Image 1 — Loony react to different skins
Image 2 — Loony react to different skins
Image 3 — Loony react to different skins

Loony react to different skins

For the third skin, he said this "this outifit smells fishy" or something like that i couldn't screenshot and he refuse to say it again which is annoying and he also refuse to react to other skins

u/Powerfox_255 — 13 days ago

Pam Buffies Concept! I need your feedback

Pam Buffies Concept!

RIP Mythic Gear

Gadgets:

Pulse Modulator : "Pam triggers her turret to emit a pulse that heals allies inside the turret's range, including herself, for 2000 health. Cooldown: 12 seconds."

Concept 1

When Buffied: Also grant a 20% speed boost to teammates inside the turret's range, including herself, for 4 seconds.

Concept 2

When Buffied: Also grant a 20% Damage Reduction to teammates inside the turret's range, including herself, for 4 seconds.

Scrapsucker

Rework: Gadget now aimable and can be used 3 times.

"Each hit from Pam's next attack removes 25% of the opposing Brawler's maximum ammo. Pam reclaims 50% of the ammo for herself. Cooldown: 17 seconds."

When Buffied: Each attack also slows down enemies on impact.

Star Powers:

Mama's Hug"Whenever Pam hits enemies with Scrapstorm, she heals herself and nearby friendly Brawlers for 100 health."

When Buffied: Pam also damages enemies for 100 damage.

Mama's Squeeze"Healing turret now also damages enemies for 1000 damage per second."

When Buffied: It also slows down enemies like Wendy's Star Power.

Hyper Buffie:

Her main attack projectile size is increased by 30% (still needs feedback).

I know too much slows that's why i need feedback

u/Powerfox_255 — 15 days ago

Ranking brawlers by how much fun they are

Ton of balances changes, buffies and skins are released so here is an update and yes i'm a tank main

u/Powerfox_255 — 16 days ago

Is Hardy Hard Hat viable after buff

Supercell really like to buff irrelevant star powers anyways 25% is a nice boost (10400 -> 13000) but she lack DPS + with damage inflation she will left bankrupt at the health department very easily

At the end of the day she will become similar to el primo and that buff won't mean anything

u/Powerfox_255 — 2 months ago

I can finnaly sleep well tonight

My hardest P2 but atleast i didn't bother aiming unlike mortis

u/Powerfox_255 — 3 months ago

How would prime Rosa thrive in this Meta?

Rosa is well known to posses the title of the worst tank in the game along with Jacky because she has underwhelming stats and vulnerable to crowd control (Which many brawlers possess in this meta) along being a superfarm

But once upon a brawl during her release she was very strong and the strongest brawler to ever release at her era, the game was more simple but her stats was definitely overtuned

How rosa can perform in the damian meta and current meta if she got her old stats back?

u/Powerfox_255 — 3 months ago

My biggest hesitation in life

I love carnaval mandy skins but magma mandy fit better and i also love magma manddy ARGHH ITS A NEVER ENDING CYCLE

Carnaval Mandy fit better with my old mytic badge so...

u/Powerfox_255 — 4 months ago

I hate this Anti-tank META

Pushing to P2 is painful even though i carried most games so far...

u/Powerfox_255 — 4 months ago

Why Tanks Are Consistently Weak in the past metas

One of the biggest balance issues in Brawl Stars today is damage inflation. Over the years, more and more brawlers have been given extremely high burst damage, allowing them to eliminate opponents in just a few attacks. At the same time, the game has also experienced reload speed inflation, with many newer brawlers being able to fire shots almost continuously. This has reduced the importance of dodging, especially for tanks. In the past, successfully avoiding enemy attacks would create opportunities to advance while opponents were reloading, rewarding good movement and positioning. Now, even if a tank dodges several shots, enemies often reload so quickly that there is little advantage gained. As a result, survivability has become less valuable, since even high-health brawlers can be overwhelmed before they have a chance to make an impact.

This is particularly frustrating to me because tanks have always been my favorite class to play. I enjoy the unique utility they bring to a team, whether it is creating space, absorbing pressure, forcing enemies to reposition, or acting as the frontline that enables teammates to succeed. Tanks often have some of the most distinct and team-oriented playstyles in the game.

However, tanks frequently struggle to approach targets without being shredded almost instantly. On top of this, crowd control has become increasingly common aswell. Many brawlers now possess slows, stuns, knockbacks, pulls, or other disruptive abilities that can stop tanks from reaching their targets altogether. Because tanks rely heavily on closing the distance, these mechanics are often far more punishing to them than to other classes. While some tanks occasionally become viable through strong Hypercharges, Buffies, or favorable maps, they are generally held back by a meta where damage, reload speeds, and crowd control have all become increasingly prevalent, making their core strengths less relevant than they once were.

u/Powerfox_255 — 4 months ago

Brawl Stars Grid : Tank Edition

Pure Tank main since i started the game
Unexpected Favorite: Trunk, Ollie, Bolt

u/Powerfox_255 — 4 months ago

I wish these brawlers were more loved by the community

When i watched lex video there were ranked in the bottom and this really hurt my soul since i reaally love playing them, i know of course not everyone should like them but yeah that's the sad part...
Some of them are straight hated (Meg, Mandy) or Found Boring (Rosa, Pam, Jacky)

u/Powerfox_255 — 4 months ago

Updated Tierlist about how much i like the brawler (mostly based on gameplay)

Criteria: Gameplay, Design, Character and Voicelines

u/Powerfox_255 — 5 months ago

For me it's both the miner trio and the pirate trio, for brawlers (Jacky, Dyna, Penny and Darryl)

u/Powerfox_255 — 6 months ago