Are we really going to act like the Season 6 Ranked deployment fees are normal?
I understand Ranked is supposed to get harder the higher you climb, and I understand they are trying to stop SR inflation, but these Season 6 deployment fees feel excessive.
I just watched a Top 250 player start a game at around -240 SR, have 25 kills with 10 teams still remaining, and they were STILL sitting at -75 SR
Think about that for a second. You’ve already dropped 25 kills and you’re still negative.
And it’s not only a Top 250 problem. I’m in Crimson ll and it’s already -130 to -140 SR, then Iridescent starts at -170 and keeps increasing as you climb. So you can have what most people would consider a genuinely good game, decent kills, Top 5 to Top 8 and still lose SR.
At some point doesn’t this explain why so many players become hardstuck? Not necessarily because they suddenly aren’t good enough to compete at that rank, but because the game starts demanding ridiculously consistent performances just to break even, never mind actually climb.
I’m completely fine with Ranked punishing bad games. If I die early with barely any kills, take my SR. Fair enough.
But dropping a load of kills, surviving deep into the match and STILL being negative feels crazy. There has to be some middle ground between preventing SR inflation and making every match feel like you need a Top 4 + high kill game just to make progress. I know they are trying to push for the new game coming and they are intentionally doing everything they can. I can’t wait for this season to be over.
Am I missing something here or do you guys actually like the Season 6 deployment fee changes?