want to keep progressing?
Thanks for playing!
AI Disclosure
Character voices are synthesised using the open-source Piper text-to-speech system.
No generative AI was used for the game's artwork or coding. I can draw kid's art and write spaghetti code myself.