Image 1 — Wake Island, Tsuru Reef, Golmud Railway. These three maps are a perfect example of what maps in a Battlefield game should look like from the start
Image 2 — Wake Island, Tsuru Reef, Golmud Railway. These three maps are a perfect example of what maps in a Battlefield game should look like from the start
Image 3 — Wake Island, Tsuru Reef, Golmud Railway. These three maps are a perfect example of what maps in a Battlefield game should look like from the start

Wake Island, Tsuru Reef, Golmud Railway. These three maps are a perfect example of what maps in a Battlefield game should look like from the start

Big maps, plenty of vehicles, none of these fckng corridors, even for a mode like Conquest (this always left me wondering). I think DICE themselves have forgotten that Conquest was one of the defining features of the entire Battlefield series.

I have nothing against Metro-style maps. I actually enjoy playing on them. But not when your entire first year is basically nothing but maps like these.

BF3 had a great expansion called Close Quarters. Why was it so hard to add something similar as a separate mode instead of coming up with 150 different modes that you eventually removed anyway? That's a mystery to me.

Those who want the main mode play Conquest. Those who want a stripped-down version of Conquest play Breakthrough (the new Rush). Those who want pure chaos and close-quarters combat play Close Quarters. It sounds logical and simple.

By the way, the Close Quarters maps were some of the best, even though the mode itself was all about close-range combat. Multiple levels in the buildings (I'll repeat, these maps were designed for close-quarters combat, and yet!), great design choices for both the buildings and the maps. Yeah, DICE really did have some great level designers once. Ziba Tower will always have a special place in my heart.

But DICE went with the "try to please everyone" approach, and ended up pleasing no one. Well, maybe one day they'll finally realize it (they're already starting to, judging by the way they're removing these cloned modes) that trying to please everyone is a bad approach.

Especially for a game that already has a huge, established fanbase.

u/Putrid-Brick1651 — 1 day ago

What the duck are you guys even doing over there? @BattlefieldLabs

BF6 is almost a year old, so how is the adrenaline injector still the most useless gadget? Your "buff" to its activation/animation speed is basically useless. The main problem is the 8sec duration. Why 8sec exactly? How did you even come up with that number?

And the 50sec cd is just laughable considering how little the adrenaline injector actually gives you.

Make the duration 15sec and reduce the cd to 40sec. This isn't going to make Assault OP, and it's not going to break the balance. But at least it would let us use the injector more often.

Ideally, 15/30, but Reddit would quickly turn into people screaming "ASSAULT IS OP", he gets to run around with a buff every 15 sec. And it wouldn't even matter what the buff actually does - they'd just complain about the fact that the buff is available every 15 sec.

Personally, I only pick Assault because of the beacon. But again, I don't understand why it disappears when I respawn and I have to place it again. It's fucking stupid.

u/Putrid-Brick1651 — 7 days ago

@EA/DICE Add a fucking ping limit

A multibillion dollar company can't add a ping limit. Literally, the entire European lobby is playing against fucking Neo with hieroglyphs usernames. Not only are they extremely difficult to hit, but hit registration on them also happens with a significant delay. Shitty BF6 netcode makes the problem even worse. And the guys from the 中国 figured out the situation and are taking full advantage of it.

I perfectly understand that there can be ping spikes. But you can make a mechanic where you only get kicked when your ping stays high for a prolonged period of time.

The ping limit was in BFBC2 and it worked perfectly. 16 years have passed. Oh yeah, the forgotten technologies of our ancestors.

Literally every 中国 player in the European lobby

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u/Putrid-Brick1651 — 11 days ago

Forgotten technologies of the ancestors

Sometimes it feels like I live in the Warhammer 40K universe. But while it took them tens of thousands of years to forget their technology, our game developers managed to do it in just ten.

Everything that existed in BF3/BF4 - everything that worked and that everyone (or at least most players) was happy with - is now being presented as something new that still needs to be "tested".

I don't know what amazes me more: the fact that they forgot their own technology, or the fact that they're adding in S5 (Season 5 Phase 3, lol) features that players had been asking for since the launch of BF2042. Five years have passed.

u/Putrid-Brick1651 — 20 days ago

@EA/DICE, The Cairo Bazaar map needs some adjustments in Breakthrough mode

Despite the map's corridor-like design in this mode, it plays fast and is fun, but I think it needs some balance changes.

The attacking side with the IFV literally has no obstacles to winning this mode easily. The only moment is if the attacking side loses its IFV during the second stage, because there is no IFV respawn on the second stage. But that's more of an exception than the rule.

I think I don't need to say that there is nothing easier than for an IFV driver to play on a corridor map in such a way that not a single RPG will hit them.

The last, third - final stage turns into a marathon. Point B is simply impossible to defend.

What I suggest is adding an IFV for the defending side during the last (third) stage. The attacking side will still have the advantage, but at least the defenders will have some chance, especially around Point A.

u/Putrid-Brick1651 — 27 days ago

How to Save the Ukrainian Front

I'm constantly struggling to hold the Ukrainian front. I've tried just about everything:

Building fortifications not on the eastern border, but farther back in central Ukraine (around Kyiv, Kherson, etc.), using the rivers as defensive lines.

60+ divisions and around 1,000 aircraft only solve the problem in the early stages.

By the time my divisions are free after conquering France (if I even manage to-sometimes it's an absolute slog and I barely make any progress), the Ukrainian front has already collapsed. Once that happens, the Belarusian front starts falling apart as well.

I also can't pull all my divisions out of France because of the endless naval invasions and the constant threat to Germany itself. A reserve army only helps early on. Eventually I have to keep at least one full, combat-ready army of 24-30 divisions just to defend Germany and the Benelux.

I can't keep my army, navy, and air force fully operational at the same time either because I'm constantly short on fuel (Russia captures Azerbaijan).

I've tried concentrating most of my eastern forces in Ukraine, but then Russia breaks through in the Baltics or Belarus instead. And if Lithuania or Poland hits me from the rear... well, I just start a new game xD

Even a dedicated tank army doesn't do much to push the Russians back because the logistics become a nightmare.

Playing Germany is absolute hell... and I love it.

If you have any advice on how to handle the Eastern Front, I'd be happy to hear it.

P.S. Yeah, I know Germany becomes much easier if you invade France yourself instead of waiting for France and Russia to attack together. But I like playing the "good guy" in Central Europe against the evil Reds. xD

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u/Putrid-Brick1651 — 2 months ago