u/RRahmatadin76

Making Darklord Meta-relevant with 1 card

Making Darklord Meta-relevant with 1 card

Darklord Rosette

Fairy/DARK/Effect/6

ATK: 1900

DEF: 900

Effect: If you have a "Darklord" monster on your field or in your GY: You can Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is Normal or Special Summoned: You can Set 1 "Darklord" Spell/Trap or 1 "Polymerization" directly from your Deck, also once when you Fusion Summon a "Darklord" Fusion Monster this turn, you can also use monster(s) your opponent controls as material, and if you do, you can treat 1 of them as a DARK Fairy monster. If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Darklord Rosette" once per turn.

Art created by SlackerMagician

u/RRahmatadin76 — 14 hours ago

Going Second Card for Pumpking or Call of the Haunted

Curse of The Haunted

Spell/Continuous

Effect: You can activate "Call of the Haunted" the turn they were Set from the hand or GY. You can only use each of the following effects of "Curse of the Haunted" once per turn. During your Main Phase: You can reveal 1 Zombie monster in your hand, then show up to 3 "Call of the Haunted" in your hand, Deck, face-up field, and/or GY; choose that many face-up cards your opponent controls, and until the end of this turn, their effects are negated. If this face-up card leaves the field: You can activate this effect; send 1 Zombie monster from your Deck to the GY, until your opponent's next End Phase, your opponent cannot activate cards or effects in response to the activation of "Call of the Haunted" you control, also "Call of the Haunted" you control cannot be destroyed by card effects.

Art taken and edited from Call of the Earthbound

u/RRahmatadin76 — 16 days ago

Making Gadget playable with 1 card

Admiral Gadget

Machine/EARTH/Effect/4

ATK: 1500

DEF: 1500

Effect: Cannot be targeted by your opponent's card effects while you control a "Gadget" Monster Card. If you control a Machine monster, you can Special Summon this card from your hand. Once per Chain, if a "Gadget" monster(s) is Special Summoned while this card is on the field or in the GY: You can Special Summon 1 "Gadget" Monster Card from your Spell & Trap Zone. You can only use each of the following effects of "Admiral Gadget" once per turn. If this card is Normal or Special Summoned: You can equip up to 3 Level 4 "Gadget" monsters with different names from your Deck and/or GY to a Machine monster you control. If this card is sent to the GY: You can add 1 "Boot-Up" card from your Deck to your hand.

Art created by SlackerMagician

u/RRahmatadin76 — 19 days ago

Garura's Cousin Archetype, Nefrasys

Garura was a tcg exclusive cards. Konami never expand the lore of TCG exclusive free agents. So here's an archetype that could be connected to Garura

Nefrasys Guardian

Winged Beast/LIGHT/Effect/4

ATK: 1800

DEF: 1500

Effect: If this card is Normal or Special Summoned: You can Set 1 "Nefrasys" Spell/Trap Card from your Deck or banishment. During your opponent’s turn (Quick Effect): You can Tribute this card; Special Summon 1 "Nefrasys" Fusion Monster from your Extra Deck or GY, but negate its effects. If this card is sent to the GY: You can target up to 3 "Nefrasys" cards in your GY and/or banishment, shuffle them into the Deck. You can only use each effect of "Nefrasys Guardian" once per turn.

Nefrasys Star Priestess

Winged Beast/LIGHT/Effect/3

ATK: 1500

DEF: 1000

Effect: If this card is Normal or Special Summoned: You can equip 1 monster from your opponent’s field or GY to a "Nefrasys" Fusion Monster you control, then draw 1 card. You can Tribute this card; Special Summon 1 "Nefrasys" Fusion Monster from your Extra Deck or GY, but negate its effects. If this card is sent to the GY: You can add 1 "Nefrasys" Spell/Trap Card from your Deck to your hand. You can only use each effect of "Nefrasys Star Priestess" once per turn.

Nefrasys Dullahan

Winged Beast/LIGHT/Fusion/Effect/7

ATK: 2500

DEF: 1800

Effect: "Nefrasys Guardian" + 1 Effect Monster

Must be Special Summoned by a "Nefrasys" card's effect. You can discard 1 card; Set 1 "Nefrasys" Spell Card from your Deck or banishment. When your opponent activates a card or effect, or when you activate a non-Fusion "Nefrasys" monster’s effect (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 card your opponent controls, destroy it, and if you do, you can Special Summon 1 non-Fusion "Nefrasys" monster from your hand or GY. You can only use each effect of "Nefrasys Dullahan" once per turn.

Nefrasys Mystic Siren

Winged Beast/LIGHT/Fusion/Effect/8

ATK: 2100

DEF: 2700

Effect: "Nefrasys Star Priestess" + 1 Effect Monster

Must be Special Summoned by a "Nefrasys" card's effect. You can discard 1 card; Set 1 "Nefrasys" Trap Card from your Deck or banishment. When your opponent activates a card or effect, or when you activate a non-Fusion "Nefrasys" monster’s effect (Quick Effect): You can banish 1 card from your field or GY; "Nefrasys" monsters you control gains 400 ATK and DEF, also they cannot be destroyed by your opponent's card effects this turn. You can only use each effect of "Nefrasys Mystic Siren" once per turn.

Nefrasys Galactic Deity

Winged Beast/LIGHT/Fusion/Effect/10

ATK: 3000

DEF: 3000

Effect: 1 "Nefrasys" Fusion Monster + 1 Fusion Monster

Must be Special Summoned by a "Nefrasys" card's effect. You can discard 1 card; add 1 "Nefrasys" card from your Deck or banishment to your hand. When your opponent activates a card or effect, or when you activate a non-Fusion "Nefrasys" monster’s effect (Quick Effect): You can send 1 card from your hand or field to the GY; banish up to 2 face-up monsters your opponent controls. You can only use each effect of "Nefrasys Galactic Deity" once per turn.

Nefrasys Confrontation

Spell/Normal

Effect: Add 1 "Nefrasys" monster from your Deck to your hand. If you control a "Nefrasys" Fusion Monster: You can banish this card from your GY; until the end of the next turn, monsters you control cannot attack your opponent directly, also the activated effects of your "Nefrasys" monsters resolve normally, even if those monsters' effects are negated. You can only use each effect of "Nefrasys Confrontation" once per turn.

Nefrasys Judgment

Spell/Quick-Play

Effect: Target 1 face-up monster your opponent controls; equip it to a Fusion Monster you control as an Equip Spell with the following effect.

● The equipped monster can attack twice during each battle phase

During your Main Phase: You can banish this card from your GY, and send 1 "Nefrasys" monster or 1 Fusion Monster you control to the GY, then target 1 face-up card your opponent controls; destroy it. You can only use each effect of "Nefrasys Judgment" once per turn.

Star Sign of Nefrasys

Spell/Field

Effect: When this card is activated: You can send 1 "Nefrasys" monster from your Deck to the GY. You can only use this effect of "Star Sign of Nefrasys" once per turn. Once per turn: You can discard 1 card; Fusion Summon 1 Winged Beast Fusion Monster from your Extra Deck, using monsters from either field as material. "Nefrasys" Fusion Monsters equipped with Equip Cards are unaffected by your opponent's activated effects. Once per turn, during your End Phase: You can draw cards equal to the number of "Nefrasys" Fusion Monsters with different names in your Main Monster Zone.

Nefrasys Combine Ritual

Trap/Normal

Effect: Fusion Summon 1 Winged Beast Fusion Monster from your Extra Deck, by banishing its materials from your field or GY, including a "Nefrasys" monster. You can banish this card from your GY; return 1 "Nefrasys" Fusion Monster from your GY into the Extra Deck, then you can Special Summon it. You can only use each effect of "Nefrasys Combine Ritual" once per turn.

Nefrasys Power Dimension

Trap/Counter

Effect: Activate only when a Spell/Trap Card, or monster effect, is activated while you control an "Nefrasys" Fusion Monster. Negate the activation, then you can equip 1 monster from your opponent’s field or GY to a "Nefrasys" Fusion Monster you control. If your opponent controls more monster than you do: You can banish this card from your GY; Set 1 "Nefrasys" Spell/Trap Card from your Deck or banishment, except "Nefrasys Power Dimension". You can only use each effect of "Nefrasys Power Dimension" once per turn.

Art taken from existing Winged Beast cards and some arts were created and edited using Photoshop and AI Assistance

u/RRahmatadin76 — 1 month ago