One full music video or three short clips?

I only had time to make one full video for a finished track, so I tried using it as the base for a few Shorts.
For this one, I started with a full-song draft in SondoAI, cleaned it up in CapCut, then pulled the intro, chorus, and bridge into separate vertical clips.
The chorus worked well as a Short. The other clips needed different openings and tighter pacing. Reusing the full video saved some time, but each Short still needed its own edit.

I’m still unsure if making a full MV first makes sense for a small channel. Sometimes testing a few short clips first feels like the better move before spending hours on one video.

Do you make the longer video first and repurpose it, or create each Short separately?

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u/Positive-Page1631 — 20 hours ago

How do you keep voiceover quick for short gameplay clips?

I’m making short mobile gameplay clips and trying to keep editing simple.

My usual flow is cut the clip first, watch it back, then decide if it needs one quick line. Sometimes the game audio is enough. Other times the joke, fail, or random decision makes more sense with a little context.

The voice part is what slows me down. I don’t want to talk over every clip, and the built-in TTS voices in editing apps feel overused. I’ve thought about recording short lines myself and changing the voice a bit for character moments. I’ve looked at voice changer apps and stuff like dubbing ai earbuds, but I’m trying to avoid a whole record, export, change, and re-import loop for every 30 sec clip.

How do you keep voiceover fast, and when do you add it?

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u/Positive-Page1631 — 3 days ago

Do you use a different voice for your game character?

I started doing this as a joke with friends. Now I kinda get why people use different voices in game chat.

If I'm playing a character for a while, using my normal voice sometimes kills the whole thing lol. The annoying part is I'm mostly on my phone. I looked up a voice changer for Roblox Mobile and most of what I found either needs a PC or doesn't work properly with the in-game mic.

I've been looking at stuff like Voicemod, voice changer apps, and Dubbing AI earbuds. I care more about how natural the voice sounds in chat.
What mobile setup has held up for you on Roblox or Discord, preferably earbud based and still sounding natural after a few sessions?

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u/Positive-Page1631 — 6 days ago
▲ 5 r/RayNeo

Pro 2, Air 4 Pro or XREAL 1S... or just wait?

I’m going back and forth on glasses for movies and handheld gaming.

Pro 2 feels like the safe pick with a light frame and a sharp image.
Air 4 Pro appeals for movies because of HDR and the B&O audio.
XREAL 1S makes sense if 3DoF and keeping the screen pinned matter.

I’m hesitating because new models are close. RayNeo launched the GT Max in China, and the bigger FOV plus 3DoF looks interesting. I want to see the North American version first, especially price, support, and real user reviews.

Would you buy now or wait a bit?

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u/Positive-Page1631 — 7 days ago

Same track, different ways to make an AI music video

Making the video usually takes me longer than making the song. I had one finished track and wanted to see how different AI video workflows would handle the same idea. I tried three different approaches with Neural Frames, SondoAI, and Kling.

Neural Frames was the fastest way to get something moving. The audio-reactive part worked well for more atmospheric tracks. It gave the song some life quickly, though it felt closer to a polished visualizer, so building a clear story was harder.

With SondoAI, I started with the track and a simple mood prompt. It gave me a rough cut for the full song, which was useful because I had something to edit from instead of starting from zero. I still cleaned things up in CapCut and swapped a few scenes.

With Kling, the individual shots looked the strongest. The tradeoff was the amount of work around it. I had to plan each scene, generate clips one by one, then assemble everything manually.

After trying them, I don’t think there’s one tool that does everything. It depends on whether I need a quick visual, a full starting point, or more control over specific shots.

How do you usually approach AI music videos? Do you start with a full draft or build scene by scene?

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u/Positive-Page1631 — 10 days ago