
Can someone help me understand what I'm doing wrong?
So this is my Youtube channel content, I uploaded long form videos but none was successful. Can someone help me understand what I'm doing wrong

So this is my Youtube channel content, I uploaded long form videos but none was successful. Can someone help me understand what I'm doing wrong
Hello everyone I post gaming videos on YouTube only using share factory on the PS 5 and my main question is would that even go anywhere on my channel because by far l would get some views but no likes not even a good amount of people watching the whole video. I only have 24 subscribers and I noticed that none of them even watch the videos. The highest I ever gotten of views is 249 and I checked, they don't even watch halfway through my main goal is just a post games that I do enjoy and I do have games that I haven't even touched or even finish yet and my goal on that part is to post 41 games I have bought and never finished and they're all pretty old, the game I'm posting so far right now is Deathloop
Hi everyone,
I'm looking for honest advice from people who have experience growing a gaming YouTube channel.
I currently have around 25 subscribers and have uploaded about 53 videos, mostly live streams. My streams usually get only 2–3 viewers, and I'm struggling to get any attention.
I know that turning live stream moments into Shorts is a good strategy, but I don't know:
How to identify the best moments from a stream.
What makes a gaming Short interesting.
How to edit Shorts so people actually watch them.
I also only recently started talking during my streams. Before that, I barely spoke because I wasn't confident. My communication skills still aren't very good, and I'm trying to improve.
I'd really appreciate any advice on:
How you find the best clips from your streams.
What type of Shorts perform well for gaming channels.
What mistakes you think new streamers commonly make.
What you would do if you were starting again from almost zero.
I'm ready to put in the work—I just feel like I'm missing the right direction.
Thank you for taking the time to help.
There's a loophole in the copyright system that is being absolutely abused against me and I am unsure how to proceed here. Long story short, I used to make videos for a korean game (mmorpg) and have been critical regarding some of the predatory practices. For context this company netted around $30m USD last year in sales, they aren't small by any means.
The CEO got personally offended by my videos and started sending copyright strikes. At first it was on videos that have game footage and by the time I got a second strike I wiped/deleted all my videos that had any game footage and only kept the ones that strictly have my face and nothing else.
Eventually they copyright striked videos of just my face for even mentioning their name/game which I sent a counter notification for. I had to basically dox myself by sending them my address, identity, etc in order to send this counter strike. They now had 10 days to file a legal claim against me in my Jurisdiction (Canada), in order enforce the deletion of my channel. Of course, they didn't and their ability to copyright strike me should've just ended there...
So now I am strictly making videos of just my face, not mentioning their game, their company name, nothing. They made a new youtube account under a new email and copyright striked my videos again claiming I am using their content in my entire video. This is problematic because anytime I upload a video they strike it and it gets taken down for 10 days and each time I've having to doxx myself to appeal.
YouTube has 0 verification in actually reviewing whether the footage/transcript even contains a single pixel or word mentioning the game or their company name. I'm basically in this loop now until they stop striking, or I let youtube delete my channel or they file a lawsuit against me...
Full video (Probably will get striked soon too): https://youtu.be/w7RWr-2xCIg
Since the second best time to create a YouTube channel is now, I have decided to make one however the only piece of equipment I have is an office laptop that has a 2 GB vram. It can run games from 2010-2021 on 60 fps ( not all AAA ) and can edit videos. My question is this: how do I make a video of me playing a single-player game exciting? Since the lets play format has died, what would make a first playthrough of a game interesting enough for a viewer to watch. Multiplayer games are easier since the game does most of the attention capturing but sadly I can't run any at a decent level for content creation.
For context:
Whether you're in tech, finance, education, or gaming...
Every niche has research that eats up hours.
For gaming creators, it might be keeping up with updates, the meta, or competitor gameplay.
For others, it's trends, comments, or competitor research.
What's your biggest time sink?
Would you trust AI to do that part for you?
My son is a very shy and kind child. He wants to be a Minecraft content creator like Preston or Unspeakable, but there's no surprise, his content is terrible right now. I'm his only fan 🥲
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I have been encouraging, telling him to make more content, learn and watch tutorials and so on, but I'm worried the grueling start up will continue to discourage him like it has for years already. I've tried introducing him to other things sometimes but he is insisting this is his dream.
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He's a very likable kid, and that's not just a mom's bias lol I have three children and he's the only one that's handed cash or toys by other people just because they find him so likable. He has been nominated more than anyone else in his school for charisma, other character awards and put in the newsletter more than once. He really could be a great personality online but his stage fright is probably the absolute worst part.
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I'm extra worried about the first jack ass that comes along and bullies him online too. He will crumple like a wet napkin. He's the first to be bullied; people sense how gentle he is and he doesn't stick up for himself, despite my best efforts to encourage him to.
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I should mention, he's absolutely effortlessly hilarious when he's comfortable. I believe he could be someone people actually enjoy watching for content if all hurdles can be surpassed. I would NEVER say that about my other children lol I think my oldest would only ever be good at putting people to sleep reading dense textbooks if he were to make any online content 🤣
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How do I protect my child on YouTube and encourage and help him see growth for his channel and dreams? I sometimes wonder if his sensitive nature is cut out for it but he's wanted this for years and it's what he keeps coming back to. I've already disabled comments, but I can only protect him as a content creator for so long.
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Thanks 🤍
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\~ a worried, supportive mom \~
Hello, this post is especially for the people who uploads or knows how to deal with yt compression.
Black van ss is my video on yt and white is of another random yt channel(both on 1080p)
There video is keep the quality close to exported one but mine loses all the details, my exported video looks really crisp but after upload it looks total shi
Plis help
I'm using obs and davinci
I need help with subscribers I can't seem to attract a better audience on my live could anyone help me out with out any ideas?
I have a bit over 1k subscribers and got fully monetized a few weeks ago. I'm an affiliate on Twitch from many years ago, but I hadn't streamed at all from 2017 till a few months ago. None of this really means anything because I get a relatively miniscule amount of views. I'm aware it's extra hard to restart old channels, but it's been a few years now since my "reboot".
Currently, I'm playing two games with one video per week each (Session Skate Sim, and Eastshade). In addition to that, I stream a few times a week on Friday, Saturday and Sundays. Those are primarily SnowRunner but I throw in a bunch of other games, mostly for my own variety: The Binding of Isaac, Euro Truck Sim 2, Subnautica, Stardew Valley, and a few others in the pipeline.
I know that's a lot and they're all very diffirent, and I'm guessing I'm making things way more difficult than they could be.
I get some views on all my videos, usually 20-50 depending on the game, which isn't much to write home about. As for the streams, SnowRunner tends to do noticeably better, usually 40-50 total, compared to other games which tend to get 20 or so.
I know a handful of people watch for me and don't care that much about the game, which is great. Still, I kinda wish I could only play one game, or at least one genre.
I've always done variety, but in the very early days, Skate 2 and 3 were my best performing games. Session is very similar and I've noticed some conversion between them. They're not really games I can play all the time because I just run out of ideas and things to do.
During the SnowRunner (and ETS2) streams, I mostly get new viewers who are specifically into driving/trucking games, which makes sense, but I don't really see myself playing only that kind of game.
I'm reasonably good at The Binding of Isaac, again a very different game with a pretty dedicated audience. Most recently, I've been getting more interested in job sims and cozy management style games (SDV, Graveyard Keeper, Papers Please, Booth, Grimshire,...). I suppose trucking games also fall under job sims.
I know there are many factors at play, but I wanted to ask if it's objectively too much and I'd have a better shot if I restricted myself more to a certain game or genre, or even to a few (2-3) very different games instead of just playing whatever.
Day 13 update because I need to be honest with myself somewhere and this sub feels like the right place.
Started this as a dumb idea — stream every single day for 100 days on PS5, see if I hit 10k subs by the time GTA 6 drops in November. If I make it, I'm buying myself a PS5 Pro and giving away 10 copies of GTA 6 to random subs. If I don't, well, at least I'll have 100 days of content.
Current numbers, zero sugarcoating:
477 subs. Started around 470. Gained maybe 10 net subs in the last 28 days. At this rate I need to be hitting 60-70x my current growth speed to actually get there.
Here's the part that's messing with my head though — 90% of my views come from the Shorts feed, but almost nobody who watches a Short actually subscribes. Like genuinely under 3 people per 1000 views convert. I checked yesterday and one of my better performing Shorts had 1600+ views and only 2 subscribers came from it.
Reach isn't my problem, conversion is.
What actually worked, for anyone curious:
a Short of me showing my racing wheel setup got 72% retention vs my usual 25-35% on gameplay clips. Turns out people watch "here's my gear" content way longer than "watch me win" content. Wasn't expecting that.
Genuinely asking — has anyone else run a challenge like this and actually hit a big number from basically zero? Or is this the part where I should just accept I'm doing this for the fun of it and stop chasing a number that might not be realistic?
Not posting this for sympathy, just curious if anyone's been through this exact wall and found a way past it or just learned to let go of the target.
I’ve been thinking about this from an indie dev perspective.
A lot of small developers hope streamers or YouTubers will cover their game, but I’m starting to realize that “is the game good?” is only one part of it. Some games are much easier to make content from than others.
For example, I imagine creators might care about things like:
* a strong hook that is clear in the first few minutes * funny, surprising, or tense moments that can become clips * readable gameplay for viewers * short sessions or good stopping points * enough challenge/failure to create reactions * settings for hiding music, UI, spoilers, or copyrighted content * a press kit, trailer, screenshots, and simple game description * a demo or creator-friendly build
For people who make content, watch a lot of game content, or have worked with creators: what features or qualities make you more likely to cover a game?
And for devs: have you ever changed your game, demo, Steam page, or press materials specifically to make it easier for creators to understand or showcase?
My theory is that within the first few months, the biggest creators will take up the majority of the views. The game is just too oversaturated for someone who doesn't already have a big following or good youtube knowledge to see any success. After 6 months, we'll see new GTA 6 creators, but they'll be people who have prior youtube experience (100k+ subs) and understand the algorithm very well. I'm really interested to see how it will play out, lmk what u guys think.
I’ve been thinking of transitioning my long form gaming content to more gaming discussion/commentary type content
For anyone who Has made a similar change, what helped you the most? how did you develop your commentary style, and keep viewers engaged throughout a longer video
Any advice will be appreciated
So on my channel I post Gaming content and reaction videos related to gaming stuff. I play mostly Roblox I used to play gta and rocket league and Fortnite! But I want to know what games besides Roblox is good for a channel moving forward
I recently released a retrospective on Batman Arkham asylum, and right now it’s not getting the numbers I would’ve hoped, especially when compared to my other retrospectives which are still getting views today
I’m not trying to get too discouraged, cause I know retrospective contend to do better overtime because they’re in Evergreen concept . Are you able to look at the views and number numbers that you have and determine if it’s gonna do better with time or not?
My videos is currently not getting good numbers , it’s only at close to 300 views with 3.6 K impressions and slowly going up…. Which is pretty bad.
I don’t know. Is there a chance this video should do better or should I just cut my losses?
Hey there, everyone, I was wondering if anybody else has ran into issues like this where their short distribution has basically been cut off by YouTube. Last week I was averaging somewhere between 600 to 1000 views on shorts. This week you can see that I am barely getting any views and most of them are actually coming from the search feature and not the short tab. Has anybody experienced anything like this or know if something has changed in the algorithm to cause this?
so i enjoy pvp in games. i also like to watch videos of other people doing it. but i find that its much more fun to watch an average player play over a high kill count game. its much more fun to watch because the fights feel more even. like a tug of war match. it could be anyone's game. watching a tryhard mlg pro is just boring. it just looks like they are killing bots and has no excitement. anyone else feel the same? could anyone recommend me any channels that are like that? i always love supporting other youtubers.
Hey everyone!
I'm RealPhantomByte (Jay) and I've recently restarted my YouTube journey from scratch as a gaming creator.
One thing I hear a lot during streams is that I should upgrade my setup. I completely agree—I would love to—but I'm currently unemployed, so upgrading just isn't something I can afford right now. Instead, I'm trying to make the best content I can with what I have while I save for future upgrades.
Here's my current setup:
Laptop (used for streaming software & everyday tasks)
Main Gaming PC (around 11 years old)
I know it's far from ideal, but I'm trying to prove that you don't need the latest hardware to start creating.
If anyone has suggestions for improving performance, affordable upgrade paths, or tips for streaming on older hardware, I'd genuinely appreciate the advice.
Thanks, and good luck to everyone else on their YouTube journey!
What's the most annoying repetitive task you do each week?
What takes the most time?
What do you procrastinate doing?
What do you hate doing but still have to do?