Mythic Xavier Watts (F2P)

Watt’s forte is Zone and Pursuit, great skills for this safety to go to the Dime spot when he gets older before EVO. A safety or cornerback is a great position to pursue for OD given the increased slot potential (4 spots). What positions/players are you chasing for OD?

u/Present-Ad282 — 10 days ago

Matthew Stafford

The screenshot above is a section from an article titled “The New Season is Here & It’s Your League! Start Calling the Plays in EA SPORTS™ Madden NFL 27 Mobile” published by EA on August 6th. The article is available for viewing via the News section in Web Store (click the hamburger menu for access). You guys think we see Matthew Stafford for Opening Day? And, if so, will you be building his Epic, Iconic, or Mythic version? He could always be a feature for the next event that concludes season one of MM27. 🤷🏻‍♂️

u/Present-Ad282 — 13 days ago

Can skill body the wallet?

Look at this:

Mrmex – 7,864 OVR
GOONIEGOOOOO – 5,548 OVR

Almost a 2,300 overall gap on All-Madden… and it still ended in a tie.

This is the exact screenshot that fuels the eternal Madden argument:

“Spenders buy wins.” vs. “Skill still matters.”

One side of the community will look at this and say “see, the game isn’t completely pay-to-win.”

The other side will say “imagine how much better the lower OVR player would’ve done with even average cards” or “the higher OVR player just got cooked by scheme and user skill.”

Be honest in the comments:

• Does a result like this make you feel better about grinding and scheme instead of opening packs?

• Or does it just remind you how frustrating it is when someone with 2k+ less overall can still hold you to a tie because the meta + user skill can close that gap?

Drop your take.

Are you Team “OVR is king” or Team “hands > cards”?

u/Present-Ad282 — 20 days ago

(F2P) CC Event Prizes

Lots of nice UC+ pulls helped a lot… AND, all Iconic player items were random builds—no dupes! 🤞🏼

u/Present-Ad282 — 26 days ago

Endgame NE Theme Team

~83% NE tags (25/30 players are Patriots). We have yet to see a NE Safety in MM26. 😭

Hero Brady has been awesome but I still love my TOTW Maye!

u/Present-Ad282 — 1 month ago

VS Forfeit System Needs Penalties & Instant Credit—Full Match Forfeits Shouldn’t Register as X-0

Final score displayed: 1,246 - 0

Actual score played: 1,246 - 473

My opponent played the complete match all the way to 0:00, then chose to forfeit at the very end. The game still counted it as a win for me and a loss for him, but because of the forfeit it registered as a 1,246-0 “forfeit win” instead of showing the real score.

This feels broken.

In VS mode we see two main types of forfeits:
• Early rage quits the moment someone falls behind
• Late forfeits after both players have already invested a full game (like this one)

Unlike Arena, where a forfeit gives the winner instant credit, VS forces you to finish the entire match just to claim your rewards. And when they do forfeit — even after playing all the way through — the result gets tagged as a forfeit with the score zeroed out.

Proposed improvements:

  1. Real penalties for the quitter — something like the Weekend Unlimited Arena system (coin deduction, temporary VS cooldown, loss of streak, etc.). Right now there’s zero downside.
  2. Proper score registration — A full-match forfeit should still display the actual score achieved instead of defaulting to X-

Adding consequences for forfeiting would strongly incentivize players to finish games they start, especially in competitive VS matchmaking. It would reduce wasted time and make wins feel more legitimate.

Has this happened to anyone else? Have you had full games turn into weird forfeit wins with the score wiped to zero? Or constant early forfeits ruining your VS sessions?

Would love to hear your experiences and any other ideas for how EA could fix this. Hoping the devs see this.

u/Present-Ad282 — 1 month ago

Will TIES make a comeback in MM27? Or should we go back to fastest TD?

Hey everyone,

With MM27 right around the corner, I’ve been thinking a lot about how they handle ties. In MM26 they introduced the TIE game system, but I actually preferred how it worked in MM24—where the winner was decided by who scored the fastest touchdown.

That “fastest TD” rule felt intense and rewarding. It turned every close game into a race, especially in those nail-biter head-to-head matches. You had to be aggressive and smart with your play-calling instead of just hoping for a coin flip or whatever the current TIES mechanic does.

Do you guys want TIES back for MM27, or should EA bring back the fastest TD rule (or something even better)?

What was your favorite way of breaking ties in past seasons? Anyone else miss the old system?
Let’s discuss—especially if you’ve been playing for a while!

u/Present-Ad282 — 1 month ago

VS Chubby

First VS Match of the day! Big offensive advantage for my opponent but I still pulled off the win. Many players despise defensive strategy but it goes a long way especially when playing VS. What’s your biggest win this year? I recently beat a 7.9K.

u/Present-Ad282 — 2 months ago