



New start: Evil Mages role play run
One of the hardest runs because some rough choices have to be made, we start strong:
Race: Elf
Background: Only child (Sold your soul is not needed andwe need just 8 Charisma which is easy achievable with Ring of Influence + Jewel of Hebe)
Skill points allocation at the start: 1 point Harm , 1 point Agility of fire , 1 point Disarm , 1 point unlocking Cantrip and I go for Divination school just for the trap spotting and having a way to identify my loot. Next step will be Conveyance School , Fireflash (for this annoying groups of small critters ) and cap Dexterity after that is personal pref the idea is to reach 100% Magick aptitude with Dark helm on
Basic strategy is to take every evil quest and most evil dialogue options , even 1 rank of Prowl + good distance + Unlocking Cantrip (with 90+ magick aptitude) can net you access to almost every shop , especially during the sleep time of NPCs. Everything that is unlocked by Unlocking Cantrip stays open forever so you can restock potions and magic items for free (just be sure you safe before attempt unlocking. I think every player should unlock Evil Virgil at least once just for the role play purposes . Good way to keep your alignment evil is to insult beggars until you reach the cap. Main downside evil path requires some in game knowledge because without Bates help , you have to investigate on your own . My third and last member for this trio Evil Mages will be Geofrey Tallerond - Ashe (I like his lines and he fits perfectly)