u/Practical-Level-6656

Image 1 — Many Traders Blow Their Accounts Today
Image 2 — Many Traders Blow Their Accounts Today

Many Traders Blow Their Accounts Today

Today’s NY am session price action wasn't "messy", it was simply building the necessary liquidity for the next move. (This is Nasdaq by the way)
You must learn to not chase the price.
You must wait the model’s specific parameters to align at the right time and place then you enter.

u/Practical-Level-6656 — 3 days ago

Many Traders Blow Their Accounts Today

Today’s NY am session price action wasn't "messy", it was simply building the necessary liquidity for the next move. (This is Nasdaq by the way)
You must learn to not chase the price.
You must wait the model’s specific parameters to align at the right time and place then you enter.

u/Practical-Level-6656 — 3 days ago

Need help for baking (bake lights and materials)

So i made a scene and it looks good in 3d render mode (1st image) with all the lightings and everything, but when i choose to try anything the resulted baked image is too dark not like its shown on this 3d render mode, im baking every mesh separately after i do the unwrap, for for each mesh every time the resulted texture baked image is too dark and dont look like the render view, i didnt mess with the world settings at all and i dont have hdri because its closed room and i used only interior lights.
WHAT I WANT IS to bake everything im seeing in this render viewport into each mesh so when i use this in a game i use the baked textures without using mush of live lighting.
Heeeeelp

u/Practical-Level-6656 — 1 month ago