u/Puzzled_Locksmith_83

Image 1 — Considering we're unlikely to see Slenderman, including Smile Dog, then... which creepypasta character do you think would be suitable to replace them? (image is almost unrelated)
Image 2 — Considering we're unlikely to see Slenderman, including Smile Dog, then... which creepypasta character do you think would be suitable to replace them? (image is almost unrelated)

Considering we're unlikely to see Slenderman, including Smile Dog, then... which creepypasta character do you think would be suitable to replace them? (image is almost unrelated)

Personally, I wouldn't mind seeing Goatman added from the Creepypasta realm. His mechanics, by the way, would be a good copy of Springtrap.

u/Puzzled_Locksmith_83 — 2 days ago

I wanted to ask this interesting question: What if one Miss Delight managed to escape from the School? (Sorry for reposting, I was forced to do so)

Disclaimer

( I mean a completely different Miss Delight, not the one we meet in Chapter 3 )

We know that Catnap deliberately locked up all the other teachers in order to torture them with hunger and so that only one would remain.

But let's imagine that one Miss Delight managed to escape from school and she would have managed to escape Catnap's pursuit.

Do you think she would have helped the protagonist and joined Poppy's resist team?

(Perhaps also even helped save Dogday)

u/Puzzled_Locksmith_83 — 4 days ago

I personally really find it an extremely strange decision to give Scylla the extremely banal ability to spit webs.

In KOTM, if I remember correctly, Scylla could manipulate glaciers, causing them to melt or freeze. It would have looked something like the Viraj_102 artist did.

As a Buffet, her ability could have taken on a more combative nature, resembling something like a freezing torrent that would freeze everything around it and would clearly pose some challenges for Godzilla.

I personally think that either Wingard simply didn't delve into Scylla's lore and ability, or they decided to change her ability because the film already featured a Titan with frost breath, Shimo.

u/Puzzled_Locksmith_83 — 6 days ago

I have a habit in the game. Every time the survivors have a bad round and everyone dies, I try not to kill anyone on my round, just down them.

Yes, I feel sorry for the players, and I honestly don't care what the score is at the end of the round. Let them at least win one round together.

Am I the only one with these principles, or do you also have mercy on players when they have a particularly bad time in a round?

u/Puzzled_Locksmith_83 — 7 days ago

Name an example of the worst hitboxes in maps (I mean objects that characters often trip over and can't move normally)

For me, it's the fucking steps at the platform near the survivor spawn in Greenhill.

You have to jump over ridiculously low steps that even the Kolossus can't move forward.

Why didn't the developers create a straight, invisible path that the characters could walk along without ruining the illusion that they're wandering through a staircase?

u/Puzzled_Locksmith_83 — 8 days ago

That's how I see the prototype form during Hour of Joy (sketh)

I'll put it this way, I imagine it as if Prototype specifically designed this body to pull off the "Hour of Joy" with maximum efficiency. He specifically created it so that its terrifying size, horrific body structure, and exposed skull would instill absolute fear and horror in all those he personally killed and tortured, seeing death in the flesh.

This also helped Prototype emphasize his status as the leader of the toys, so that everyone would see him as much more than just another experiment.

I'll add that it was precisely in this form that Catnap saw him for the last time, before Prototype finally locked himself away in the depths of the lab, so that later, in the future, he can again upgrade himself from a bulky body into a more maneuverable one, namely into what we saw in Chapter 5

u/Puzzled_Locksmith_83 — 8 days ago

my most accurate depiction of the power hierarchy in the Playtime factory

I'll note that the white line contains those toys that don't share a common subordination, but are under the Prototype's overall line of power.

u/Puzzled_Locksmith_83 — 9 days ago

My opinion regarding the Prototype design.

I'll say right away that the only thing I'm dissatisfied with is that I let myself see the Prototype too early, without playing Chapter 5 first.

But speaking from my personal impressions of Chapter 5, I really liked the design. I like that they show us just how huge he is, how scary and menacing he is. He doesn't even spare those who are 100% loyal to him as servants.

The face design turned out very well and is creepy. Those same arms that always appeared in all chapters (except Chapter 4) still look creepy and cool. And his spider-like lower body also inspires fear and makes him even more menacing.

The only thing I can find fault with is the suit. I think his Jester suit should look more faded and have the holes patched up, to show that Prototype created his look from scratch.

Regarding the comparison of fan desings with the official one, I think both sides did a good job, although I personally can interpret it as the Prototype's appearance we see in Chapter 5 being one of its final upgrades.

I'll just say that before the player's arrival, the Prototype could very well have changed its body many times, experimenting with itself, improving, and modernizing itself. Let's say it decided to abandon the most cumbersome and grotesque form in favor of a more mobile, but still creepy.

I would even say that he could rebuild himself to look like Jetsor so that all the other toys would associate him more with their own kind, but still see in him the same Monster that gave them freedom, but who could also easily take their lives.

And what do you think about my thoughts guys?

u/Puzzled_Locksmith_83 — 9 days ago

I finally completed chapter five! And here are my impressions

To put it straight, in terms of quality, in my opinion, this chapter is clearly better than chapter 4.

I really enjoyed the new mechanics with the Metal Hand and the magnetic rings; they made solving puzzles quite fun.

The Yellow Hand is literally an evolution of the Green Hand, which I really liked. I've been missing it ever since we sacrificed it in chapter 3.

When I lost the grabpack, I was... to put it mildly, disheartened. I literally felt completely defenseless, especially being in the presence of these terrifying creatures, the creations of the Prototype.

I liked Chum Chumpkins and Giblet. Chum is so cute and chubby, and his proportions remind me of Doey. Giblet, in my opinion, was the best character in this chapter; he's cool, charismatic, but also insecure and even timid. But considering what he's been through, his fear is easy to forgive; he's suffered so much.

Lily Lovebraids, in my opinion, had perhaps the best personal location of all the other Executioners. As a character, she was also very interesting, and at the same time very crazy, literally on par with Mommy Long Legs. While with Mommy, I was confident she was perfectly capable of control, with Lily, I felt like I was standing next to a steam barrel.

And her human past is a complete nightmare fuel, seemingly a normal kindergarten teacher, but in reality a true sadistic psychopath. Huggy's memories, in my opinion, are the best part of the game, because we literally feel everything he went through, all his malice and rage.

And finally, PROTOTYPE. It's honestly sad that I spoiled his design too early... but all the intrigue with him was worth it. The footage of Prototype alone is a real nightmare, for which I simply applaud the actors who so well conveyed the despair, fear, and pain of all the victims of this cruel Jester.

The final action chase was absolutely amazing, especially those moments when the Prototype speaks in the voices of all the other Executioners you've killed so far, including even Doey.

And I didn't quite understand that moment right before the end, and at first I thought it was the player being thrown into a reservoir with some kind of jelly (explain that). But then I finally realized we were watching the whole thing through the eyes of Poppy, whom the Prototype grabbed at the end.

And... my god...

HE'S BACK!!!!!!!!!!!!!!

u/Puzzled_Locksmith_83 — 10 days ago

(I’m still working on the concept and if there are any problems, let me know)

also art by me

In terms of its damage, Saturn is equal to the same Kolossos, indicting 55 damage per blow. However, unlike his sharp-sleeved colleague, Saturn has one important mechanic that gives survivors a better chance of survival in a direct collision with it. Every time Saturn starts hitting, a scale appears near it, which gradually fills with each stroke, and the more this scale is typed, the longer the timing between strokes becomes. In other words, you will not be able to spam with strikes for Saturn, because when the scale is filled to the end, Saturn will automatically switch to walking mode for 6 seconds. That’s why need to calculate the time and the blow

Saturn’s stun is also different from the rest of the executioners, because if the same Kolossos and 2011x can be found for a very long time by a combination of states, then with Saturn this cannot be done. Yes, it can be stunned once, and it will not move, and a couple of seconds longer than the rest of the executioners, but if some one apply another extra stun to him, Saturn immediately comes out of the stun and grabs the one who tried to inflict an additional stun in order to hit him on the ground and throw him out. Try not to make a compo attack on him, because this way he immediately comes to his senses and makes a counter attack, although he gets a slowdown for 3 seconds and the inability to attack anyone. 

Abilities:

Of the main abilities that are not tied to a specific button, is his ability to influence the landscape of the map on which he hunts, and specifically, to break structures that prevent him from following the squeezers. So, all objects that do not allow it to go further, when approaching, begin to glow with blue cracks, which indicates that they can be broken.

Also, he has the highest jump in the game (except for the tripwire double jump), jumping much higher than 2011x or Kolossos, which allows him to jump where the rest usually have big problems.

Speencrush: Button E

Saturn abruptly squits on his knees, so that later with a shout - «GOTTA JUUICEEE!!!» Make a fashionable jump forward in order to then wrap yourself in speeddash and rush down, crashing into the surface and creating a powerful earthquake that scatters and damage 20xp to absolutely everyone who is near the radius of the shock wave from Saturn’s landing. If someone, God forbid, was right under the place where Saturn fell, then he got an instant down, and next time, it will be an instant death. Fortunately, such a crushing attack is charged for about 30 seconds, so Saturn will not be able to use it so often. 

Abominable beam: Button Q

When used, Saturn stands up in place, slightly lowering the torso forward, in order to then grab his mouth with his hands, and open it wide, letting in a huge and black-blue ray with glitch textures. However, if the same Flyitway and Tripwire had rays going anywhere, Saturn’s ray shot only in a straight line, although this does not prevent Saturn from turning 360. The damage to the ray is quite strong (max 50xp), so it also has the same effect on players that can be obtained from Tripwire mines. Recharge 20 seconds

u/Puzzled_Locksmith_83 — 16 days ago

You know, I was so inspired by this idea that I decided to draw a full-fledged piece of art featuring these two. It's not that I'm proud of this parody art, but I'm just glad I did something others didn't think to do.

u/Puzzled_Locksmith_83 — 16 days ago