u/Psychological-Toe397

▲ 9 r/3d6

Full dungeoneering build ideas?

I'm looking for character ideas for a campaign that is mostly going in and out of a mega dungeon several times.

It doesn't have to be focused on damage, I can fill any role of the party. but I'm looking for some specific characteristics:

- Preferably not charisma focused, since charisma skills are probably not going to come up a lot.

- Not reliant on abilities that are regained only after a long rest like rage, since there will be several encounters per day, with short rests in between. (Full casters are fine as long as they check rule number 3)

- I'm looking for build ideas that work around specific/cool interactions. For example, the old magic missile + hex, Order cleric + twinned spell, The cheese grater, etc.

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2 years later. Is Skull and Bones worth it?

It is dirt cheap in steam right now, so I would like to hear from people who have actually played it.

Did they keep updtaing it or is it abandoned?

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u/Psychological-Toe397 — 4 days ago

I love to play paladin type characters. Which means tanks that can also heal or support allies.

Can this class support this playstyle or are they purely healers?

I haven't played the game yet, I'm downloading it as i write this post and I'd like some advice for the class of my character

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u/Psychological-Toe397 — 2 months ago