
u/PlazmaScream

This last MP season (CC Batgirl), I used my best defense team, but this time, I tried out gear combinations that were recommended to me by my friend and community member AwesomeP. The team finished with 13 wins, 0 losses, UNDEFEATED with a 100% success rate! This team is just the best no matter what
If this is the end, and I wager we'll know if the next MP season and challenge character don't arrive, then I will post some final Injustice videos that I had been planning. A huge Nth Metal pack opening, talking about my favorite characters, and ranking the Top 25 Best Carries in the game.
Fingers crossed, but I've never seen this before, and the fact that it's happening on BOTH ios and Android makes me worry that this is the end.
Am I having a Mandela Effect moment or did Hidden Land used to have like 40 floors? Was it always 15 and 8 respectively?
reddit.comMade it through Brine Cave first try. I was very scared cause I play Torchic & the dungeon is absolutely full of Water types, with a Rock/Water type boss fight at the end. I only used 1 Reviver through the whole dungeon & it wasn't actually in the boss fight itself. Pikachu really showed up vs them
reddit.comAfter PZ this month, I now have my 3rd metal character completely maxed on Dark Passive and both Dark Specials. Only 3 are remaining.
I took you guys' advice, and now, I am once again the proud owner of a max Damage, max Crit Chance, and max Crit Damage Red Son Wonder Woman! All that's left is her breakthrough this upcoming weekend. After all these years, I'm still a Red Son Enthusiast.. Red Son Wonder Woman video coming soon! ⚡
My plan for Amp Plains went off without a hitch, no issues at all, not even 1 Reviver used. But Quicksand Pit put me through hell. I had to deal with 2 Monster Houses and I used every helpful Orb in them, and 1 Reviver. All those Sandslash in the Sand with Sand Veil is just evil. Crystal Cave next!
I'm still bringing with me Geodude and Wooper, until I think it's not a good idea to bring them. They are still very helpful teammates even after Amp Plains. But Grovyle boss fight is soon and they are weak to Grass, so should I switch it up? I am using Torchic and Pikachu so we could just be fine, but I like being prepared. If anyone has teammates they think would be good to use at this point, let me know!
Returning player to Explorers of Sky for the first time in 15 years, putting in the grind
I just recently finished the expedition with the Guild last night to Fogbound Lake, and immediately upon coming back, they start gearing up to make you go to Amp Plains. As a kid, this place was a nightmare, and I remember the boss fight being one of the hardest in the game. I'm playing as Torchic, and my partner is Pikachu, and Pikachu will struggle with not being able to use any Electric moves with all of the Lightningrod Ability pokemon in the fight. As such, I'm preparing a proper team, with real strategy. I'm training a Wooper and a Geodude to take with me to Amp Plains, as they are my only Ground types, and they learn Mud Sport which should be helpful. Geodude also gets Rock Polish, so I think he will be very good. Can't have him use Magnitude, though. I'm training his IQ some and he's about to have "Cheerleader", and I read that it's a good IQ skill. When I searched up what Level you should be at for Amp Plains, people were saying early to mid 20's. So I'm grinding to get to that point. I want to really make sure that I can win this fight. If anyone has any tips or advice for it, I would appreciate it!
This last MP Season (Mother Box) I tried out a defense team using New 52 Wonder Woman for the first time. It was surprisingly really good. N52 WW's passive, even on Defense, is just amazing. Even when she's not getting KOs, her passive was putting in work. The team finished at 14 - 2, 87.5% win rate
How To Optimally Use Batman Ninja Batman in 2026 Injustice Meta (Offense)
There are 3 main roles for characters. Carry, Support, and Tank. Despite how Batman Ninja Batman may seem on the surface, he is actually best suited to be a Support and not a Tank. His SP1 applies 2, sometimes 3 gear effects from gears like Claw of Horus, LexCorp Helmet, and The Ibistick, while also applying Bleed DOT on the last hit of the SP1. This is extremely good and useful, not many characters have SP1s that apply multiple gear effects. With Claw of Horus, he has a high chance of shattering the opponent's Astro-Harness with a SP1, which is the gear that will slow your matches down the most. With it shattered, you can then tag-in your carry and KO them before they get the chance to tag out and get their gear back.
His SP1 is not just good for shattering gears, but it's also great for applying DOT. With LexCorp Helmet Armor V2 and The Ibistick, he can apply both twice, sometimes 3 times, with 1 SP1. This can put heaps of DOT on the opponent, 32% of their health minimum gone, not counting the SP1 damage or the Bleed that is applied after. With max crit augments, you can get a maximum of 96% of an opponent's health depleted from the gear DOT, regardless of their stats. The best part about this is Batman Ninja Batman gets an additional 20% free Crit Chance to all of his attacks, which stacks with any gear and augments he has that give Crit Chance. With his passive and 50% Crit Chance augments, he gets 70% chance to crit on his DOT, which is going to make each tick of DOT from his SP1 crit more often than it wouldn't.
His passive does give him a huge damage reduction buff if he is outnumbered, but if you play well, you shouldn't get your carry KO'd to put yourself in such a position. Most players commonly use a setup of "Batman Ninja Helmet + Killer Kroc Companion Card EVOLVED + Gingold Soda" to make him tanky, but I recommend using just LexCorp Helmet Armor V2, as once his passive activated, you can be PLENTY tanky, and still have great damage output from his crit gear DOT from his SP1. Best of both worlds.
And lastly, Batman Ninja Batman has another part of his passive that gives him 50% increased power generation on his basic attacks that crit. Like I mentioned earlier, he gets up to 70% Crit Chance without factoring in gear, so many of his basics will be critting if he is max Crit Chance augmented. This will easily give him enough power generation to reach 1 Bar of Power so that he can shatter gears and apply crit DOT, and it does stack with other power generation sources from gear and teammates. And speaking of teammates, this part of his passive actually extends to his whole team, provided that they are critting on their basic attacks. This can make him operate very similar to Regime Green Lantern.
If you have yet to promote your Batman Ninja Batman, I recommend keeping him Elite 0, and going no higher than Elite 3. Elite 0 is beneficial for all kinds of teams, and Supports work best at that promotion because they don't need stats. Their damage output comes from their gear. I would only go as high as Elite 3 if you were wanting to specifically use a team of Batman Ninja Batman + Luchador Bane + Hawkgirl Prime, with promos of 3, 9, 0 respectively. This gets you 100k team power if Bane has max Damage augments.
I hope this information was helpful and useful to you. If you read through all of this, thank you, I appreciate you. Thus concludes class for today