


Wake Island, Tsuru Reef, Golmud Railway. These three maps are a perfect example of what maps in a Battlefield game should look like from the start
Big maps, plenty of vehicles, none of these fckng corridors, even for a mode like Conquest (this always left me wondering). I think DICE themselves have forgotten that Conquest was one of the defining features of the entire Battlefield series.
I have nothing against Metro-style maps. I actually enjoy playing on them. But not when your entire first year is basically nothing but maps like these.
BF3 had a great expansion called Close Quarters. Why was it so hard to add something similar as a separate mode instead of coming up with 150 different modes that you eventually removed anyway? That's a mystery to me.
Those who want the main mode play Conquest. Those who want a stripped-down version of Conquest play Breakthrough (the new Rush). Those who want pure chaos and close-quarters combat play Close Quarters. It sounds logical and simple.
By the way, the Close Quarters maps were some of the best, even though the mode itself was all about close-range combat. Multiple levels in the buildings (I'll repeat, these maps were designed for close-quarters combat, and yet!), great design choices for both the buildings and the maps. Yeah, DICE really did have some great level designers once. Ziba Tower will always have a special place in my heart.
But DICE went with the "try to please everyone" approach, and ended up pleasing no one. Well, maybe one day they'll finally realize it (they're already starting to, judging by the way they're removing these cloned modes) that trying to please everyone is a bad approach.
Especially for a game that already has a huge, established fanbase.