Full dungeoneering build ideas?
I'm looking for character ideas for a campaign that is mostly going in and out of a mega dungeon several times.
It doesn't have to be focused on damage, I can fill any role of the party. but I'm looking for some specific characteristics:
- Preferably not charisma focused, since charisma skills are probably not going to come up a lot.
- Not reliant on abilities that are regained only after a long rest like rage, since there will be several encounters per day, with short rests in between. (Full casters are fine as long as they check rule number 3)
- I'm looking for build ideas that work around specific/cool interactions. For example, the old magic missile + hex, Order cleric + twinned spell, The cheese grater, etc.