Ano Versus Titan

As I am sure everyone is aware, Ano has become an absolute menace that is two or three shotting every apex it comes across. As someone who has recently picked up Titan, I am left wondering if there is any consistent way to win a matchup against Ano at the moment. It is doable, baiting out the large slam, until Ano has its cooldown passive maxed which makes approaching it basically a death sentence. And I am well aware that on Titan, I can just walk away (and I normally do). That said, I am wondering if there is something I am missing, or a way to max out an Ano's bleed past a certain point so that it is a guaranteed kill, etc. I try to normally bait the large slam, get two regular bites in, and then a feast for some extra damage/bleed and a heal for me, but I am starting to think I would be better off just keeping its bleed as maxed as possible with regular bite and the bleed call.

If anyone has any tips on this matchup, I'd love to hear them.

Edit: I also want it to be known that this isn't an Ano or Ano player hate post. Ano is definitely overtuned atm, but I am glad to see it be able to hold its own, and the solo players have something to survive and fight back against the megapacks. That said, it has made playing Titan roughhh in certain scenarios, and being two hit in the time I land one bite feels pretty bad. I am sure my question also relies on what build the Ano is running, but the results of fighting an Ano usually seem to end a similar way.

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u/PureBredAndWellFed — 1 day ago

Tyrannotitan QoL Suggestions

I have been playing Tyrannotitan quite a bit lately, and as someone who mostly plays two-slots, I have been having a surprisingly fun time with it. Big fan of being a mobile bleeder, with multiple abilities unique to it that are not only visually/theoretically cool, but impactful in play as well (feast, blood soaked, etc) and I think I have a couple small suggestions that would make playing Titan feel a bit better. I am sure many won't be fond of these ideas, as there is definitely a mob mentality about giving Titan anything that could even be misconstrued as a buff, and to some extent, I can't even blame that. Titan releasing as a complete pay-to-win creature, the megapack/apex slop the game has been and continues to be, as well as many people chosing Titan just to be bullies is all kind of hard to look past.

That said, Titan has received a TON of nerfs, and I think overall it is actually in a pretty balanced spot. Good Titans can still take on most of the roster, and to some extent the packs/megapacks that roam the game, but playing sloppy will very quickly result in you losing the fight, and to me that seems like a decent mark for being balanced when talking about the mobile bleeder of the apexes. The things I am suggesting are technically buffs, but I am looking at them mainly from a QoL aspect, or bringing the less-chosen abilities up to snuff with what is universally considered the meta build, being heavy bite and feast. I know, Titan buffs aren't gonna be popular, but I am also pretty over things being nerfed so everything is on the same playing field but bad, rather than things being buffed, so it is on the same playing field but good and fun.

  1. Fresh Blood - 5% damage increase, on a playable whose damage comes more from bleed than raw stopping power, seems like the largest nothing-burger a playable could have. I mean, this gives full-strength heavy bite a whopping ~10-12 damage when biting something as small as a Cerato/Kentro, before their respective armor/damage reduction. If we want to be simple and band-aid fix-y about it, this needs to be at least 10 or 15% damage increase to even be a choice compared to the other two, especially feast. I think something that would be cooler, and more in-line with feast, would be that on specifically your own application of bleed to a playable, you would get something like bonus speed towards that playable specifically, at the cost of increased hunger drain because the Titan is effectively becoming blood-lusted and hungry.

  2. Blood Soaked - Honestly, blood soaked is visually the most interesting ability in the game, and I think it giving stamina recovery is a perfectly adequate stat. That said, I think the 40% increase should maybe be put up to 50-60%, or conversely reduce the stamina your abilities cost depending on how much blood soaked you have, possibly reducing the stamina of heavy bite and frenzied tear, or the stamina cost for dash and juke.

  3. Frenzied Tear - Frenzied tear just seems a little bit...disappointing. I know that it helps apply blood soaked faster than heavy bite, but I would still rather just run base heavy bite with blood soaked, or if I am running feast, than it obviously isn't an option either. I think adding a little bit of bleed application to each of the three bites would help it feel a bit better, or possibly adding an effect to landing all three, like detonate or something in a similar vein. Maybe just slightly increasing the damage, or damage scaling of it would also suffice in order to compete with heavy bite/feast.

  4. Dried Blood - I think dried blood is a large part of what makes blood soaked, and possibly to some extent frenzied tear, feel kinda underwhelming. It is a necessity while also having insane opportunity cost. It is similar how I feel to Sarco's caked on for mud build, but even that is way better than dried blood is. I think dried blood should maybe be what gives the increase to blood soaked that I talked about on the blood soaked bullet point; the increased stam regen, or decreased stam cost to bites or leg slots. Maybe it should make blood soaked stay on indefinitely until you are actually taking damage. This in comparison to the health recovery, or status heal hide, just feels like an absolute no-go.

  5. Running Start - I think running start, since it is effectively braced legs, should work a bit more like Amarg's braced legs call, and reduce your fall damage while it is active. As far as I am aware, and with light testing, right now it seems to be only the speed at which you go up and down hills. Running start in its current form feels pretty underwhelming compared to the other calls, which is saying something, because terrifying presence at the moment feels a little underwhelming itself imo. This, combined with skydiver, would help Titan regain a bit of its cliff-jumping abilities, but wouldn't take it all the way back to a ridiculous 40 or 50% fall damage resistance. Maybe it should only give the extra fall damage reduction in tandem with skydiver, to make skydiver a bit more enticing option itself.

I have a few more opinions/suggestions that I feel less strongly about, so I am gonna let them cook in my head before posting them. I don't feel 100% confident on any of these (aside from fresh blood needing a buff) but I thought they were interesting ideas to bring the other abilities up to snuff with feast, and hopefully not feast getting nerfed into the ground to be put down with the rest of them...as I said, I am fairly new to Titan, so I am aware that there is probably a lot that I don't know/am not aware of, and I am also aware that anything that is a Titan buff is gonna be disagreed upon by a large, vocal part of the community. Honestly, I just like workshopping builds/ideas in my head, and would like to hear what people think about my suggestions, and hearing if anyone else has any suggestions around Titan that they would like to share. <3

u/PureBredAndWellFed — 2 days ago

Mathematically Correct Titan?

Hello, I've been playing Titan quite a bit recently and am having quite a bit of fun (aside from getting swarmed by groups of four or more Stys, and the mega packs that chase a Titan down until the heat-death of the universe) and I was wondering about a few things. I have a "base" of a build I really like and am unlikely to swap off of, but there are a couple passives I am wondering about.

Base Build (Unlikely To Change): Heavy Bite, Feast, Dash, Blood Chilling Roar

Passives in Question: Thick Scutes versus Rugged Hide, Skydiver versus Nimble Feet versus Strong Legs, and Health Recovery Sub versus Bleed/Venom Heal Sub

So, I am currently running full health recovery build with the sub, the hide, and feast. I am curious if I should possibly swap either my current sub for the bleed/venom heal, or if I should swap my hide from health recovery to the status recovery one. As far as I am aware, feast heals a set amount, halved when bleeding, so it isn't at all reliant on the health recovery stat, unlike something like the support calls that are 4x health recovery, for example. So if I keep feast on, should I swap both sub AND hide to the status healing? My thought process is that, bleed is largely what kills my Titan quicker than anything else, and less bleed doesn't just mean less damage taken, but quicker time to start passive healing, and more healing from feast as well. So I am curious as to what would be the most efficient or "mathematically correct" combination of these.

As well as that, I am wondering about the leg passives. I do enjoy skydiver, but I know it has been nerfed pretty heavily, and since I am running dash, I am wondering if the cooldown for it would be more effective. I'm not fully against trying out strong legs either, but dash has the knockback immunity on it, so I am able to dodge *most* of the really important knockback, like a Hatz trying to wingbeat me off a cliff, for example.

I'd also love any general tips from Titan players that might not have been obvious enough for me to figure out after roughly a week of playing mostly Titan. Any insight of any kind is appreciated, but I would love to hear people's opinions on the specific abilities I have mentioned as well. Thanks in advance.

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u/PureBredAndWellFed — 10 days ago

Rhamp and Unending Jank - Advice Welcome

I decided to grow a Rhamp, probably for the third or fourth time...I could never really get into it, although it seems like something I would like on paper. Well, tonight I have played it for quite a while, and while I kinda get the draw, and it is the most I have enjoyed it, I also am still not sold. However, somewhat related and somewhat seperate to this, I have noticed one thing: Rhamp might just be the buggiest, jankiest playable I have ever had the displeasure of experiencing. And what is so surprising to me is that, for as many Rhamp players as there are, I have literally NEVER heard anyone talk about this. I mean, it is basically every time I try to interact with a playable, I end up dying to something that just feels so...off. Whether it is the killing blow, or it is what puts me into killing range or wiping my feathers, it has genuinely been every single fight.

I have more than once attempted to pounce a playable, just for the pounce to not connect and for me to take collision damage, killing me at least once, and nearly killing me another three or four times. I have twice, now, pounced on the side of something just to give the bug-equivalent version of a speed hack to the playable I am pouncing, once a Dasp, and once a Meg in water. I mean, me and my friends were genuinely questioning if the Meg was speed hacking, because it was *that* bad. I have once died from full HP to a single shot with my lucky feathers still available, and have died through my lucky feathers while hurt but still above the threshold at least once or twice as well. I have many times rubberbanded so badly while attempting to pounce, or attempting to hop off of a playable, that I am just lagging in place and take a hit I never should have, and don't even get me started on the amount of times I try to take off flight but keep getting rubberbanded to the point of it feeling like a CS:GO level DDoS attack.

That is to just name the things I remember, and these are all from just one night of playing Rhamp. It has taken place on two or three different servers, and on the latest server I checked, I had 28 ping, so I don't believe it is related to either of those. I am left wondering not only what is going wrong, but how I have NEVER heard someone complain about Rhamp in basically any amount relating to bugs, while this has been possibly the buggiest night of me playing the game, and that is genuinely an accomplishment for how buggy this game can be in general.

So, I guess what I am asking is twofold; one, is Rhamp genuinely this frustrating to play all the time, and two, does anyone have any advice on playing Rhamp, whether it be how to avoid said bugginess or just general tips to succeed more often?

Edit: I hit save and post on this, tabbed back into my game, attempted to take off on my Rhamp, only to jump off a cliff and be sucked downwards into the ground so hard I took fall damage. My Rhamp must have genuinely done heinous things in a past life, because this is freaking ridiculous.

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u/PureBredAndWellFed — 29 days ago

ETA on Fixing Bluetooth Bites/Clamps, or Communication?

Have the devs ever commented on how poor the servers are a genuinely large portion of the time? I understand all games have desync issues, but when I have twenty ping on a server, and am literally being rewound in time just to get cozy in a Sarco or Rex's mouth, I start feeling the sting a little bit. They either need to make genuine progress towards the servers being better (and this only makes me nervous for servers with even more players on them...) or they need to do something about clamping in the meantime. If they are nerfing the hell out of Hatz as a "temporary band-aid until matchmaking is in the game" then I think we need to do something about these hitboxes.

If my options are playing something small enough to be vacuum-clamped and instantly killed, or playing something big enough that can't be clamped but get run down by the mega packs, can we focus on making progress in this direction, and stop nerfing everything about Hatz except what is actually problematic about Hatz? I have been unfortunate enough to be in some game communities that have truly some of the most toxicity, and most questionable changes, both in terms of balancing, new features, etc. Path might just be the ultimate mutant boss-fight of these problems put into one experience.

Like, I am not one for band-aid fixes in general. I think they almost always lead to more problems down the road, unless the devs are really in a tight spot and need to do a temporary fix until they can spend the time to genuinely solve the bigger issue. With that said, why are the only band-aid fixes being applied ones that genuinely put the game in a worse state, without even coming close to trying to cover the wound which was the reason for the band-aid?

I would LOVE to take a peek into the minds of those who are in control of these changes for the game. I am going to preface this by saying this isn't some rant that is happening three minutes after I died and is emotionally charged. I am in my most calm, understanding, and logical state. With that said, genuinely what is our goal here? What game are we trying to make? If you give me a clear, concise vision, I can give you feedback based on said vision, and we can work together to actually make meaningful progress. However, with myself and many others flying blind, all we see are changes that not only fail to fix something, but genuinely make the game a worse experience. I would say Alderon has gold and wants bronze, but this is a janky, early-access, toxicity-filled experience that even in its best state was miles away from being perfect or finished. From my information and perspective, Alderon had bronze at best but decided they wanted to be disqualified from the race before even seeing the results.

This game at best has, or maybe had, potential. However, we are sitting here with bronze, while watching the devs make changes that no one asked for, and I can't imagine are healthy for the game, nor are progress towards their vision, unless their vision is genuinely "make a middling game with a side of poor community experience". Alderon, if you guys give us a clear vision, we can help you get there, and the poor advice would obviously not be helpful towards making that goal and wouldn't need any more time wasted on it. I'm not saying your jobs are easy, but god DAMN if you don't make it ten times worse for yourselves, and for the people who are actively attempting to support you. I'm not saying I would be a better dev. I do not know fuck-all about game development, coding, etc. So with that in mind, the fact that I feel there are many changes, or many times where there was an absolute lack of (good) communication, and that I could have done better, is the largest red flag that could exist.

You are like the family member that I truly, truly love, and have been trying to help for years, only to watch said family member continue down said shitty path and completely turn their back on everything I have tried to do for them, and in-turn for me to feel so exhausted, burnt-out, and frankly fucking spiteful towards them.

TL;DR Alderon, please open your eyes, actually fix problems, communicate with us, and the rest will follow. I am saying this because I love you, or at least your game (you can thank scorched-earth Matt for my lessening excitement over the dev team) and stop doing whatever it is you are doing. Out of the updates I have been present for, so roughly closing in on two years, there have been two or three I could call "good" and even those are very situational and not without many "buts". I am saying this because I care, but it is VERY quickly turning into a complete lack of empathy from my part, which I don't like, and I can't imagine is your goal for people that play your game either.

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u/PureBredAndWellFed — 30 days ago

AC Requiring No Window or Big Installment

Hi, I am kinda at a loss for options at the moment. We are living in a second-floor appartment, so hot days outside mean hot days inside, even though this is a tiny appartment and we already have one A/C and a fan going. The main room we need cooled down has a window, but it is so shoddy that even trying to open the window slightly makes the entire window installment fall inwards (or worse, outwards onto cars driving past...). We also cannot use a second A/C along with the one we already have installed, because the breakers in this appartment are super touchy and we do not personally have access to the breakers, so it would probably end in texts/phone calls with the landlords every fifteen minutes.

So with that said, we need some sort of AC unit (or fan) that would be more powerful than the one we already have installed, it needs no access to windows, putting holes, etc, and unless it is something very low-voltage, we cannot use it in tandem with the one we already have. I know this is a bit of an impossible ask, but I am at a loss and desperate for options.

I deal with migraines, and am super sensitive to the heat, and heat can be a trigger for them, so heat is basically my worst nightmare. My fiance isn't necessarily a fan either, and she needs it cool enough in here for her sculpting (her job) so the clay doesn't just melt into a puddle. I am open to hearing any options, but we really need to figure something out in here.

Edit: I have really been spelling "apartment" wrong this whole time huh

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u/PureBredAndWellFed — 2 months ago

Rex Actually Did Have Laser Eyes?! (Rant)

I think this game has so many problems, and there are so many things I could sit here and complain about. But I swear to GOD, if one more Rex hits me from a mile away with a clamp, bite, or BB, I am going to burn this game onto a disc just so I can throw it out of the window and watch it shatter. I could complain about the mega packs, I could complain about the community, I could complain about a related problem like clamping in general (which are all things I have some pretty strong feelings about) but I have died to a Rex more times than anything else, possibly combined if we are just talking about the last few months of playing. My bars takes full BB on hits that barely graze the tip of my tail or even just miss completely, and my small playables get clamped from ten meters behind it. And obviously the desync makes bluetooth hitboxes exist for every playable, but Rex must have something wrong with it specifically, because I don't take a fraction of BS damage from Titans, all the way down to Pachys, that I do from a Rex. I have literally had to stop playing my only apex (Bars) and everything small enough to clamp, because if a Rex exists in the same PoI as me, all it has to do is press the button for a fracture or clamp and I will magically teleport right in front of it.

I am so fed up with so many aspects of this game, but I genuinely cannot handle being insta-killed by a Rex who didn't earn it in a game that only has PvP for content at this moment in time. I swapped to Bars, literally made a joke about how I was gonna get BS'd by Rex, and within five minutes I had TWO seperate fracture bites that hit me that weren't even arguable. And with the servers being EVEN WORSE after the player/time increase for them, it feels even worse, which I didn't know was possible.

Edit: I feel like this might also be some important context; I think Rex is an insanely strong playable, but probably a minimum of 75% of the people that play it are some of the worst players in the game. I do not mean that as an insult, but they almost all are new players that chose Rex because it is cool, or they play only in mega packs, which don't necessarily promote great skill. The fact that there is a huge overlap in the worst players in the game having the most kills on me no matter what playable I am on is one of many signs that something in the gears and cogs of the game, and Rex specifically, is INSANELY broken. Rex has nearly made it to Tylo levels of hate for me which is truly an accomplishment.

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u/PureBredAndWellFed — 3 months ago

Rex Tips and Tricks

I have made a few of these types of post before, but for some unknown reason I am a bit interested in learning Rex recently. Where something like Sucho is my S-tier pick, both due to the playable and my skill with it comparitive to other playables, Rex might genuinely be in my bottom five worst. Land fights have always been super hit or miss for me, and I normally play the smaller more mobile attackers, especially bleeders, because I think the facetanking that a lot of larger land playables do is just downright boring. That said, I am looking for some tips with the large man. General tips that I may or may already know are welcome, but I guess I am more looking for the niche and/or obscure tips that the real Rex players know. Currently running the small BB bite, along with blood rivalry and shattering cry. While this build is the most fun I have had with Rex, I am starting to realize that blood rivalry is at best kinda niche compared to the straight huge DPS upgrade you get from killing blows. The whole point of the build was to be able to do a full BB on even apexes with just one hit of the small BB bite, but either way I want to hit a fracture before I can stack up blood rivalry, making it kinda redundant unless I am fighting a group and can keep tabs on which enemy is which in terms of the fractures/BB. I do quite like shattering cry (partially because of the lower stam cost and shorter animation) but shattering cry would only be better in tandem with killing blows.

So, long story short, I am interested to hear what people have to say. I think Rex really has some potential, but I am needing a bit more information and experience to really get comfortable with it.

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u/PureBredAndWellFed — 3 months ago

Laptop Suggestion for Work and Light Gaming (~$300 Budget)

LAPTOP QUESTIONNAIRE

  • Total budget (in local currency) and country of purchase. Please do not use USD unless purchasing in the US: $300
  • Are you open to refurbs/used? Prefer new, open to used suggestions though.
  • How would you prioritize form factor (ultrabook, 2-in-1, etc.), build quality, performance, and battery life? N/A
  • How important is weight and thinness to you? N/A
  • Do you have a preferred screen size? If indifferent, put N/A. 15.6 inch seems solid, open to slightly smaller.
  • Are you doing any CAD/video editing/photo editing/gaming? List which programs/games you desire to run. Photo work for business, light gaming such as Minecraft, Rocket League, Roblox, Terraria, etc.
  • If you're gaming, do you have certain games you want to play? At what settings and FPS do you want? Same as above, 60 FPS on any settings.
  • Any specific requirements such as good keyboard, reliable build quality, touch-screen, finger-print reader, optical drive or good input devices (keyboard/touchpad)? Decent build quality is obviously preferred, but none of these stand out a ton.
  • Leave any finishing thoughts here that you may feel are necessary and beneficial to the discussion. This is for my fiance, they need a laptop for their own business as they cannot use iOS for the website, and though they rarely game, occasionally we play together on the games mentioned above. This might be a very set in stone form for some, but we are really just trying to get an in-general idea and are open to suggestions that might not fit these criteria perfectly, thanks a lot.
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u/PureBredAndWellFed — 3 months ago