
u/PurchaseNo3914

My idea for a Mentalist video game
I've had this series of ideas in my head for quite a while, so here I'll share what I've thot and how I would like it to be.
Synopsis: The story would take place after the end of the series, and what would trigger the story is the murder of a person and the discovery of Red John's face painted at the scene, but it wouldn't be something like >!McAllister!< being a false Red John.
Villain: I want the villain to be a fan of RJ, someone who, after understanding his way of operating, has come to comprehend his worldview and the art RJ saw in killing. I want him to be young (in his twenties or very close to thirty), not a normal fan, but someone ast I want the villain to be a fan of RJ, someone who, after learning about his modus operandi, understood his worldview and the art RJ saw in killing. I want him to be young (in his twenties or just shy of thirty), not a normal fan, but someone astute and brilliant, who, after>! RJ's death!<, finds out and wants to continue his legacy and has the ability to do so. He should first focus on rebuilding the Blake society and have a connection with Jane that I will explain later.
Mechanics and style: I want the game to be the type of interactive dialog games where you have to solve crimes by using your head with hidden clues and choosing the correct options to achieve it (something like the games Danganronpa, Umineko, or Disko Elysium), that it be confusing and make you doubt so you think carefully about your options. Of course, all of this from Jane's perspective and the whole team.
Connection between the new Red John and Jane: As I mentioned before, I want there to be something that makes Patrick involved in the case. With this, I come to the backstory of the new RJ. I want him to have lived thru something similar to what Patrick experienced in his adolescence, having a great talent in aspects like observing very small details and controlling people, that his parents used him and took advantage of his gift, and because of this, he fell into depression. It was at his lowest point that he met RJ, for example, he saw him on TV and out of interest started investigating him, and in him, he found a purpose. This way, he would have a deeper connection with Jane, where they both understand each other and it wouldn't just be an intellectual duel.
Gameplay concept: A small idea that came to me is that when gathering information about a case, Patrick could lie down on his couch and enter his own memory palace to analyze the information in depth and find the most effective ways to solve the case.
I've thot of more things, but I want to know what you all think so far with everything I've shared.
>!​!<
You have the opportunity to take a subcategory of any character, the conditions are simple, you can choose to have only one subcategory of any character, just one for each category that exists
(for example, choose the PSI of a certain character and that's it, choose the subcategory of the next subcategory)
[Categories]
Full Scale IQ:
VCI
VSI
PSI
WMI
FRI
CPI
Cognition:
Novel Complex Problem Solving
Learning Ability
Attention Spam
Knowledge Application
Memory
Full Scale EI:
Emotional Understanding
Emotional Perception
Emotional Engagement
Emotional Management
Full Scale SI:
Social Skills
Social Awareness
Self-Regulation
Self-Management
Relationship Building
Cultural Intelligence
Socialization
Comunication
Social Engineering
Leadership
Charsima
Social Intuition
Influence
Social Adaptability
Influence Building
Social Integration
Aura
Overall Adversity Capability:
Composure-Mental
Mental Fortitude
Stress Tolerance
Perseverance
Impulse Management
Cognitive Discipline
Impulse Control
Overall Intelligence:
Intrapersonal
Interpersonal
Bodily-Kinesthetic
Mathematical
Musical
Fluid
Academical
Crystallized
G Factor
Overall Reasoning:
Logical Reasoning
Abstract Reasoning
Abductive Reasosing
Deductive Reasosing
Fluid Reasoning
Overall Thinking:
Critical Thinking
Application Thinking
Associative Thinking
Lateral Thinking
Faster Thinking
Concrete Thinking
Analytical Thinking
Convergent Thinking
Divergent Thinking
Linear Thinking
Overall Manipulation:
Logical Manip
Mass Manip
Emotional Manip
Individual Manip
Psychological Manip
Direct Manip
Indirect Manip
Event Manip
Strategic Manip
Manipulation Methods:
Lovebombing,
Seduction
Persuasion
Control Over Victim
Extortion
Insanity Inducement
Gaslighting
Guilt Tripping
Triangulation
Goalpost Moving
Negotiation,
Brainwashing
Overall Deception:
Honeytrapping
Misdirection
Bluffing
Acting Skills
Fabrication
Concealment
Info Control
Verbal/Not-Verbal Deception
Blackmailing
Diguise Intention
Mass Decep
Sophistry
Overall Strategy: Strategy Efficiency
Strategy Success Rate
Strategy Complexibility
Strategy Adaptability
Strategy Foresight
Execution Control
Counter Difficulty
Strategic Deception
Overall Planning: Planning Versatility
Planning Coverage
Planning Length
Long Term Planning
Shorts Term Planning
Lineal Planning
Planning Formulation Speed
Planning Contingencies
Planning Invincibility
Planning Accuracy
Risk Calculation
Planning Aim
Planning Versatility
Planning Preparation
Methods:
Innovation Upcycling
Effectiveness
Optimization
Tactics:
Tactical Potency
Tactical Synergy
Tactical Management
Tactical Efficiency
Tactical Adaptability
Counteraction:
Sherewdness
Field Navigation
Field Skills
Info Gathering
Risk Assesament
Multitasking
Guesswork
Psychoanalysis
Psychological Knowledge
Psychological Application
Psychological Warfare: Coercion
Abusing Insegurities
Mind Control
Emotional Inducement
Demoralization
Reinforcements
Sensory:
Cold/Hot Reading
Intuition
Perception
Metacognition
Observation
Insight
Deduction
Adaptability: Strategic
Cognitive
Mental
Behavioural
Environmental
Problem Solving
Improvisation
Unpredictability:
Cognitive Volatility
Behavioral
Creativity
Unconvetionality
Foresight:
Anticipation
Prediction
Trap Evasion
Setting Traps