u/Prestigious-Wear-601

Unlocking Archetype Talents

How far do you think it's okay to remove archetype prerequisites for talents and equipment?

To clarify, I'm planning to run this system in a setting other than fantasy, which is why this question came up. I'm wondering whether these restrictions actually affect game balance, or if they're mostly there for thematic reasons.

For example, would it be a balance issue to let an Orc use and forge UR-Gold runes, allow a Human to use Kharadron equipment and talents, or even let an Aelf take talents from an Ossiarch Bonereaper archetype?

At what point do you think these limitations stop being about mechanically balancing the game and become primarily a way of defining and reinforcing each archetype's identity within the setting?

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u/Prestigious-Wear-601 — 4 days ago

Bionicle as a Fantasy Setting / RPG (1/?)

I recently had this idea while planning and starting to GM an Age of Sigmar: Soulbound campaign. I know the Venn diagram of people who play tabletop RPGs and also love Bionicle for its story is basically a circle. I also know there are already some amazing projects that try to translate Bonkle into an RPG as it is, with biomechanical characters and everything included. However, I haven't seen (at least not yet) anyone trying to reimagine it as a completely traditional fantasy setting.

So here's this little project/thought experiment: what would be the best (or perhaps the most widely accepted) way to adapt Bionicle into a 100% fantasy world?

I'd like to preserve as many of its defining aspects as possible, especially its spirituality, culture, and even a certain level of technology (after all, the big plot twist only works because that level of technology exists—but we're not there yet).

So here's my first question. Focusing only on the first story arc on the island of Mata Nui, what would be the best way to represent and adapt the cultures of the villages into a fantasy RPG setting?

My first idea would be to turn every species into Humans, with the species names functioning more like social roles or titles. For example, Matoran would simply be the civilians, craftsmen, and common people; Toa would be the protectors and warriors of the villages; and Turaga would serve as the political and spiritual leaders—all of them still being human. A character's village (Koro) and culture would instead determine their unique abilities and advantages.

Another possibility would be to use classic fantasy ancestries (elves, dwarves, and so on), but I think it would be difficult to reach a consensus on which ancestry best fits each village.

As for the elemental aspects, I'd also like to preserve those as much as possible. In Age of Sigmar: Soulbound, magic is divided into different elements and origins, so Ta-Koro, for example, would naturally be strongly associated with fire, metal, and similar forms of magic.

Anyway, I've rambled on long enough. I'd love to hear your thoughts on the idea, and whether this is something that could be interesting for us to build together here on this sub!

u/Prestigious-Wear-601 — 5 days ago

Fist time trying Soulbound, would like some tips!

This will be my first time running Soulbound, and I chose the Ulfenkarn campaign to introduce my players to the setting in a more contained and controlled way. Then, if they enjoy both the setting and the system, we can continue the adventure in other realms afterward.

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First of all, I would appreciate any tips, advice, or suggestions on how to better introduce this system and setting to my group.

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Second, one of my players wants to start as a Soulblight Vampire. Would it be a problem to allow that ancestry? (His character would still begin with the same 20 XP as the rest of the party.)

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Finally, I would like to know about other ways to allow players to recover Mettle during combat. One idea I had was to let a character spend an action to recover Mettle up to their maximum value. I do not want to break the game’s intended balance by giving them Heroic Mettle (recovering 1 Mettle every turn), but I feel that the recovery options presented in the book are very restrictive. Is that just my impression, or is that actually the intended design?

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u/Prestigious-Wear-601 — 24 days ago