

My biggest hesitation in life
I love carnaval mandy skins but magma mandy fit better and i also love magma manddy ARGHH ITS A NEVER ENDING CYCLE
Carnaval Mandy fit better with my old mytic badge so...


I love carnaval mandy skins but magma mandy fit better and i also love magma manddy ARGHH ITS A NEVER ENDING CYCLE
Carnaval Mandy fit better with my old mytic badge so...
Pushing to P2 is painful even though i carried most games so far...
One of the biggest balance issues in Brawl Stars today is damage inflation. Over the years, more and more brawlers have been given extremely high burst damage, allowing them to eliminate opponents in just a few attacks. At the same time, the game has also experienced reload speed inflation, with many newer brawlers being able to fire shots almost continuously. This has reduced the importance of dodging, especially for tanks. In the past, successfully avoiding enemy attacks would create opportunities to advance while opponents were reloading, rewarding good movement and positioning. Now, even if a tank dodges several shots, enemies often reload so quickly that there is little advantage gained. As a result, survivability has become less valuable, since even high-health brawlers can be overwhelmed before they have a chance to make an impact.
This is particularly frustrating to me because tanks have always been my favorite class to play. I enjoy the unique utility they bring to a team, whether it is creating space, absorbing pressure, forcing enemies to reposition, or acting as the frontline that enables teammates to succeed. Tanks often have some of the most distinct and team-oriented playstyles in the game.
However, tanks frequently struggle to approach targets without being shredded almost instantly. On top of this, crowd control has become increasingly common aswell. Many brawlers now possess slows, stuns, knockbacks, pulls, or other disruptive abilities that can stop tanks from reaching their targets altogether. Because tanks rely heavily on closing the distance, these mechanics are often far more punishing to them than to other classes. While some tanks occasionally become viable through strong Hypercharges, Buffies, or favorable maps, they are generally held back by a meta where damage, reload speeds, and crowd control have all become increasingly prevalent, making their core strengths less relevant than they once were.
Pure Tank main since i started the game
Unexpected Favorite: Trunk, Ollie, Bolt
When i watched lex video there were ranked in the bottom and this really hurt my soul since i reaally love playing them, i know of course not everyone should like them but yeah that's the sad part...
Some of them are straight hated (Meg, Mandy) or Found Boring (Rosa, Pam, Jacky)
I don't know if i forgot something, i hope not
Criteria: Gameplay, Design, Character and Voicelines
For me it's both the miner trio and the pirate trio, for brawlers (Jacky, Dyna, Penny and Darryl)