▲ 10 r/CGI_Lab

Obviously, it's AI, but I wonder if this can actually be done, will it be cheaper and shorter in time than doing it in 3D or not?

u/PlayfulUse6949 — 1 month ago
▲ 14 r/CGI_Lab

Has anyone used a pen like this for 3D modeling? How convenient is it? I'm thinking about trying one too, it looks interesting, but i'm not sure if it's worth it. How comfortable and productive is it to work with?

u/PlayfulUse6949 — 1 month ago

how to create perfectly capped cylinders with clean topology in seconds in 3dsmax

u/PlayfulUse6949 — 2 months ago
▲ 2 r/NukeVFX+1 crossposts

Has anyone tried combining AI and CGI-programs this way? If so, could you please share a tutorial on how to do it? This is the first time I've seen something like this, but I'd like to give it a try.

u/PlayfulUse6949 — 2 months ago
▲ 158 r/blenderTutorials+1 crossposts

Stylized Blur in Blender. Surprisingly simple with compositor. A Vector Blur node in the Compositor with a Noise Texture hooked directly into the Speed input. Instead of relying on actual motion and rendering, this technique forces screen-space pixels to stretch based on the 2D noise pattern.

u/PlayfulUse6949 — 3 months ago

3D + camera language + visual direction + VFX + editorial decisions = The Ultimate Filmmaking Stack. The future of filmmaking belongs to those who dare to stand out from the noise.

u/PlayfulUse6949 — 3 months ago

Rocket League will be updated to Unreal Engine 6! How long do you think we'll have to wait until its release?

u/PlayfulUse6949 — 3 months ago

Clay to Final Render: Kohler Faucet.

A quick material and lighting study focusing on high-fidelity polished metals. Transitioning from the raw clay mesh to the final shaded asset, the goal here was to dial in the subtle reflections and studio lighting setup required for premium hard-surface products. Software: Blender 3D

u/PlayfulUse6949 — 3 months ago
▲ 82 r/CGI_Lab+1 crossposts

Looks beautiful! Can you guess how many days of Unreal Engine work went into this town?

u/PlayfulUse6949 — 4 months ago